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44d585b3e9
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Changed the crappy loading logo for a crappy but high res loading logo
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2022-05-05 14:26:46 +02:00 |
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8276edd032
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Added the possibility to create asymetrical populations and a crappy loading logo
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2022-05-05 14:23:57 +02:00 |
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674eb9dc22
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Fixed the bug where the simulation would simply restart automatically
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2022-05-05 13:20:08 +02:00 |
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f65b68ad92
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Slightly changed the readme
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2022-05-05 11:46:15 +02:00 |
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c8b38b5d6b
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Images are now saved and you can have randomized values at the generation and a name can be chooen for the simulation
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2022-05-05 11:36:37 +02:00 |
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M.Rohmer
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beb4658c95
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the humans in the borders are now also processed
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2022-03-07 12:08:15 +01:00 |
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M.Rohmer
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0ca5b842ff
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Added Ui to alter simulation settings and added paralell processing with huge performance benefits over little grids
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2022-03-07 11:03:09 +01:00 |
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M.Rohmer
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9ca64a3c41
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Code cleanup and minor performance increase
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2022-03-06 17:28:33 +01:00 |
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M.Rohmer
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ccaf78dd43
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Converted Brushes to solid brudhes and increased performances
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2022-03-05 18:24:15 +01:00 |
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M.Rohmer
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8316c5204a
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Changed a bit the core mechanics with a slight improvement in performance
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2022-03-05 17:14:35 +01:00 |
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M.Rohmer
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3a561f2d0a
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Added first version of the project (Proof Of Concept)
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2022-03-03 17:07:29 +01:00 |
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M.Rohmer
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d5a7454936
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Initial commit
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2022-03-03 17:06:01 +01:00 |
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1cc9041e5b
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Initial commit
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2022-03-03 15:59:41 +00:00 |
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