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# Created by https://www.toptal.com/developers/gitignore/api/csharp
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp
### Csharp ###
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SharpPropagation.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32319.34
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpPropagation", "SharpPropagation\SharpPropagation.csproj", "{63900DDC-5D2A-44E7-AB35-241D3AFF1651}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63900DDC-5D2A-44E7-AB35-241D3AFF1651}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0C3CF999-8857-4138-820D-25C46FC78B2F}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpPropagation
{
internal class Disease
{
const int MUTATION_TRAIT_INCREASE_PROPABILITY = 50;
const int MUTATION_TRAIT_CHANGE_AMOUNT = 20;
const int CORRECTED_PERCENTAGE = 101;
private int _infectionRate;
private int _curingRate;
private int _deathRate;
private Random _random;
private int[] traits;
private string _name;
public int InfectionRate { get => _infectionRate; set => _infectionRate = value; }
public int CuringRate { get => _curingRate; set => _curingRate = value; }
public int DeathRate { get => _deathRate; set => _deathRate = value; }
public Random Rnd { get => _random; set => _random = value; }
public string Name { get => _name; set => _name = value; }
public Disease():this(new Random(),"Covid 33")
{
}
public Disease(Random random, String name):this(random,random.Next(0, CORRECTED_PERCENTAGE),random.Next(0, CORRECTED_PERCENTAGE),random.Next(0, CORRECTED_PERCENTAGE),name)
{
}
public Disease(Random random,int infectionRate, int curingRate, int deathRate,string name)
{
//its 101 because 100 % 100 is 0 but I only want to come back to my feet for more than 100
InfectionRate = infectionRate % CORRECTED_PERCENTAGE;
CuringRate = curingRate % CORRECTED_PERCENTAGE;
DeathRate = deathRate % CORRECTED_PERCENTAGE;
Rnd = random;
Name = name;
traits = new int[] {InfectionRate, CuringRate, DeathRate};
}
public void Mutate()
{
//you have one in 2 chances for the trait to be increased or decreased
for (int i = 0; i < traits.Length; i++)
{
int newRatio = traits[i];
if (Rnd.Next(0, CORRECTED_PERCENTAGE) >= MUTATION_TRAIT_INCREASE_PROPABILITY)
{
newRatio += MUTATION_TRAIT_CHANGE_AMOUNT;
}
else
{
newRatio -= MUTATION_TRAIT_CHANGE_AMOUNT;
}
if (newRatio < 0)
newRatio = 0;
newRatio = newRatio % CORRECTED_PERCENTAGE;
traits[i] = newRatio;
}
}
public override string ToString()
{
return String.Format("{0} InfectionRate:{1}% CureingRate:{2}% DeathRate%",Name,InfectionRate,CuringRate,DeathRate);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace SharpPropagation
{
internal class Human
{
public enum State { Normal, Infected, Dead, Immune };
private Point _position;
private State presentState;
public Point Position { get => _position; set => _position = value; }
internal State PresentState { get => presentState; set => presentState = value; }
public Human():this(new Point(0,0))
{
//empty
}
public Human(Point position):this(position,State.Normal)
{
//empty
}
public Human(Point position, State state)
{
Position = position;
PresentState = state;
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpPropagation
{
internal class Population
{
const int CORRECTED_PERCENTAGE = 101;
private int _startInfectedRatio;
private int _startImmuneRatio;
private int _startDeadRatio;
private Human[,] _humans;
private Size _dimensions;
private Random _rnd;
private int _age;
private Disease _plague;
public int StartInfectedRatio { get => _startInfectedRatio; set => _startInfectedRatio = value; }
public int StartImmuneRatio { get => _startImmuneRatio; set => _startImmuneRatio = value; }
public int StartDeadRatio { get => _startDeadRatio; set => _startDeadRatio = value; }
public Size Dimensions { get => _dimensions; set => _dimensions = value; }
internal Disease Plague { get => _plague; set => _plague = value; }
public Human[,] Humans { get => _humans; set => _humans = value; }
public Random Rnd { get => _rnd; set => _rnd = value; }
public int Age { get => _age; set => _age = value; }
public Population(Size dimensions) : this(dimensions, new Random())
