5 Commits

13 changed files with 746 additions and 118 deletions
+6
View File
@@ -5,6 +5,8 @@ VisualStudioVersion = 17.1.32319.34
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpPropagation", "SharpPropagation\SharpPropagation.csproj", "{63900DDC-5D2A-44E7-AB35-241D3AFF1651}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpPropagationTests1", "SharpPropagationTests1\SharpPropagationTests1.csproj", "{ADF53472-BD27-4602-AE07-3D8999CC5634}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -15,6 +17,10 @@ Global
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.Build.0 = Release|Any CPU
{ADF53472-BD27-4602-AE07-3D8999CC5634}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ADF53472-BD27-4602-AE07-3D8999CC5634}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ADF53472-BD27-4602-AE07-3D8999CC5634}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ADF53472-BD27-4602-AE07-3D8999CC5634}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+1 -1
View File
@@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace SharpPropagation
{
internal class Disease
public class Disease
{
const int MUTATION_TRAIT_INCREASE_PROPABILITY = 50;
const int MUTATION_TRAIT_CHANGE_AMOUNT = 20;
+2 -2
View File
@@ -7,7 +7,7 @@ using System.Drawing;
namespace SharpPropagation
{
internal class Human
public class Human
{
public enum State { Normal, Infected, Dead, Immune };
@@ -15,7 +15,7 @@ namespace SharpPropagation
private State presentState;
public Point Position { get => _position; set => _position = value; }
internal State PresentState { get => presentState; set => presentState = value; }
public State PresentState { get => presentState; set => presentState = value; }
public Human():this(new Point(0,0))
{
+113 -100
View File
@@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace SharpPropagation
{
internal class Population
public class Population
{
const int CORRECTED_PERCENTAGE = 101;
@@ -48,8 +48,9 @@ namespace SharpPropagation
Rnd = rnd;
Age = 0;
Humans = new Human[dimensions.Width, dimensions.Height];
Console.WriteLine("Starting Generation");
Generate();
Console.WriteLine("Generation Finished");
}
public void SetDisease(Disease plague)
@@ -59,8 +60,10 @@ namespace SharpPropagation
public void Generate()
{
//Parallel.For(0, Dimensions.Width, x =>
for (int x = 0; x < Dimensions.Width; x++)
{
//Parallel.For(0, Dimensions.Height, y =>
for (int y = 0; y < Dimensions.Height; y++)
{
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
@@ -68,129 +71,112 @@ namespace SharpPropagation
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
if (StartInfectedRatio != 0)
{
if (StartInfectedRatio == 100 || Roll(Rnd, StartInfectedRatio))
{
Humans[x, y] = new Human(new Point(x, y), Human.State.Infected);
}
}
if (StartImmuneRatio != 0)
{
if (StartImmuneRatio == 100 || Roll(Rnd, StartImmuneRatio))
{
Humans[x, y] = new Human(new Point(x, y), Human.State.Immune);
}
}
if (StartDeadRatio != 0)
{
if (StartDeadRatio == 100 || Roll(Rnd, StartDeadRatio))
{
Humans[x, y] = new Human(new Point(x, y), Human.State.Dead);
}
}
if (Humans[x, y] is null)
{
Humans[x, y] = new Human(new Point(x, y), Human.State.Normal);
}
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartInfectedRatio)
}//);
}//);
}
public int[] Propagate()
{
Humans[x, y].PresentState = Human.State.Infected;
}
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartImmuneRatio)
{
Humans[x, y].PresentState = Human.State.Immune;
}
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartDeadRatio)
{
Humans[x, y].PresentState = Human.State.Dead;
}
}
}
}
public int[] GetStats()
{
int[] result;
if (Humans != null)
{
int normalCount = 0;
int infectedCount = 0;
int immuneCount = 0;
int deadCount = 0;
foreach (Human michel in Humans)
