fixed all problems, now its working

This commit is contained in:
2022-05-02 13:49:55 +02:00
parent 11c84ea2d4
commit 3d9d23ba7b
2 changed files with 131 additions and 137 deletions

View File

@@ -124,185 +124,167 @@ namespace SharpPropagation
}
public void Propagate()
{
int test = 0;
int[] stats;
do
List<Human> peopleToCheck = new List<Human>();
//Parallel.For(0, Dimensions.Width,x =>
for (int x = 0; x < Dimensions.Width; x++)
{
//REMOVE THIS WHEN RELEASE
test++;
if (test > 100)
//Parallel.For(0, Dimensions.Width,y =>
for (int y = 0; y < Dimensions.Height; y++)
{
//Display();
test = 0;
}
stats = GetStats();
List<Human> peopleToCheck = new List<Human>();
//Parallel.For(0, Dimensions.Width,x =>
for (int x = 0; x < Dimensions.Width; x++)
{
//Parallel.For(0, Dimensions.Width,y =>
for (int y = 0; y < Dimensions.Width; y++)
switch (Humans[x, y].PresentState)
{
switch (Humans[x, y].PresentState)
{
//for now only infected peoples are interesting
case Human.State.Infected:
peopleToCheck.Add(Humans[x, y]);
break;
default:
//do nothing
break;
}
}//);
//for now only infected peoples are interesting
case Human.State.Infected:
peopleToCheck.Add(Humans[x, y]);
break;
default:
//do nothing
break;
}
}//);
}//);
List<Human> peopleToInfect = new List<Human>();
List<Human> peopleToCure = new List<Human>();
List<Human> peopleToKill = new List<Human>();
List<Human> peopleToInfect = new List<Human>();
List<Human> peopleToCure = new List<Human>();
List<Human> peopleToKill = new List<Human>();
//Parallel.ForEach(peopleToCheck, person =>
foreach (Human person in peopleToCheck)
//Parallel.ForEach(peopleToCheck, person =>
foreach (Human person in peopleToCheck)
{
//I am assuming that if the Human is Curing or dying on this tick, he cant infect anyone
if (wouldCure(Rnd))
{
//I am assuming that if the Human is Curing or dying on this tick, he cant infect anyone
if (wouldCure())
peopleToCure.Add(person);
}
else
{
if (wouldDie(Rnd))
{
peopleToCure.Add(person);
peopleToKill.Add(person);
}
else
{
if (wouldDie())
//now we can start to check if people would be infected or not
if (person.Position.X > 0 && person.Position.X < Dimensions.Width -1 && person.Position.Y > 0 && person.Position.Y < Dimensions.Height -1)
{
peopleToKill.Add(person);
}
else
{
//now we can start to check if people would be infected or not
if (person.Position.X > 0 && person.Position.X < Dimensions.Width - 1 && person.Position.Y > 0 && person.Position.Y < Dimensions.Height - 1)
/// ###
/// #@#
/// ###
List<Human> potentialInfections = new List<Human>();
//potentialInfections.Add(Humans[person.Position.X,person.Position.Y]);
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y - 1]); //Top Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y - 1]); //Top
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y - 1]); //Top Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y]); //Left
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y]); //Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y + 1]); //Bottom Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y + 1]); //Bottom
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y + 1]); //Bottom Right
foreach (Human potentialInfected in potentialInfections)
{
/// ###
/// #@#
/// ###
List<Human> potentialInfections = new List<Human>();
//potentialInfections.Add(Humans[person.Position.X,person.Position.Y]);
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y - 1]); //Top Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y - 1]); //Top
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y - 1]); //Top Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y]); //Left
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y]); //Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y + 1]); //Bottom Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y + 1]); //Bottom
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y + 1]); //Bottom Right
foreach (Human potentialInfected in potentialInfections)
