please kill me
This commit is contained in:
210
src/main.rs
210
src/main.rs
@@ -9,21 +9,20 @@
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use sdl2::pixels::Color;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Scancode;
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use std::collections::HashSet;
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//use sdl2::keyboard::Scancode;
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//use std::collections::HashSet;
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use std::time::Duration;
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use sdl2::rect::Point;
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use sdl2::rect::Rect;
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use rand::Rng;
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const WINDOW_HEIGHT:i32 = 600;
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const WINDOW_WIDTH:i32 = 800;
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const BIRD_SPEED:i32 = 2;
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const MAX_BIRD_SPEED:i32 = 15;
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const WINDOW_HEIGHT:i32 = 800;
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const WINDOW_WIDTH:i32 = 1000;
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const MAX_BIRD_SPEED:i32 = 40;
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const BIRDS_COUNT:i32 = 200;
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const BIRD_SIZE:i32 = 15;
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const VISION_RANGE:i32 = 100;
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const VISION_RANGE:i32 = 10;
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const COHERENCE_RATE:i32 = 1;
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const SEPRATION_RATE:i32 = 1;
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const ALIGNEMENT_RATE:i32 = 1;
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@@ -81,33 +80,37 @@ impl Simulation{
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let posy = bird.shape.y;
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let average = averages[i as usize];
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let mut added_velocity:Point = Point::new(0,0);
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if posx > average.x{
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if bird.velocity.x - COHERENCE_RATE < -MAX_BIRD_SPEED{
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bird.velocity.x = -MAX_BIRD_SPEED;
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}else{
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bird.velocity.x -= COHERENCE_RATE;
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}
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added_velocity.x -= COHERENCE_RATE;
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}else if posx < average.x{
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if bird.velocity.x + COHERENCE_RATE > MAX_BIRD_SPEED{
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bird.velocity.x = MAX_BIRD_SPEED;
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}else{
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bird.velocity.x += COHERENCE_RATE;
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}
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added_velocity.x += COHERENCE_RATE;
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}
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if posy > average.y{
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if bird.velocity.y - COHERENCE_RATE < -MAX_BIRD_SPEED{
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bird.velocity.y = -MAX_BIRD_SPEED;
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}else{
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bird.velocity.y -= COHERENCE_RATE;
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}
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added_velocity.y -= COHERENCE_RATE;
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}else if posy < average.y{
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if bird.velocity.y + COHERENCE_RATE > MAX_BIRD_SPEED{
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bird.velocity.y = MAX_BIRD_SPEED;
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}else{
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bird.velocity.y += COHERENCE_RATE;
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}
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added_velocity.y += COHERENCE_RATE;
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}
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if added_velocity.x > COHERENCE_RATE / 3{
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added_velocity.x = COHERENCE_RATE / 3;
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}
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if added_velocity.x < -COHERENCE_RATE / 3{
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added_velocity.x = -COHERENCE_RATE / 3;
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}
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if added_velocity.y > COHERENCE_RATE / 3{
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added_velocity.y = COHERENCE_RATE / 3;
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}
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if added_velocity.y < -COHERENCE_RATE / 3{
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added_velocity.y = -COHERENCE_RATE / 3;
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}
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bird.velocity.x += added_velocity.x;
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bird.velocity.y += added_velocity.y;
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}
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}
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@@ -141,43 +144,107 @@ impl Simulation{
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let posy = bird.shape.y;
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let average = averages[i as usize];
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if posx > average.x{
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if bird.velocity.x + SEPRATION_RATE > MAX_BIRD_SPEED{
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bird.velocity.x = MAX_BIRD_SPEED;
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}else{
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bird.velocity.x += SEPRATION_RATE;
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}
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}else if posx < average.x{
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if bird.velocity.x - SEPRATION_RATE < -MAX_BIRD_SPEED{
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bird.velocity.x = -MAX_BIRD_SPEED;
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}else{
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bird.velocity.x -= SEPRATION_RATE;
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}
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}
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let mut added_velocity:Point = Point::new(0,0);
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if posy > average.y{
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if bird.velocity.y + SEPRATION_RATE > MAX_BIRD_SPEED{
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bird.velocity.y = MAX_BIRD_SPEED;
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}else{
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bird.velocity.y += SEPRATION_RATE;
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}
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}else if posy < average.y{
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if bird.velocity.y - SEPRATION_RATE < -MAX_BIRD_SPEED{
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bird.velocity.y = -MAX_BIRD_SPEED;
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}else{
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bird.velocity.y -= SEPRATION_RATE;
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}
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}
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if posx > average.x{
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added_velocity.x -= SEPRATION_RATE;
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}else if posx < average.x{
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added_velocity.x += SEPRATION_RATE;
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}
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if posy > average.y{
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added_velocity.y -= SEPRATION_RATE;
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}else if posy < average.y{
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added_velocity.y += SEPRATION_RATE;
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}
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if added_velocity.x > MAX_BIRD_SPEED / 3{
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added_velocity.x = MAX_BIRD_SPEED / 3;
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}
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if added_velocity.x < -MAX_BIRD_SPEED / 3{
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added_velocity.x = -MAX_BIRD_SPEED / 3;
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}
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if added_velocity.y > MAX_BIRD_SPEED / 3{
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added_velocity.y = MAX_BIRD_SPEED / 3;
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}
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if added_velocity.y < -MAX_BIRD_SPEED / 3{
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added_velocity.y = -MAX_BIRD_SPEED / 3;
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}
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bird.velocity.x += added_velocity.x;
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bird.velocity.y += added_velocity.y;
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}