{
switch (michel.PresentState)
{
case Human.State.Normal:
normalCount++;
break;
case Human.State.Infected:
infectedCount++;
break;
case Human.State.Immune:
immuneCount++;
break;
case Human.State.Dead:
deadCount++;
break;
}
}
result = new int[] { normalCount, infectedCount, immuneCount, deadCount };
}
else
{
result = new int[] { 0, 0, 0, 0 };
}
return result;
}
public void Propagate()
{
List<Human> peopleToCheck = new List<Human>();
List<Point> peopleToCheck = new List<Point>();
int[] stats = new int[] { 0, 0, 0, 0 };
// 0 Normal, 1 Infected, 2 Immune, 3 Dead
//Parallel.For(0, Dimensions.Width,x =>
for (int x = 0; x < Dimensions.Width; x++)
{
//Parallel.For(0, Dimensions.Width,y =>
//Parallel.For(0, Dimensions.Height,y =>
for (int y = 0; y < Dimensions.Height; y++)
{
switch (Humans[x, y].PresentState)
{
//for now only infected peoples are interesting
case Human.State.Infected:
peopleToCheck.Add(Humans[x, y]);
case Human.State.Normal:
stats[0]+=1;
break;
default:
//do nothing
case Human.State.Infected:
peopleToCheck.Add(new Point(x,y));
stats[1]+=1;
break;
case Human.State.Immune:
stats[2] += 1;
break;
case Human.State.Dead:
stats[3] += 1;
break;
}
}//);
}//);
List<Human> peopleToInfect = new List<Human>();
List<Human> peopleToCure = new List<Human>();
List<Human> peopleToKill = new List<Human>();
List<Point> peopleToInfect = new List<Point>();
List<Point> peopleToCure = new List<Point>();
List<Point> peopleToKill = new List<Point>();
//Parallel.ForEach(peopleToCheck, person =>
foreach (Human person in peopleToCheck)
foreach (Point person in peopleToCheck)
{
//I am assuming that if the Human is Curing or dying on this tick, he cant infect anyone
if (wouldCure(Rnd))
if (Roll(Rnd,Plague.CuringRate))
{
peopleToCure.Add(person);
}
else
{
if (wouldDie(Rnd))
if (Roll(Rnd,Plague.DeathRate))
{
peopleToKill.Add(person);
}
else
{
//now we can start to check if people would be infected or not
if (person.Position.X > 0 && person.Position.X < Dimensions.Width -1 && person.Position.Y > 0 && person.Position.Y < Dimensions.Height -1)
if (person.X > 0 && person.X < Dimensions.Width - 1 && person.Y > 0 && person.Y < Dimensions.Height - 1)
{
/// ###
/// #@#
/// ###
List<Human> potentialInfections = new List<Human>();
//potentialInfections.Add(Humans[person.Position.X,person.Position.Y]);
List<Point> potentialInfections = new List<Point>();
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y - 1]); //Top Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y - 1]); //Top
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y - 1]); //Top Right
potentialInfections.Add(new Point(person.X - 1, person.Y - 1)); //Top Left
potentialInfections.Add(new Point(person.X, person.Y - 1)); //Top
potentialInfections.Add(new Point(person.X + 1, person.Y - 1)); //Top Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y]); //Left
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y]); //Right
potentialInfections.Add(new Point(person.X - 1, person.Y)); //Left
potentialInfections.Add(new Point(person.X + 1, person.Y)); //Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y + 1]); //Bottom Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y + 1]); //Bottom
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y + 1]); //Bottom Right
potentialInfections.Add(new Point(person.X - 1, person.Y + 1)); //Bottom Left
potentialInfections.Add(new Point(person.X, person.Y + 1)); //Bottom
potentialInfections.Add(new Point(person.X + 1, person.Y + 1)); //Bottom Right
foreach (Human potentialInfected in potentialInfections)
foreach (Point potentialInfected in potentialInfections)
{
if (wouldBeInfected(Rnd))
if (Humans[potentialInfected.X,potentialInfected.Y].PresentState == Human.State.Normal)
{
