please kill me

This commit is contained in:
2022-05-11 13:54:49 +02:00
parent dd49731ea8
commit c92d6a3f00

View File

@@ -9,21 +9,20 @@
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::keyboard::Scancode;
use std::collections::HashSet;
//use sdl2::keyboard::Scancode;
//use std::collections::HashSet;
use std::time::Duration;
use sdl2::rect::Point;
use sdl2::rect::Rect;
use rand::Rng;
const WINDOW_HEIGHT:i32 = 600;
const WINDOW_WIDTH:i32 = 800;
const BIRD_SPEED:i32 = 2;
const MAX_BIRD_SPEED:i32 = 15;
const WINDOW_HEIGHT:i32 = 800;
const WINDOW_WIDTH:i32 = 1000;
const MAX_BIRD_SPEED:i32 = 40;
const BIRDS_COUNT:i32 = 200;
const BIRD_SIZE:i32 = 15;
const VISION_RANGE:i32 = 100;
const VISION_RANGE:i32 = 10;
const COHERENCE_RATE:i32 = 1;
const SEPRATION_RATE:i32 = 1;
const ALIGNEMENT_RATE:i32 = 1;
@@ -81,33 +80,37 @@ impl Simulation{
let posy = bird.shape.y;
let average = averages[i as usize];
let mut added_velocity:Point = Point::new(0,0);
if posx > average.x{
if bird.velocity.x - COHERENCE_RATE < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}else{
bird.velocity.x -= COHERENCE_RATE;
}
added_velocity.x -= COHERENCE_RATE;
}else if posx < average.x{
if bird.velocity.x + COHERENCE_RATE > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else{
bird.velocity.x += COHERENCE_RATE;
}
added_velocity.x += COHERENCE_RATE;
}
if posy > average.y{
if bird.velocity.y - COHERENCE_RATE < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}else{
bird.velocity.y -= COHERENCE_RATE;
}
added_velocity.y -= COHERENCE_RATE;
}else if posy < average.y{
if bird.velocity.y + COHERENCE_RATE > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else{
bird.velocity.y += COHERENCE_RATE;
}
added_velocity.y += COHERENCE_RATE;
}
if added_velocity.x > COHERENCE_RATE / 3{
added_velocity.x = COHERENCE_RATE / 3;
}
if added_velocity.x < -COHERENCE_RATE / 3{
added_velocity.x = -COHERENCE_RATE / 3;
}
if added_velocity.y > COHERENCE_RATE / 3{
added_velocity.y = COHERENCE_RATE / 3;
}
if added_velocity.y < -COHERENCE_RATE / 3{
added_velocity.y = -COHERENCE_RATE / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
@@ -141,43 +144,107 @@ impl Simulation{
let posy = bird.shape.y;
let average = averages[i as usize];
if posx > average.x{
if bird.velocity.x + SEPRATION_RATE > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else{
bird.velocity.x += SEPRATION_RATE;
}
}else if posx < average.x{
if bird.velocity.x - SEPRATION_RATE < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}else{
bird.velocity.x -= SEPRATION_RATE;
}
}
let mut added_velocity:Point = Point::new(0,0);
if posy > average.y{
if bird.velocity.y + SEPRATION_RATE > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else{
bird.velocity.y += SEPRATION_RATE;
}
}else if posy < average.y{
if bird.velocity.y - SEPRATION_RATE < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}else{
bird.velocity.y -= SEPRATION_RATE;
}
}
if posx > average.x{
added_velocity.x -= SEPRATION_RATE;
}else if posx < average.x{
added_velocity.x += SEPRATION_RATE;
}
if posy > average.y{
added_velocity.y -= SEPRATION_RATE;
}else if posy < average.y{
added_velocity.y += SEPRATION_RATE;
}
if added_velocity.x > MAX_BIRD_SPEED / 3{
added_velocity.x = MAX_BIRD_SPEED / 3;
}
if added_velocity.x < -MAX_BIRD_SPEED / 3{
added_velocity.x = -MAX_BIRD_SPEED / 3;
}
if added_velocity.y > MAX_BIRD_SPEED / 3{
added_velocity.y = MAX_BIRD_SPEED / 3;
}
if added_velocity.y < -MAX_BIRD_SPEED / 3{
added_velocity.y = -MAX_BIRD_SPEED / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
pub fn apply_alignement(&mut self){
// first we calculate all the averages for every birds
