Non-working but with all the logic, needs debug

This commit is contained in:
2022-04-29 16:10:23 +02:00
parent d21d626842
commit 3a91edfaa3
2 changed files with 189 additions and 13 deletions
+185 -8
View File
@@ -47,7 +47,7 @@ namespace SharpPropagation
Dimensions = dimensions;
Rnd = rnd;
Age = 0;
Humans = new Human[dimensions.Width,dimensions.Height];
Humans = new Human[dimensions.Width, dimensions.Height];
Generate();
}
@@ -122,6 +122,181 @@ namespace SharpPropagation
}
return result;
}
public void Propagate()
{
int test = 0;
int[] stats;
do
{
test++;
/*
if (test > 100)
{
Display();
test = 0;
}
*/
stats = GetStats();
List<Human> peopleToCheck = new List<Human>();
//Parallel.For(0, Dimensions.Width,x =>
for (int x = 0; x < Dimensions.Width; x++)
{
//Parallel.For(0, Dimensions.Width,y =>
for (int y = 0; y < Dimensions.Width; y++)
{
switch (Humans[x, y].PresentState)
{
//for now only infected peoples are interesting
case Human.State.Infected:
peopleToCheck.Add(Humans[x, y]);
break;
default:
//do nothing
break;
}
}//);
}//);
List<Human> peopleToInfect = new List<Human>();
List<Human> peopleToCure = new List<Human>();
List<Human> peopleToKill = new List<Human>();
//Parallel.ForEach(peopleToCheck, person =>
foreach (Human person in peopleToCheck)
{
//I am assuming that if the Human is Curing or dying on this tick, he cant infect anyone
if (wouldCure())
{
peopleToCure.Add(person);
}
else
{
if (wouldDie())
{
peopleToKill.Add(person);
}
else
{
//now we can start to check if people would be infected or not
if (person.Position.X > 0 && person.Position.X < Dimensions.Width - 1 && person.Position.Y > 0 && person.Position.Y < Dimensions.Height - 1)
{
/// ###
/// #@#
/// ###
List<Human> potentialInfections = new List<Human>();
//potentialInfections.Add(Humans[person.Position.X,person.Position.Y]);
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y - 1]); //Top Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y - 1]); //Top
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y - 1]); //Top Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y]); //Left
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y]); //Right
potentialInfections.Add(Humans[person.Position.X - 1, person.Position.Y + 1]); //Bottom Left
potentialInfections.Add(Humans[person.Position.X, person.Position.Y + 1]); //Bottom
potentialInfections.Add(Humans[person.Position.X + 1, person.Position.Y + 1]); //Bottom Right
foreach (Human potentialInfected in potentialInfections)
{
if (wouldBeInfected())
{
if (potentialInfected.PresentState == Human.State.Normal)
{
peopleToInfect.Add(potentialInfected);
}
}
}
}
else
{
//TODO
//Check every special cases (corners sides etc..)
//REMOVE WHEN IMPLEMENTED
//It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate
peopleToKill.Add(person);
/// @##
/// ###
/// ###
/// #@#
/// ###
/// ###
/// ##@
/// ###
/// ###
/// ###
/// @##
/// ###
/// ###
/// ##@
/// ###
/// ###
/// ###
/// @##
/// ###
/// ###
/// #@#
/// ###
/// ###
/// ##@
}
}
}
}//);
if (peopleToInfect.Count > 0)
{
//Parallel.ForEach(peopleToInfect, infected =>
foreach (Human infected in peopleToInfect)
{
Humans[infected.Position.X, infected.Position.Y].PresentState = Human.State.Infected;
}//);
}
if (peopleToCure.Count > 0)
{
//Parallel.ForEach(peopleToCure, cured =>
foreach (Human cured in peopleToCure)
{
Humans[cured.Position.X, cured.Position.Y].PresentState = Human.State.Immune;
}//);
}
if (peopleToKill.Count > 0)
{
//Parallel.ForEach(peopleToKill, dead =>
foreach (Human dead in peopleToKill)
{
Humans[dead.Position.X, dead.Position.Y].PresentState = Human.State.Dead;
}//);
}
} /*while (stats[1] > 0);*/ while (test < 1000);
// It will run until the last infected man either dies or cures
}
public bool wouldBeInfected()
{
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.InfectionRate;
}
public bool wouldCure()
{
//You could add a modifier that increases the curing chance with the age of the disease in the Human
//Like after 2 weeks with it it would be at least 5 times more likely for him to cure
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.CuringRate;
}
public bool wouldDie()
{
return Rnd.Next(0, CORRECTED_PERCENTAGE) > Plague.DeathRate;
}
public void Display()
{
int[] stats = GetStats();
@@ -141,27 +316,29 @@ namespace SharpPropagation
switch (Humans[x, y].PresentState)
{
case Human.State.Normal:
Console.BackgroundColor = ConsoleColor.Green;
//Console.BackgroundColor = ConsoleColor.Green;
Console.ForegroundColor = ConsoleColor.Green;
break;
case Human.State.Infected:
Console.BackgroundColor = ConsoleColor.Red;
//Console.BackgroundColor = ConsoleColor.Red;
Console.ForegroundColor = ConsoleColor.Red;
break;
case Human.State.Immune:
Console.BackgroundColor = ConsoleColor.Blue;
//Console.BackgroundColor = ConsoleColor.Blue;
Console.ForegroundColor = ConsoleColor.Blue;
break;
case Human.State.Dead:
Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.Gray;
//Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.Black;
break;
default:
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Black;
//Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.White;
break;
}
Console.Write(sprite);
//We reset to the default
Console.ForegroundColor = ConsoleColor.White;
}
}
}
+4 -5
View File
@@ -12,17 +12,16 @@ namespace SharpPropagation
static void Main(string[] args)
{
Console.WriteLine("********** Sharp Propagation (Console) 2022 **********");
Console.WriteLine("Press any key to start the propagation");
Console.ReadLine();
Random random = new Random();
Population peoples = new Population(new Size(30,50),random,10,10,5);
peoples.SetDisease(new Disease(random,20,10,5,"Chick Chicken"));
Console.WriteLine("Before Propagation");
peoples.Display();
peoples.Propagate();
Console.WriteLine("After Propagation");
peoples.Display();
Console.ReadKey();
}
}
}