if (potentialInfected.PresentState == Human.State.Normal)
if (Roll(Rnd,Plague.InfectionRate))
{
peopleToInfect.Add(potentialInfected);
}
@@ -244,55 +230,82 @@ namespace SharpPropagation
if (peopleToInfect.Count > 0)
{
//Parallel.ForEach(peopleToInfect, infected =>
foreach (Human infected in peopleToInfect)
foreach (Point infected in peopleToInfect)
{
Humans[infected.Position.X, infected.Position.Y].PresentState = Human.State.Infected;
Humans[infected.X, infected.Y].PresentState = Human.State.Infected;
}//);
}
if (peopleToCure.Count > 0)
{
//Parallel.ForEach(peopleToCure, cured =>
foreach (Human cured in peopleToCure)
foreach (Point cured in peopleToCure)
{
Humans[cured.Position.X, cured.Position.Y].PresentState = Human.State.Immune;
Humans[cured.X, cured.Y].PresentState = Human.State.Immune;
}//);
}
if (peopleToKill.Count > 0)
{
//Parallel.ForEach(peopleToKill, dead =>
foreach (Human dead in peopleToKill)
foreach (Point dead in peopleToKill)
{
Humans[dead.Position.X, dead.Position.Y].PresentState = Human.State.Dead;
Humans[dead.X, dead.Y].PresentState = Human.State.Dead;
}//);
}
return stats;
}
public bool wouldBeInfected(Random rnd)
public bool Roll(Random rnd,int rate)
{
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.InfectionRate;
return rnd.Next(0, CORRECTED_PERCENTAGE) < rate;
}
public bool wouldCure(Random rnd)
public void DisplayPng(string name)
{
//You could add a modifier that increases the curing chance with the age of the disease in the Human
//Like after 2 weeks with it it would be at least 5 times more likely for him to cure
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.CuringRate;
Bitmap bitmap = new Bitmap(Dimensions.Width,Dimensions.Height);
Color color = new Color();
using (Graphics g = Graphics.FromImage(bitmap))
{
//Parallel.For(0, Dimensions.Width, x =>
for (int x = 0; x < Dimensions.Width; x++)
{
for (int y = 0; y < Dimensions.Height; y++)
{
switch (Humans[x, y].PresentState)
{
case Human.State.Normal:
color = Color.Green;
break;
case Human.State.Infected:
color = Color.Red;
break;
case Human.State.Immune:
color = Color.Blue;
break;
case Human.State.Dead:
color = Color.Black;
break;
}
public bool wouldDie(Random rnd)
{
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.DeathRate;
bitmap.SetPixel(x, y, color);
}
}//);
}
bitmap.Save(name + ".png",System.Drawing.Imaging.ImageFormat.Png);
}
public void Display()
{
int[] stats = GetStats();
//int[] stats = GetStats();
char sprite = '#';
//Console.Clear();
Console.WriteLine(String.Format("Population aged {0}", Age));
Console.WriteLine(String.Format("Population : {0} Normals : {1} Infecteds : {2} Immunes : {3} Deads : {4}", Humans.Length, stats[0], stats[1], stats[2], stats[3]));
//Console.WriteLine(String.Format("Population : {0} Normals : {1} Infecteds : {2} Immunes : {3} Deads : {4}", Humans.Length, stats[0], stats[1], stats[2], stats[3]));
if (Plague != null)
Console.WriteLine(Plague);
Console.Write("\n");
//Parallel.For(0, Dimensions.Width, x =>
for (int x = 0; x < Dimensions.Width; x++)
{
Console.Write("\n");
//Parallel.For(0, Dimensions.height, y =>
for (int y = 0; y < Dimensions.Height; y++)
{
switch (Humans[x, y].PresentState)
@@ -321,8 +334,8 @@ namespace SharpPropagation
Console.Write(sprite);
//We reset to the default
Console.ForegroundColor = ConsoleColor.White;
}
}
}//);
}//);
Console.Write(Environment.NewLine);
}
}
+26 -14
View File
@@ -5,6 +5,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
namespace SharpPropagation
{
@@ -14,25 +15,36 @@ namespace SharpPropagation
{
Console.WriteLine("********** Sharp Propagation (Console) 2022 **********");
Random random = new Random();
Population peoples = new Population(new Size(30,50),random,10,10,5);
Size populationSize = new Size(1000,1000);