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}
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pub fn apply_alignement(&mut self){
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// first we calculate all the averages for every birds
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let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
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for i in 0..BIRDS_COUNT{
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let mut sum = Point::new(0,0);
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let target = &self.birds[i as usize];
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let mut x_offset:i32;
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let mut y_offset:i32;
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let mut neighbours_count = 0;
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for bird in &self.birds{
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x_offset = (target.shape.x - bird.shape.x).abs();
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y_offset = (target.shape.y - bird.shape.y).abs();
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if x_offset <= VISION_RANGE && y_offset <= VISION_RANGE{
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sum.x += bird.velocity.x;
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sum.y += bird.velocity.y;
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neighbours_count += 1;
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}
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}
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let average = Point::new(sum.x / neighbours_count as i32,sum.y / neighbours_count as i32);
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averages.push(average);
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}
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for i in 0..BIRDS_COUNT{
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//now we need to steer torwards it
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let bird = &mut self.birds[i as usize];
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let posx = bird.shape.x;
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let posy = bird.shape.y;
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let average = averages[i as usize];
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let mut added_velocity:Point = Point::new(0,0);
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if posx > average.x{
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added_velocity.x -= ALIGNEMENT_RATE;
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}else if posx < average.x{
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added_velocity.x += ALIGNEMENT_RATE;
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}
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if posy > average.y{
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added_velocity.y -= ALIGNEMENT_RATE;
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}else if posy < average.y{
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added_velocity.y += ALIGNEMENT_RATE;
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}
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if added_velocity.x > MAX_BIRD_SPEED / 3{
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added_velocity.x = MAX_BIRD_SPEED / 3;
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}
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if added_velocity.x < -MAX_BIRD_SPEED / 3{
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added_velocity.x = -MAX_BIRD_SPEED / 3;
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}
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if added_velocity.y > MAX_BIRD_SPEED / 3{
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added_velocity.y = MAX_BIRD_SPEED / 3;
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}
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if added_velocity.y < -MAX_BIRD_SPEED / 3{
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added_velocity.y = -MAX_BIRD_SPEED / 3;
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}
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bird.velocity.x += added_velocity.x;
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bird.velocity.y += added_velocity.y;
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}
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}
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pub fn update(&mut self){
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self.apply_coherence();
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self.apply_separation();
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self.apply_alignement();
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self.apply_separation();
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for bird in &mut self.birds{
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check_velocity(bird);
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let mut posx = bird.shape.x;
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let mut posy = bird.shape.y;
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let width:i32 = bird.shape.width() as i32;
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@@ -223,26 +290,29 @@ impl Simulation{
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}else{
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bird.velocity.y -= push_back;
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}
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posx += bird.velocity.x;
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posy += bird.velocity.y;
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if bird.velocity.y > MAX_BIRD_SPEED{
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bird.velocity.y = MAX_BIRD_SPEED;
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}else if bird.velocity.y < -MAX_BIRD_SPEED{
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bird.velocity.y = -MAX_BIRD_SPEED;
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}
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if bird.velocity.x > MAX_BIRD_SPEED{
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bird.velocity.x = MAX_BIRD_SPEED;
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}else if bird.velocity.x < -MAX_BIRD_SPEED{
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bird.velocity.x = -MAX_BIRD_SPEED;
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}
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posx += bird.velocity.x / 2;
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posy += bird.velocity.y / 2;
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bird.shape.set_x(posx);
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bird.shape.set_y(posy);
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//bird.velocity = Point::new(0,0);
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}
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}
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}
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pub fn check_velocity(bird:&mut Bird){
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if bird.velocity.y > MAX_BIRD_SPEED{
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bird.velocity.y = MAX_BIRD_SPEED;
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}else if bird.velocity.y < -MAX_BIRD_SPEED{
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bird.velocity.y = -MAX_BIRD_SPEED;
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}
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if bird.velocity.x > MAX_BIRD_SPEED{
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bird.velocity.x = MAX_BIRD_SPEED;
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}else if bird.velocity.x < -MAX_BIRD_SPEED{
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bird.velocity.x = -MAX_BIRD_SPEED;
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}
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}
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pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pump:&mut sdl2::EventPump,game:&mut Simulation){
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'running: loop {
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@@ -255,12 +325,10 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pu
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_ => {}
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}
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}
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// MAIN LOOP
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game.update();
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game.render(canvas);
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// MAIN LOOP
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canvas.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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}
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@@ -268,7 +336,7 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pu
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pub fn generate_birds() -> Vec<Bird>{
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let mut rng = rand::thread_rng();
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let mut birds = Vec::with_capacity(BIRDS_COUNT as usize);
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for bird in 0..BIRDS_COUNT{
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for _bird in 0..BIRDS_COUNT{
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let rectangle = Rect::new(rng.gen_range(0..WINDOW_WIDTH - BIRD_SIZE),rng.gen_range(0..WINDOW_HEIGHT - BIRD_SIZE),BIRD_SIZE as u32, BIRD_SIZE as u32);
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let velocity = Point::new(rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED), rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED));
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birds.push(Bird{shape:rectangle,velocity:velocity});
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