initial commit
This commit is contained in:
403
.gitignore
vendored
Normal file
403
.gitignore
vendored
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@@ -0,0 +1,403 @@
|
||||
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/csharp
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp
|
||||
25
SharpPropagation.sln
Normal file
25
SharpPropagation.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32319.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpPropagation", "SharpPropagation\SharpPropagation.csproj", "{63900DDC-5D2A-44E7-AB35-241D3AFF1651}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0C3CF999-8857-4138-820D-25C46FC78B2F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
6
SharpPropagation/App.config
Normal file
6
SharpPropagation/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
75
SharpPropagation/Disease.cs
Normal file
75
SharpPropagation/Disease.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SharpPropagation
|
||||
{
|
||||
internal class Disease
|
||||
{
|
||||
const int MUTATION_TRAIT_INCREASE_PROPABILITY = 50;
|
||||
const int MUTATION_TRAIT_CHANGE_AMOUNT = 20;
|
||||
const int CORRECTED_PERCENTAGE = 101;
|
||||
|
||||
private int _infectionRate;
|
||||
private int _curingRate;
|
||||
private int _deathRate;
|
||||
private Random _random;
|
||||
private int[] traits;
|
||||
private string _name;
|
||||
|
||||
public int InfectionRate { get => _infectionRate; set => _infectionRate = value; }
|
||||
public int CuringRate { get => _curingRate; set => _curingRate = value; }
|
||||
public int DeathRate { get => _deathRate; set => _deathRate = value; }
|
||||
public Random Rnd { get => _random; set => _random = value; }
|
||||
public string Name { get => _name; set => _name = value; }
|
||||
|
||||
public Disease():this(new Random(),"Covid 33")
|
||||
{
|
||||
|
||||
}
|
||||
public Disease(Random random, String name):this(random,random.Next(0, CORRECTED_PERCENTAGE),random.Next(0, CORRECTED_PERCENTAGE),random.Next(0, CORRECTED_PERCENTAGE),name)
|
||||
{
|
||||
|
||||
}
|
||||
public Disease(Random random,int infectionRate, int curingRate, int deathRate,string name)
|
||||
{
|
||||
//its 101 because 100 % 100 is 0 but I only want to come back to my feet for more than 100
|
||||
InfectionRate = infectionRate % CORRECTED_PERCENTAGE;
|
||||
CuringRate = curingRate % CORRECTED_PERCENTAGE;
|
||||
DeathRate = deathRate % CORRECTED_PERCENTAGE;
|
||||
Rnd = random;
|
||||
Name = name;
|
||||
|
||||
traits = new int[] {InfectionRate, CuringRate, DeathRate};
|
||||
}
|
||||
public void Mutate()
|
||||
{
|
||||
//you have one in 2 chances for the trait to be increased or decreased
|
||||
for (int i = 0; i < traits.Length; i++)
|
||||
{
|
||||
int newRatio = traits[i];
|
||||
if (Rnd.Next(0, CORRECTED_PERCENTAGE) >= MUTATION_TRAIT_INCREASE_PROPABILITY)
|
||||
{
|
||||
newRatio += MUTATION_TRAIT_CHANGE_AMOUNT;
|
||||
}
|
||||
else
|
||||
{
|
||||
newRatio -= MUTATION_TRAIT_CHANGE_AMOUNT;
|
||||
}
|
||||
|
||||
if (newRatio < 0)
|
||||
newRatio = 0;
|
||||
|
||||
newRatio = newRatio % CORRECTED_PERCENTAGE;
|
||||
traits[i] = newRatio;
|
||||
}
|
||||
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("{0} InfectionRate:{1}% CureingRate:{2}% DeathRate%",Name,InfectionRate,CuringRate,DeathRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
34
SharpPropagation/Human.cs
Normal file
34
SharpPropagation/Human.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SharpPropagation
|
||||
{
|
||||
internal class Human
|
||||
{
|
||||
public enum State { Normal, Infected, Dead, Immune };
|
||||
|
||||
private Point _position;
|
||||
private State presentState;
|
||||
|
||||
public Point Position { get => _position; set => _position = value; }
|
||||