Population peoples = new Population(populationSize,random,10,10,5);
peoples.SetDisease(new Disease(random,20,10,5,"Chick Chicken"));
Console.WriteLine("Before Propagation");
peoples.Display();
string ImagesLocation = "./Test/";
//peoples.Display();
int[] stats = peoples.GetStats();
// 0:normal 1:infected
int test = 1;
while (stats[1] > 5 && test < 60)
// If the directory does not exist, create it
if (!Directory.Exists(ImagesLocation))
{
Console.Clear();
peoples.Propagate();
peoples.Display();
test++;
//Thread.Sleep(200);
Directory.CreateDirectory(ImagesLocation);
}
Console.ReadKey();
Console.WriteLine($"Propagation started with {populationSize.Width} x {populationSize.Height} humans ({populationSize.Width*populationSize.Height})");
int[] stats;
int steps = 0;
// 0:normal 1:infected
while(true)
{
steps++;
stats = peoples.Propagate();
Console.WriteLine($"Infecteds: {stats[1]} Immunes: {stats[2]} Deads: {stats[3]}");
if (stats[1] == 0)
{
break;
}
peoples.DisplayPng(ImagesLocation+"Test_"+steps);
}
//peoples.Display();
Console.WriteLine($"Propagation finished in {steps}");
//Console.ReadKey();
}
}
}
+77
View File
@@ -0,0 +1,77 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SharpPropagation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Threading.Tasks;
namespace SharpPropagation.Tests
{
[TestClass()]
public class PopulationTests
{
[TestMethod()]
public void PopulationTest()
{
Size dimensions = new Size(30, 40);
Random rnd = new Random();
int startInfectedRatio = 20;
int startImmuneRatio = 30;
int startDeadRatio = 40;
Population target = new Population(dimensions,rnd,startInfectedRatio,startImmuneRatio,startDeadRatio);
Assert.AreEquals(target.Dimensions.Width = dimensions.Width);
}
[TestMethod()]
public void PopulationTest1()
{
Assert.Fail();
}
[TestMethod()]
public void PopulationTest2()
{
Assert.Fail();
}
[TestMethod()]
public void SetDiseaseTest()
{
Assert.Fail();
}
[TestMethod()]
public void GenerateTest()
{
Assert.Fail();
}
[TestMethod()]
public void PropagateTest()
{
Assert.Fail();
}
[TestMethod()]
public void RollTest()
{
Assert.Fail();
}
[TestMethod()]
public void DisplayPngTest()
{
Assert.Fail();
}
[TestMethod()]
public void DisplayTest()
{
Assert.Fail();
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SharpPropagationTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SharpPropagationTests")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("578e37b9-3231-45cd-86ea-57d2b468c6ba")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,105 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{578E37B9-3231-45CD-86EA-57D2B468C6BA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SharpPropagationTests</RootNamespace>
<AssemblyName>SharpPropagationTests</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<ItemGroup>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.2.2.7\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.2.2.7\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
</ItemGroup>
</When>
<Otherwise />
</Choose>
<ItemGroup>
<Compile Include="PopulationTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SharpPropagation\SharpPropagation.csproj">
<Project>{63900DDC-5D2A-44E7-AB35-241D3AFF1651}</Project>
<Name>SharpPropagation</Name>
</ProjectReference>
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<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
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<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
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</Choose>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props'))" />
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Other similar extension points exist, see Microsoft.Common.targets.