let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
for i in 0..BIRDS_COUNT{
let mut sum = Point::new(0,0);
let target = &self.birds[i as usize];
let mut x_offset:i32;
let mut y_offset:i32;
let mut neighbours_count = 0;
for bird in &self.birds{
x_offset = (target.shape.x - bird.shape.x).abs();
y_offset = (target.shape.y - bird.shape.y).abs();
if x_offset <= VISION_RANGE && y_offset <= VISION_RANGE{
sum.x += bird.velocity.x;
sum.y += bird.velocity.y;
neighbours_count += 1;
}
}
let average = Point::new(sum.x / neighbours_count as i32,sum.y / neighbours_count as i32);
averages.push(average);
}
for i in 0..BIRDS_COUNT{
//now we need to steer torwards it
let bird = &mut self.birds[i as usize];
let posx = bird.shape.x;
let posy = bird.shape.y;
let average = averages[i as usize];
let mut added_velocity:Point = Point::new(0,0);
if posx > average.x{
added_velocity.x -= ALIGNEMENT_RATE;
}else if posx < average.x{
added_velocity.x += ALIGNEMENT_RATE;
}
if posy > average.y{
added_velocity.y -= ALIGNEMENT_RATE;
}else if posy < average.y{
added_velocity.y += ALIGNEMENT_RATE;
}
if added_velocity.x > MAX_BIRD_SPEED / 3{
added_velocity.x = MAX_BIRD_SPEED / 3;
}
if added_velocity.x < -MAX_BIRD_SPEED / 3{
added_velocity.x = -MAX_BIRD_SPEED / 3;
}
if added_velocity.y > MAX_BIRD_SPEED / 3{
added_velocity.y = MAX_BIRD_SPEED / 3;
}
if added_velocity.y < -MAX_BIRD_SPEED / 3{
added_velocity.y = -MAX_BIRD_SPEED / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
pub fn update(&mut self){
self.apply_coherence();
self.apply_separation();
self.apply_alignement();
self.apply_separation();
for bird in &mut self.birds{
check_velocity(bird);
let mut posx = bird.shape.x;
let mut posy = bird.shape.y;
let width:i32 = bird.shape.width() as i32;
@@ -223,26 +290,29 @@ impl Simulation{
}else{
bird.velocity.y -= push_back;
}
posx += bird.velocity.x;
posy += bird.velocity.y;
if bird.velocity.y > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else if bird.velocity.y < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}
if bird.velocity.x > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else if bird.velocity.x < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}
posx += bird.velocity.x / 2;
posy += bird.velocity.y / 2;
bird.shape.set_x(posx);
bird.shape.set_y(posy);
//bird.velocity = Point::new(0,0);
}
}
}
pub fn check_velocity(bird:&mut Bird){
if bird.velocity.y > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else if bird.velocity.y < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}
if bird.velocity.x > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else if bird.velocity.x < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}
}
pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pump:&mut sdl2::EventPump,game:&mut Simulation){
'running: loop {
@@ -255,12 +325,10 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pu
_ => {}
}
}
// MAIN LOOP
game.update();
game.render(canvas);
// MAIN LOOP
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
@@ -268,7 +336,7 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pu
pub fn generate_birds() -> Vec<Bird>{
let mut rng = rand::thread_rng();
let mut birds = Vec::with_capacity(BIRDS_COUNT as usize);
for bird in 0..BIRDS_COUNT{
for _bird in 0..BIRDS_COUNT{
let rectangle = Rect::new(rng.gen_range(0..WINDOW_WIDTH - BIRD_SIZE),rng.gen_range(0..WINDOW_HEIGHT - BIRD_SIZE),BIRD_SIZE as u32, BIRD_SIZE as u32);
let velocity = Point::new(rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED), rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED));
birds.push(Bird{shape:rectangle,velocity:velocity});