internal State PresentState { get => presentState; set => presentState = value; }
|
||||
|
||||
public Human():this(new Point(0,0))
|
||||
{
|
||||
//empty
|
||||
}
|
||||
public Human(Point position):this(position,State.Normal)
|
||||
{
|
||||
//empty
|
||||
}
|
||||
public Human(Point position, State state)
|
||||
{
|
||||
Position = position;
|
||||
PresentState = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
169
SharpPropagation/Population.cs
Normal file
169
SharpPropagation/Population.cs
Normal file
@@ -0,0 +1,169 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SharpPropagation
|
||||
{
|
||||
internal class Population
|
||||
{
|
||||
const int CORRECTED_PERCENTAGE = 101;
|
||||
|
||||
private int _startInfectedRatio;
|
||||
private int _startImmuneRatio;
|
||||
private int _startDeadRatio;
|
||||
private Human[,] _humans;
|
||||
private Size _dimensions;
|
||||
private Random _rnd;
|
||||
private int _age;
|
||||
private Disease _plague;
|
||||
|
||||
public int StartInfectedRatio { get => _startInfectedRatio; set => _startInfectedRatio = value; }
|
||||
public int StartImmuneRatio { get => _startImmuneRatio; set => _startImmuneRatio = value; }
|
||||
public int StartDeadRatio { get => _startDeadRatio; set => _startDeadRatio = value; }
|
||||
public Size Dimensions { get => _dimensions; set => _dimensions = value; }
|
||||
internal Disease Plague { get => _plague; set => _plague = value; }
|
||||
public Human[,] Humans { get => _humans; set => _humans = value; }
|
||||
public Random Rnd { get => _rnd; set => _rnd = value; }
|
||||
public int Age { get => _age; set => _age = value; }
|
||||
|
||||
|
||||
public Population(Size dimensions) : this(dimensions, new Random())
|
||||
{
|
||||
//empty
|
||||
}
|
||||
public Population(Size dimensions, Random rnd) : this(dimensions, rnd, rnd.Next(0, CORRECTED_PERCENTAGE), rnd.Next(0, CORRECTED_PERCENTAGE), rnd.Next(0, CORRECTED_PERCENTAGE))
|
||||
{
|
||||
//empty
|
||||
}
|
||||
public Population(Size dimensions, Random rnd, int startInfectedRatio, int startImmuneRatio, int startDeadRatio)
|
||||
{
|
||||
// % 100 ensures that all thoses ratios are a fraction of 100
|
||||
StartInfectedRatio = startInfectedRatio % CORRECTED_PERCENTAGE;
|
||||
StartImmuneRatio = startImmuneRatio % CORRECTED_PERCENTAGE;
|
||||
StartDeadRatio = startDeadRatio % CORRECTED_PERCENTAGE;
|
||||
Dimensions = dimensions;
|
||||
Rnd = rnd;
|
||||
Age = 0;
|
||||
Humans = new Human[dimensions.Width,dimensions.Height];
|
||||
|
||||
Generate();
|
||||
}
|
||||
|
||||
public void SetDisease(Disease plague)
|
||||
{
|
||||
Plague = plague;
|
||||
}
|
||||
|
||||
public void Generate()
|
||||
{
|
||||
for (int x = 0; x < Dimensions.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < Dimensions.Height; y++)
|
||||
{
|
||||
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
|
||||
//Maybe consider limiting the total to not exceed 100 in the view
|
||||
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
|
||||
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
|
||||
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
|
||||
|
||||
Humans[x, y] = new Human(new Point(x, y), Human.State.Normal);
|
||||
|
||||
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartInfectedRatio)
|
||||
{
|
||||
Humans[x, y].PresentState = Human.State.Infected;
|
||||
}
|
||||
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartImmuneRatio)
|
||||
{
|
||||
Humans[x, y].PresentState = Human.State.Immune;
|
||||
}
|
||||
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartDeadRatio)
|
||||
{
|
||||
Humans[x, y].PresentState = Human.State.Dead;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public int[] GetStats()
|
||||
{
|
||||
int[] result;
|
||||