if (wouldBeInfected(Rnd))
{
if (wouldBeInfected())
if (potentialInfected.PresentState == Human.State.Normal)
{
if (potentialInfected.PresentState == Human.State.Normal)
{
peopleToInfect.Add(potentialInfected);
}
peopleToInfect.Add(potentialInfected);
}
}
}
else
{
//TODO
//Check every special cases (corners sides etc..)
}
else
{
//TODO
//Check every special cases (corners sides etc..)
//REMOVE WHEN IMPLEMENTED
//It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate
peopleToKill.Add(person);
//REMOVE WHEN IMPLEMENTED
//It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate
peopleToKill.Add(person);
/// @##
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}
/// ###
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/// ##@
}
}
}
}//);
if (peopleToInfect.Count > 0)
{
//Parallel.ForEach(peopleToInfect, infected =>
foreach (Human infected in peopleToInfect)
{
Humans[infected.Position.X, infected.Position.Y].PresentState = Human.State.Infected;
}//);
if (peopleToInfect.Count > 0)
}
if (peopleToCure.Count > 0)
{
//Parallel.ForEach(peopleToCure, cured =>
foreach (Human cured in peopleToCure)
{
//Parallel.ForEach(peopleToInfect, infected =>
foreach (Human infected in peopleToInfect)
{
Humans[infected.Position.X, infected.Position.Y].PresentState = Human.State.Infected;
}//);
}
if (peopleToCure.Count > 0)
Humans[cured.Position.X, cured.Position.Y].PresentState = Human.State.Immune;
}//);
}
if (peopleToKill.Count > 0)
{
//Parallel.ForEach(peopleToKill, dead =>
foreach (Human dead in peopleToKill)
{
//Parallel.ForEach(peopleToCure, cured =>
foreach (Human cured in peopleToCure)
{
Humans[cured.Position.X, cured.Position.Y].PresentState = Human.State.Immune;
}//);
}
if (peopleToKill.Count > 0)
{
//Parallel.ForEach(peopleToKill, dead =>
foreach (Human dead in peopleToKill)
{
Humans[dead.Position.X, dead.Position.Y].PresentState = Human.State.Dead;
}//);
}
}while (stats[1] > 0); /*while (test < 1000);*/
// It will run until the last infected man either dies or cures
Humans[dead.Position.X, dead.Position.Y].PresentState = Human.State.Dead;
}//);
}
}
public bool wouldBeInfected()
public bool wouldBeInfected(Random rnd)
{
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.InfectionRate;
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.InfectionRate;
}
public bool wouldCure()
public bool wouldCure(Random rnd)
{
//You could add a modifier that increases the curing chance with the age of the disease in the Human
//Like after 2 weeks with it it would be at least 5 times more likely for him to cure
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.CuringRate;
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.CuringRate;
}
public bool wouldDie()
public bool wouldDie(Random rnd)
{
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.DeathRate;
return rnd.Next(0, CORRECTED_PERCENTAGE) < Plague.DeathRate;
}
public void Display()
{
int[] stats = GetStats();
char sprite = '#';
Console.Clear();
//Console.Clear();
Console.WriteLine(String.Format("Population aged {0}", Age));
Console.WriteLine(String.Format("Population : {0} Normals : {1} Infecteds : {2} Immunes : {3} Deads : {4}", Humans.Length, stats[0], stats[1], stats[2], stats[3]));
if (Plague != null)
@@ -341,6 +323,7 @@ namespace SharpPropagation
Console.ForegroundColor = ConsoleColor.White;
}
}
Console.Write(Environment.NewLine);
}
}
}

View File

@@ -4,6 +4,7 @@ using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace SharpPropagation
{
@@ -18,9 +19,19 @@ namespace SharpPropagation
peoples.SetDisease(new Disease(random,20,10,5,"Chick Chicken"));
Console.WriteLine("Before Propagation");
peoples.Display();
peoples.Propagate();
Console.WriteLine("After Propagation");
peoples.Display();
int[] stats = peoples.GetStats();
// 0:normal 1:infected
int test = 1;
while (stats[1] > 5 && test < 60)
{
Console.Clear();
peoples.Propagate();
peoples.Display();
test++;
//Thread.Sleep(200);
}
Console.ReadKey();
}
}