Tweaked settings and converted client speed to float so its smoother and more natural

This commit is contained in:
2023-01-09 09:47:10 +01:00
parent 99aca49290
commit 1ba25e36da
3 changed files with 27 additions and 18 deletions
+2 -2
View File
@@ -8,8 +8,8 @@ namespace Caisses
{
public class Client
{
public const int MAX_SHOPPING_TIME = 100; //Original 100
public const int MIN_SHOPPING_TIME = 10; //Original 10
public const int MAX_SHOPPING_TIME = 70; //Original 100
public const int MIN_SHOPPING_TIME = 5; //Original 10
public enum ClientState
{
+21 -16
View File
@@ -12,14 +12,14 @@ namespace Caisses
const int MAX_CLIENT_SPEED = 5;
const int MIN_CLIENT_SPEED = -5;
private Point _speed;
private Point _position;
private PointF _speed;
private PointF _position;
private Color _color;
private Size _size;
private Rectangle _area;
public Point Speed { get => _speed; set => _speed = value; }
public Point Position { get => _position; set => _position = value; }
public PointF Speed { get => _speed; set => _speed = value; }
public PointF Position { get => _position; set => _position = value; }
public Color Color { get => _color; set => _color = value; }
public Size Size { get => _size; set => _size = value; }
public Rectangle Area { get => _area; set => _area = value; }
@@ -28,12 +28,17 @@ namespace Caisses
{
Random = random;
Position = Entrance;
Position = new Point(Random.Next(0, 100), Random.Next(0, 100));
Speed = new Point(Random.Next(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED), Random.Next(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED));
//Position = new Point(Random.Next(0, 100), Random.Next(0, 100));
Speed = new PointF(NextFloat(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED), NextFloat(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED));
Color = Color.FromArgb(ShoppingTime * 2, 0, 0);
int clientWidth = Random.Next(20, 30);
Size = new Size(clientWidth, clientWidth);
}
static float NextFloat(float min, float max)
{
double val = (Random.NextDouble() * (max - min) + min);
return (float)val;
}
public void Update(Size area)
{
//base.Tick();
@@ -47,27 +52,27 @@ namespace Caisses
switch (State)
{
case ClientState.Shopping:
g.FillEllipse(new SolidBrush(Color), new Rectangle(Position, Size));
g.FillEllipse(new SolidBrush(Color), new RectangleF(Position, Size));
g.DrawString(ShoppingTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.White),new PointF(Position.X,Position.Y));
break;
case ClientState.Waiting:
g.FillEllipse(new SolidBrush(Color.Red), new Rectangle(Position, Size));
g.FillEllipse(new SolidBrush(Color.Red), new RectangleF(Position, Size));
g.DrawString(WaitingTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.White), new PointF(Position.X, Position.Y));
break;
case ClientState.Inline:
g.FillEllipse(new SolidBrush(Color.Violet), new Rectangle(Position, Size));
g.FillEllipse(new SolidBrush(Color.Violet), new RectangleF(Position, Size));
break;
case ClientState.Checkout:
g.FillEllipse(new SolidBrush(Color.Green), new Rectangle(Position, Size));
g.FillEllipse(new SolidBrush(Color.Green), new RectangleF(Position, Size));
g.DrawString(CheckoutTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.Black), new PointF(Position.X, Position.Y));
break;
default:
break;
}
}
public Point checkBounds(Point position, Size area)
public PointF checkBounds(PointF position, Size area)
{
Point newPosition = new Point(position.X,position.Y);
PointF newPosition = new PointF(position.X,position.Y);
/*
if (position.X < 0)
{
@@ -97,10 +102,10 @@ namespace Caisses
}
else
{
int diff = Math.Abs(position.X + Speed.X);
float diff = Math.Abs(position.X + Speed.X);
newPosition.X = diff;
//newPosition = new Point(0, position.Y);
Speed = new Point(Speed.X * -1,Speed.Y);
Speed = new PointF(Speed.X * -1,Speed.Y);
//speed.X += -1;
}
if (position.Y + Speed.Y > 0 && position.Y + Size.Height + Speed.Y < area.Height)
@@ -109,10 +114,10 @@ namespace Caisses
}
else
{
int diff = Math.Abs(position.Y + Speed.Y);
float diff = Math.Abs(position.Y + Speed.Y);
newPosition.Y = diff;
//newPosition = new Point(position.X, 0);
Speed = new Point(Speed.X,Speed.Y * -1);
Speed = new PointF(Speed.X,Speed.Y * -1);
//speed.Y *= -1;
}
+4
View File
@@ -58,6 +58,10 @@ namespace Caisses
TimeOfTheDayInMinuts++;
if (TimeOfTheDayInMinuts % 60 == 0)
{
if (TimeOfTheDayInMinuts >= 24 * 60)
{
TimeOfTheDayInMinuts = 0;
}
//Its a new Hour so we can send the new clients
int amountOfNewCLients = ATTENDANCE[TimeOfTheDayInHours];
FillStore(amountOfNewCLients);