feat: répondre au clavier (chiffres, Entrée, Backspace) sur desktop
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1 file changed
+28
-1
@@ -1,6 +1,7 @@
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package com.livrets.ui
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import androidx.compose.foundation.background
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import androidx.compose.foundation.focusable
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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@@ -31,7 +32,12 @@ import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.backhandler.BackHandler
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import androidx.compose.ui.focus.FocusRequester
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import androidx.compose.ui.focus.focusRequester
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.input.key.key
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import androidx.compose.ui.input.key.onPreviewKeyEvent
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import androidx.compose.ui.input.key.type
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import androidx.compose.ui.text.style.TextAlign
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.sp
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@@ -85,11 +91,32 @@ private fun PlayingContent(
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progress: Float,
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onQuitRequest: () -> Unit,
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) {
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val focusRequester = remember { FocusRequester() }
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LaunchedEffect(Unit) { focusRequester.requestFocus() }
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Column(
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modifier = Modifier
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.fillMaxSize()
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.windowInsetsPadding(WindowInsets.safeDrawing)
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.padding(24.dp),
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.padding(24.dp)
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.focusRequester(focusRequester)
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.focusable()
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.onPreviewKeyEvent { event ->
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when (val action = GameKeyMapping.actionFor(event.key, event.type)) {
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is KeypadAction.Digit -> {
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engine.onDigit(action.char)
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true
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}
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KeypadAction.Delete -> {
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engine.onDelete()
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true
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}
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KeypadAction.Validate -> {
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engine.onValidate()
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true
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}
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null -> false
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}
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},
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horizontalAlignment = Alignment.CenterHorizontally,
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) {
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Row(
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