From 683d27f35706e18a1a608b029f96e291f1edda8f Mon Sep 17 00:00:00 2001 From: maxluli Date: Tue, 10 May 2022 11:33:17 +0200 Subject: [PATCH] reduced match size --- src/main.rs | 30 +++++++----------------------- 1 file changed, 7 insertions(+), 23 deletions(-) diff --git a/src/main.rs b/src/main.rs index eef5f47..e277edf 100644 --- a/src/main.rs +++ b/src/main.rs @@ -19,10 +19,10 @@ impl Game{ ctx.clear(); //Rendering main_bloc - ctx.set_draw_color(Color::RGB(0x00, 0x00, 0x00)); + ctx.set_draw_color(Color::RGB(0x33, 0x33, 0x33)); ctx.fill_rect(self.main_bloc.shape).expect("Could not fill the rectangle"); - ctx.set_draw_color(Color::RGB(0xFF, 0xFF, 0xFF)); - ctx.draw_rect(self.main_bloc.shape).expect("Could not outline the rectangle"); + //ctx.set_draw_color(Color::RGB(0xFF, 0xFF, 0xFF)); + //ctx.draw_rect(self.main_bloc.shape).expect("Could not outline the rectangle"); } pub fn up(&mut self){ // 'w' or the up arrow has been pressed @@ -130,35 +130,19 @@ pub fn main_loop(canvas: &mut sdl2::render::Canvas,event_pu Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running }, - Event::KeyDown { keycode: Some(Keycode::W), .. } => { + Event::KeyDown { keycode: Some(Keycode::W), .. } | Event::KeyDown {keycode: Some(Keycode::Up), ..} => { //pressed up game.up(); }, - Event::KeyDown { keycode: Some(Keycode::Up), .. } => { - //pressed up - game.up(); - }, - Event::KeyDown { keycode: Some(Keycode::S), .. } => { + Event::KeyDown { keycode: Some(Keycode::S), .. } | Event::KeyDown { keycode: Some(Keycode::Down), .. } => { //pressed up game.down(); }, - Event::KeyDown { keycode: Some(Keycode::Down), .. } => { - //pressed up - game.down(); - }, - Event::KeyDown { keycode: Some(Keycode::A), .. } => { + Event::KeyDown { keycode: Some(Keycode::A), .. } | Event::KeyDown { keycode: Some(Keycode::Left), .. } => { //pressed up game.left(); }, - Event::KeyDown { keycode: Some(Keycode::Left), .. } => { - //pressed up - game.left(); - }, - Event::KeyDown { keycode: Some(Keycode::D), .. } => { - //pressed up - game.right(); - }, - Event::KeyDown { keycode: Some(Keycode::Right), .. } => { + Event::KeyDown { keycode: Some(Keycode::D), .. } | Event::KeyDown { keycode: Some(Keycode::Right), .. } => { //pressed up game.right(); },