reduced match size
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30
src/main.rs
30
src/main.rs
@@ -19,10 +19,10 @@ impl Game{
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ctx.clear();
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//Rendering main_bloc
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ctx.set_draw_color(Color::RGB(0x00, 0x00, 0x00));
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ctx.set_draw_color(Color::RGB(0x33, 0x33, 0x33));
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ctx.fill_rect(self.main_bloc.shape).expect("Could not fill the rectangle");
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ctx.set_draw_color(Color::RGB(0xFF, 0xFF, 0xFF));
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ctx.draw_rect(self.main_bloc.shape).expect("Could not outline the rectangle");
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//ctx.set_draw_color(Color::RGB(0xFF, 0xFF, 0xFF));
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//ctx.draw_rect(self.main_bloc.shape).expect("Could not outline the rectangle");
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}
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pub fn up(&mut self){
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// 'w' or the up arrow has been pressed
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@@ -130,35 +130,19 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pu
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Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
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break 'running
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},
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Event::KeyDown { keycode: Some(Keycode::W), .. } => {
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Event::KeyDown { keycode: Some(Keycode::W), .. } | Event::KeyDown {keycode: Some(Keycode::Up), ..} => {
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//pressed up
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game.up();
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},
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Event::KeyDown { keycode: Some(Keycode::Up), .. } => {
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//pressed up
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game.up();
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},
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Event::KeyDown { keycode: Some(Keycode::S), .. } => {
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Event::KeyDown { keycode: Some(Keycode::S), .. } | Event::KeyDown { keycode: Some(Keycode::Down), .. } => {
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//pressed up
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game.down();
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},
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Event::KeyDown { keycode: Some(Keycode::Down), .. } => {
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//pressed up
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game.down();
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},
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Event::KeyDown { keycode: Some(Keycode::A), .. } => {
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Event::KeyDown { keycode: Some(Keycode::A), .. } | Event::KeyDown { keycode: Some(Keycode::Left), .. } => {
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//pressed up
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game.left();
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},
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Event::KeyDown { keycode: Some(Keycode::Left), .. } => {
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//pressed up
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game.left();
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},
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Event::KeyDown { keycode: Some(Keycode::D), .. } => {
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//pressed up
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game.right();
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},
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Event::KeyDown { keycode: Some(Keycode::Right), .. } => {
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Event::KeyDown { keycode: Some(Keycode::D), .. } | Event::KeyDown { keycode: Some(Keycode::Right), .. } => {
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//pressed up
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game.right();
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},
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