Files
livrets/sharedUI/src/commonMain/kotlin/com/livrets/ui/GameScreen.kt
T

244 lines
8.3 KiB
Kotlin

package com.livrets.ui
import androidx.compose.foundation.background
import androidx.compose.foundation.focusable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.safeDrawing
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.ElevatedButton
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.backhandler.BackHandler
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.livrets.game.GameConfig
import com.livrets.game.GameEngine
import com.livrets.game.GameResult
import com.livrets.game.GameState
@Composable
fun GameScreen(
config: GameConfig,
onFinish: (GameResult) -> Unit,
onQuit: () -> Unit,
) {
val scope = rememberCoroutineScope()
val engine = remember(config) { GameEngine(config, scope, onFinish = onFinish) }
val state by engine.state.collectAsState()
LaunchedEffect(engine) { engine.start() }
var showQuitDialog by remember { mutableStateOf(false) }
@OptIn(androidx.compose.ui.ExperimentalComposeUiApi::class)
BackHandler { showQuitDialog = true }
if (showQuitDialog) {
AlertDialog(
onDismissRequest = { showQuitDialog = false },
title = { Text("Quitter la partie ?") },
text = { Text("La partie en cours sera abandonnée.") },
confirmButton = { TextButton(onClick = onQuit) { Text("Quitter") } },
dismissButton = { TextButton(onClick = { showQuitDialog = false }) { Text("Continuer") } },
)
}
when (val s = state) {
is GameState.Playing -> PlayingContent(
engine = engine,
state = s,
progress = s.remainingMs.toFloat() / (config.secondsPerQuestion * 1000L),
onQuitRequest = { showQuitDialog = true },
)
is GameState.Feedback -> FeedbackContent(s)
else -> {}
}
}
@Composable
private fun PlayingContent(
engine: GameEngine,
state: GameState.Playing,
progress: Float,
onQuitRequest: () -> Unit,
) {
val focusRequester = remember { FocusRequester() }
LaunchedEffect(Unit) { focusRequester.requestFocus() }
Column(
modifier = Modifier
.fillMaxSize()
.windowInsetsPadding(WindowInsets.safeDrawing)
.padding(24.dp)
.focusRequester(focusRequester)
.focusable()
.onPreviewKeyEvent { event ->
when (val action = GameKeyMapping.actionFor(event.key, event.type)) {
is KeypadAction.Digit -> {
engine.onDigit(action.char)
true
}
KeypadAction.Delete -> {
engine.onDelete()
true
}
KeypadAction.Validate -> {
engine.onValidate()
true
}
null -> false
}
},
horizontalAlignment = Alignment.CenterHorizontally,
) {
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
Text(
"Question ${state.questionIndex + 1} / ${state.totalQuestions}",
style = MaterialTheme.typography.titleMedium,
)
TextButton(onClick = onQuitRequest) { Text("Quitter") }
}
LinearProgressIndicator(
progress = { progress.coerceIn(0f, 1f) },
modifier = Modifier.fillMaxWidth().padding(vertical = 8.dp),
)
Spacer(Modifier.weight(1f))
Text(
text = state.question.toString(),
style = MaterialTheme.typography.displayMedium,
textAlign = TextAlign.Center,
)
Spacer(Modifier.height(24.dp))
Text(
text = state.entry.ifEmpty { " " },
style = MaterialTheme.typography.displayLarge,
textAlign = TextAlign.Center,
modifier = Modifier
.fillMaxWidth()
.height(80.dp)
.background(MaterialTheme.colorScheme.surfaceVariant, RoundedCornerShape(12.dp)),
)
Spacer(Modifier.weight(1f))
Keypad(
onDigit = engine::onDigit,
onDelete = engine::onDelete,
onValidate = engine::onValidate,
)
}
}
@Composable
private fun Keypad(
onDigit: (Char) -> Unit,
onDelete: () -> Unit,
onValidate: () -> Unit,
) {
val rows = listOf(
listOf("1", "2", "3"),
listOf("4", "5", "6"),
listOf("7", "8", "9"),
listOf("⌫", "0", "OK"),
)
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
for (row in rows) {
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
for (key in row) {
ElevatedButton(
onClick = {
when (key) {
"⌫" -> onDelete()
"OK" -> onValidate()
else -> onDigit(key.first())
}
},
modifier = Modifier.size(width = 96.dp, height = 64.dp),
) {
Text(key, fontSize = 24.sp)
}
}
}
}
}
}
@Composable
private fun FeedbackContent(state: GameState.Feedback) {
val ok = state.record.isCorrect
val green = Color(0xFF2E7D32)
val red = Color(0xFFC62828)
Column(
modifier = Modifier
.fillMaxSize()
.background(if (ok) green.copy(alpha = 0.15f) else red.copy(alpha = 0.15f))
.windowInsetsPadding(WindowInsets.safeDrawing)
.padding(24.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
Text(
text = if (ok) "✓" else "✗",
fontSize = 72.sp,
color = if (ok) green else red,
)
Spacer(Modifier.height(16.dp))
Text(
text = state.record.question.toString(),
style = MaterialTheme.typography.headlineMedium,
textAlign = TextAlign.Center,
)
if (!ok) {
Spacer(Modifier.height(8.dp))
Text(
text = if (state.record.givenAnswer == null) "Temps écoulé"
else "Votre réponse : ${state.record.givenAnswer}",
style = MaterialTheme.typography.titleMedium,
color = red,
)
Text(
text = "Bonne réponse : ${state.record.correctAnswer}",
style = MaterialTheme.typography.titleLarge,
color = green,
)
}
}
}