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+5
View File
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MSTest.TestAdapter" version="2.2.7" targetFramework="net472" />
<package id="MSTest.TestFramework" version="2.2.7" targetFramework="net472" />
</packages>
+227
View File
@@ -0,0 +1,227 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SharpPropagation;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpPropagation.Tests
{
[TestClass()]
public class PopulationTests
{
[TestMethod()]
public void PopulationTest()
{
Size dimensions = new Size(30, 30);
Random rnd = new Random();
int startInfectedRatio = 10;
int startImmuneRatio = 20;
int startDeadRatio = 30;
Population target = new Population(dimensions,rnd,startInfectedRatio,startImmuneRatio,startDeadRatio);
Assert.AreEqual(dimensions.Width,target.Dimensions.Width);
Assert.AreEqual(dimensions.Height, target.Dimensions.Height);
Assert.AreEqual(rnd,target.Rnd);
Assert.AreEqual(startInfectedRatio,target.StartInfectedRatio);
Assert.AreEqual(startImmuneRatio,target.StartImmuneRatio);
Assert.AreEqual(startDeadRatio,target.StartDeadRatio);
}
[TestMethod()]
public void SetDiseaseTest()
{
Random rnd = new Random();
int infectionRate = 10;
int curingRate = 20;
int deathRate = 30;
string name = "TuPeuxPasTest";
Disease plague = new Disease(rnd,infectionRate,curingRate,deathRate,name);
Assert.AreEqual(name, plague.Name);
Assert.AreEqual(rnd, plague.Rnd);
Assert.AreEqual(infectionRate, plague.InfectionRate);
Assert.AreEqual(curingRate, plague.CuringRate);
Assert.AreEqual(deathRate, plague.DeathRate);
}
[TestMethod()]
public void GenerateWith0PercentTest()
{
int width = 20;
int height = 30;
Population target = new Population(new Size(width,height),new Random(),0,0,0);
for (int x = 0; x < width;x ++)
{
for (int y = 0; y < height; y++)
{
Human.State expectedState = Human.State.Normal;
Assert.AreEqual(expectedState,target.Humans[x,y].PresentState);
}
}
}
[TestMethod()]
public void GenerateWith100InfectionTest()
{
int width = 20;
int height = 30;
Population target = new Population(new Size(width, height), new Random(),100, 0, 0);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
Human.State expectedState = Human.State.Infected;
Assert.AreEqual(expectedState, target.Humans[x, y].PresentState);
}
}
}
[TestMethod()]
public void GenerateWith100ImmuneTest()
{
int width = 20;
int height = 30;
Population target = new Population(new Size(width, height), new Random(), 0, 100, 0);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
Human.State expectedState = Human.State.Immune;
Assert.AreEqual(expectedState, target.Humans[x, y].PresentState);
}
}
}
[TestMethod()]
public void GenerateWith100DeadTest()
{
int width = 20;
int height = 30;
Population target = new Population(new Size(width, height), new Random(), 0, 0, 100);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
Human.State expectedState = Human.State.Dead;
Assert.AreEqual(expectedState, target.Humans[x, y].PresentState);
}
}
}
[TestMethod()]
public void Propagate100InfectionTest()
{
Human[,] testArray = new Human[3, 3];
// 000
// 010
// 000
testArray[0, 0] = new Human(new Point(0, 0),Human.State.Normal);
testArray[1, 0] = new Human(new Point(1, 0), Human.State.Normal);
testArray[2, 0] = new Human(new Point(2, 0), Human.State.Normal);
testArray[0, 1] = new Human(new Point(0, 1), Human.State.Normal);
testArray[1, 1] = new Human(new Point(1, 1), Human.State.Infected); //infected
testArray[2, 1] = new Human(new Point(2, 1), Human.State.Normal);
testArray[0, 2] = new Human(new Point(0, 2), Human.State.Normal);
testArray[1, 2] = new Human(new Point(1, 2), Human.State.Normal);
testArray[2, 2] = new Human(new Point(2, 2), Human.State.Normal);
Population target = new Population(new Size(3,3),new Random(),0,0,0);
Disease plague = new Disease(new Random(), 100, 0, 0, "Covid 32");
target.SetDisease(plague);