if (Humans != null)
|
||||
{
|
||||
int normalCount = 0;
|
||||
int infectedCount = 0;
|
||||
int immuneCount = 0;
|
||||
int deadCount = 0;
|
||||
|
||||
foreach (Human michel in Humans)
|
||||
{
|
||||
switch (michel.PresentState)
|
||||
{
|
||||
case Human.State.Normal:
|
||||
normalCount++;
|
||||
break;
|
||||
case Human.State.Infected:
|
||||
infectedCount++;
|
||||
break;
|
||||
case Human.State.Immune:
|
||||
immuneCount++;
|
||||
break;
|
||||
case Human.State.Dead:
|
||||
deadCount++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
result = new int[] { normalCount, infectedCount, immuneCount, deadCount };
|
||||
}
|
||||
else
|
||||
{
|
||||
result = new int[] { 0, 0, 0, 0 };
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public void Display()
|
||||
{
|
||||
int[] stats = GetStats();
|
||||
char sprite = '#';
|
||||
|
||||
Console.Clear();
|
||||
Console.WriteLine(String.Format("Population aged {0}", Age));
|
||||
Console.WriteLine(String.Format("Population : {0} Normals : {1} Infecteds : {2} Immunes : {3} Deads : {4}", Humans.Length, stats[0], stats[1], stats[2], stats[3]));
|
||||
if (Plague != null)
|
||||
Console.WriteLine(Plague);
|
||||
Console.Write("\n");
|
||||
for (int x = 0; x < Dimensions.Width; x++)
|
||||
{
|
||||
Console.Write("\n");
|
||||
for (int y = 0; y < Dimensions.Height; y++)
|
||||
{
|
||||
switch (Humans[x, y].PresentState)
|
||||
{
|
||||
case Human.State.Normal:
|
||||
Console.BackgroundColor = ConsoleColor.Green;
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
break;
|
||||
case Human.State.Infected:
|
||||
Console.BackgroundColor = ConsoleColor.Red;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
break;
|
||||
case Human.State.Immune:
|
||||
Console.BackgroundColor = ConsoleColor.Blue;
|
||||
Console.ForegroundColor = ConsoleColor.Blue;
|
||||
break;
|
||||
case Human.State.Dead:
|
||||
Console.BackgroundColor = ConsoleColor.Gray;
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
break;
|
||||
default:
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
Console.ForegroundColor = ConsoleColor.Black;
|
||||
break;
|
||||
}
|
||||
Console.Write(sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
28
SharpPropagation/Program.cs
Normal file
28
SharpPropagation/Program.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SharpPropagation
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("********** Sharp Propagation (Console) 2022 **********");
|
||||
Console.WriteLine("Press any key to start the propagation");
|
||||
Console.ReadLine();
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
Population peoples = new Population(new Size(30,50),random,10,10,5);
|
||||
peoples.SetDisease(new Disease(random,20,10,5,"Chick Chicken"));
|
||||
peoples.Display();
|
||||
|
||||
Console.ReadKey();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
36
SharpPropagation/Properties/AssemblyInfo.cs
Normal file
36
SharpPropagation/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SharpPropagation")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SharpPropagation")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("63900ddc-5d2a-44e7-ab35-241d3aff1651")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
57
SharpPropagation/SharpPropagation.csproj
Normal file
57
SharpPropagation/SharpPropagation.csproj
Normal file
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{63900DDC-5D2A-44E7-AB35-241D3AFF1651}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>SharpPropagation</RootNamespace>
|
||||
<AssemblyName>SharpPropagation</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Disease.cs" />
|
||||
<Compile Include="Human.cs" />
|
||||
<Compile Include="Population.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user