{
//empty
}
public Population(Size dimensions, Random rnd) : this(dimensions, rnd, rnd.Next(0, CORRECTED_PERCENTAGE), rnd.Next(0, CORRECTED_PERCENTAGE), rnd.Next(0, CORRECTED_PERCENTAGE))
{
//empty
}
public Population(Size dimensions, Random rnd, int startInfectedRatio, int startImmuneRatio, int startDeadRatio)
{
// % 100 ensures that all thoses ratios are a fraction of 100
StartInfectedRatio = startInfectedRatio % CORRECTED_PERCENTAGE;
StartImmuneRatio = startImmuneRatio % CORRECTED_PERCENTAGE;
StartDeadRatio = startDeadRatio % CORRECTED_PERCENTAGE;
Dimensions = dimensions;
Rnd = rnd;
Age = 0;
Humans = new Human[dimensions.Width,dimensions.Height];
Generate();
}
public void SetDisease(Disease plague)
{
Plague = plague;
}
public void Generate()
{
for (int x = 0; x < Dimensions.Width; x++)
{
for (int y = 0; y < Dimensions.Height; y++)
{
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
//Maybe consider limiting the total to not exceed 100 in the view
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
Humans[x, y] = new Human(new Point(x, y), Human.State.Normal);
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartInfectedRatio)
{
Humans[x, y].PresentState = Human.State.Infected;
}
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartImmuneRatio)
{
Humans[x, y].PresentState = Human.State.Immune;
}
if (Rnd.Next(0, CORRECTED_PERCENTAGE) < StartDeadRatio)
{
Humans[x, y].PresentState = Human.State.Dead;
}
}
}
}
public int[] GetStats()
{
int[] result;
if (Humans != null)
{
int normalCount = 0;
int infectedCount = 0;
int immuneCount = 0;
int deadCount = 0;
foreach (Human michel in Humans)
{
switch (michel.PresentState)
{
case Human.State.Normal:
normalCount++;
break;
case Human.State.Infected:
infectedCount++;
break;
case Human.State.Immune:
immuneCount++;
break;
case Human.State.Dead:
deadCount++;
break;
}
}
result = new int[] { normalCount, infectedCount, immuneCount, deadCount };
}
else
{
result = new int[] { 0, 0, 0, 0 };
}
return result;
}
public void Display()
{
int[] stats = GetStats();
char sprite = '#';
Console.Clear();
Console.WriteLine(String.Format("Population aged {0}", Age));
Console.WriteLine(String.Format("Population : {0} Normals : {1} Infecteds : {2} Immunes : {3} Deads : {4}", Humans.Length, stats[0], stats[1], stats[2], stats[3]));
if (Plague != null)
Console.WriteLine(Plague);
Console.Write("\n");
for (int x = 0; x < Dimensions.Width; x++)
{
Console.Write("\n");
for (int y = 0; y < Dimensions.Height; y++)
{
switch (Humans[x, y].PresentState)
{
case Human.State.Normal:
Console.BackgroundColor = ConsoleColor.Green;
Console.ForegroundColor = ConsoleColor.Green;
break;
case Human.State.Infected:
Console.BackgroundColor = ConsoleColor.Red;
Console.ForegroundColor = ConsoleColor.Red;
break;
case Human.State.Immune:
Console.BackgroundColor = ConsoleColor.Blue;
Console.ForegroundColor = ConsoleColor.Blue;
break;
case Human.State.Dead:
Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.Gray;
break;
default:
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Black;
break;
}
Console.Write(sprite);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpPropagation
{
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine("********** Sharp Propagation (Console) 2022 **********");
Console.WriteLine("Press any key to start the propagation");
Console.ReadLine();
Random random = new Random();
Population peoples = new Population(new Size(30,50),random,10,10,5);
peoples.SetDisease(new Disease(random,20,10,5,"Chick Chicken"));
peoples.Display();
Console.ReadKey();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SharpPropagation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SharpPropagation")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("63900ddc-5d2a-44e7-ab35-241d3aff1651")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{63900DDC-5D2A-44E7-AB35-241D3AFF1651}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>SharpPropagation</RootNamespace>
<AssemblyName>SharpPropagation</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Disease.cs" />
<Compile Include="Human.cs" />
<Compile Include="Population.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>