target.Humans = testArray;
target.Propagate();
for (int x = 0; x < 3; x++)
{
for (int y = 0; y < 3; y++)
{
Assert.AreEqual(Human.State.Infected, target.Humans[x, y].PresentState);
}
}
}
[TestMethod()]
public void Propagate100CureTest()
{
Human[,] testArray = new Human[3, 3];
// 000
// 010
// 000
testArray[0, 0] = new Human(new Point(0, 0), Human.State.Infected);
testArray[1, 0] = new Human(new Point(1, 0), Human.State.Infected);
testArray[2, 0] = new Human(new Point(2, 0), Human.State.Infected);
testArray[0, 1] = new Human(new Point(0, 1), Human.State.Infected);
testArray[1, 1] = new Human(new Point(1, 1), Human.State.Infected); //infected
testArray[2, 1] = new Human(new Point(2, 1), Human.State.Infected);
testArray[0, 2] = new Human(new Point(0, 2), Human.State.Infected);
testArray[1, 2] = new Human(new Point(1, 2), Human.State.Infected);
testArray[2, 2] = new Human(new Point(2, 2), Human.State.Infected);
Population target = new Population(new Size(3, 3), new Random(), 0, 0, 0);
Disease plague = new Disease(new Random(), 0,100, 0, "Covid 32");
target.SetDisease(plague);
target.Humans = testArray;
target.Propagate();
for (int x = 0; x < 3; x++)
{
for (int y = 0; y < 3; y++)
{
Assert.AreEqual(Human.State.Immune, target.Humans[x, y].PresentState);
}
}
}
[TestMethod()]
public void Propagate100DeathTest()
{
Human[,] testArray = new Human[3, 3];
// 000
// 010
// 000
testArray[0, 0] = new Human(new Point(0, 0), Human.State.Infected);
testArray[1, 0] = new Human(new Point(1, 0), Human.State.Infected);
testArray[2, 0] = new Human(new Point(2, 0), Human.State.Infected);
testArray[0, 1] = new Human(new Point(0, 1), Human.State.Infected);
testArray[1, 1] = new Human(new Point(1, 1), Human.State.Infected); //infected
testArray[2, 1] = new Human(new Point(2, 1), Human.State.Infected);
testArray[0, 2] = new Human(new Point(0, 2), Human.State.Infected);
testArray[1, 2] = new Human(new Point(1, 2), Human.State.Infected);
testArray[2, 2] = new Human(new Point(2, 2), Human.State.Infected);
Population target = new Population(new Size(3, 3), new Random(), 0, 0, 0);
Disease plague = new Disease(new Random(), 0, 0, 100, "Covid 32");
target.SetDisease(plague);
target.Humans = testArray;
target.Propagate();
for (int x = 0; x < 3; x++)
{
for (int y = 0; y < 3; y++)
{
Assert.AreEqual(Human.State.Dead, target.Humans[x, y].PresentState);
}
}
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SharpPropagationTests1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SharpPropagationTests1")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("adf53472-bd27-4602-ae07-3d8999cc5634")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ADF53472-BD27-4602-AE07-3D8999CC5634}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SharpPropagationTests1</RootNamespace>
<AssemblyName>SharpPropagationTests1</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.2.2.7\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.2.2.7\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
</ItemGroup>
</When>
<Otherwise />
</Choose>
<ItemGroup>
<Compile Include="PopulationTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SharpPropagation\SharpPropagation.csproj">
<Project>{63900DDC-5D2A-44E7-AB35-241D3AFF1651}</Project>
<Name>SharpPropagation</Name>
</ProjectReference>
</ItemGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.props'))" />
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.targets'))" />
</Target>
<Import Project="..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.2.2.7\build\net45\MSTest.TestAdapter.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
</Target>
-->
</Project>
+5
View File
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MSTest.TestAdapter" version="2.2.7" targetFramework="net472" />
<package id="MSTest.TestFramework" version="2.2.7" targetFramework="net472" />
</packages>