9 Commits

Author SHA1 Message Date
herel ea74e1029b using Arc<Mutex<Vec<Human>>> 2022-05-04 20:37:40 +02:00
herel 6684ad2675 remove generate and add some testing 2022-05-04 14:57:55 +02:00
herel 3a41670fea check only normal people 2022-05-03 23:17:45 +02:00
herel fb6e9e82b3 remove unused code 2022-05-03 23:13:48 +02:00
herel bdb6e60e98 cargo fmt 2022-05-03 23:12:34 +02:00
herel a2bbd1d431 fix test propagate_infect_cure_all 2022-05-03 23:11:23 +02:00
herel b456a9fb63 human: remove new() trait 2022-05-03 23:10:54 +02:00
herel 89020eeb21 check surroundings instead 2022-05-03 23:01:48 +02:00
herel 5affe83fdc remove line 2022-05-03 22:29:51 +02:00
3 changed files with 323 additions and 214 deletions
+17 -17
View File
@@ -14,20 +14,20 @@ pub struct Human {
pub x: i32, pub x: i32,
pub y: i32, pub y: i32,
} }
impl Human { // impl Human {
// humans with state "Normal" // // humans with state "Normal"
pub fn new(pos_x: i32, pos_y: i32) -> Self { // pub fn new(pos_x: i32, pos_y: i32) -> Self {
Self { // Self {
present_state: State::Normal, // present_state: State::Normal,
x: pos_x, // x: pos_x,
y: pos_y, // y: pos_y,
} // }
} // }
// pub fn new_empty() -> Self{ // // pub fn new_empty() -> Self{
// Self{ // // Self{
// present_state:State::Normal, // // present_state:State::Normal,
// x : 0, // // x : 0,
// y : 0, // // y : 0,
// } // // }
// } // // }
} // }
+1 -6
View File
@@ -17,18 +17,13 @@ fn main() {
let term = Term::stdout(); let term = Term::stdout();
term.write_line("********** Rusty Propagation (Console) 2022 **********") term.write_line("********** Rusty Propagation (Console) 2022 **********")
.expect("Oops Looks like we have a problem here..."); .expect("Oops Looks like we have a problem here...");
term.write_line("Press any key to start the propagation")
.expect("Oops Looks like we have a problem here...");
let disease = Disease::new(20, 10, 5, String::from("Covid 44")); let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let mut population = Population::new(20, 10, 5, 1000, 1000, disease); let mut population = Population::new(20, 10, 5, 1000, 1000, disease);
//population.change_disease(disease); //population.change_disease(disease);
println!("Before Filling");
//population.display();
population.generate();
println!("After Filling"); println!("After Filling");
//population.display(); //population.display();
println!("After Propagation"); //population.display();
let mut stats: [i32; 4]; let mut stats: [i32; 4];
// = [0,0,0,0]; // = [0,0,0,0];
let mut counter: u32 = 0; let mut counter: u32 = 0;
+301 -187
View File
@@ -1,4 +1,8 @@
use std::sync::Arc;
use std::sync::Mutex;
use crate::prelude::*; use crate::prelude::*;
use std::thread;
#[derive(Debug)] #[derive(Debug)]
pub struct Point { pub struct Point {
@@ -10,11 +14,12 @@ pub struct Population {
pub start_infected_ratio: i32, pub start_infected_ratio: i32,
pub start_immune_ratio: i32, pub start_immune_ratio: i32,
pub start_dead_ratio: i32, pub start_dead_ratio: i32,
pub humans: Vec<Human>, pub humans: Arc<Mutex<Vec<Human>>>,
pub width: i32, pub width: i32,
pub height: i32, pub height: i32,
pub age: i32, pub age: i32,
pub plague: Disease, pub plague: Disease,
pub size: usize,
} }
pub fn human_idx(x: i32, y: i32, width: i32) -> usize { pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
@@ -30,12 +35,37 @@ impl Population {
height: i32, height: i32,
plague: Disease, plague: Disease,
) -> Self { ) -> Self {
let mut the_humans: Vec<Human> = vec![Human{x: 0, y: 0, present_state: State::Normal}; (width * height) as usize]; let mut rng = rand::thread_rng();
let size: usize = (width * height) as usize;
let the_humans_arc = Arc::new(Mutex::new(vec![
Human {
x: 0,
y: 0,
present_state: State::Normal
};
size
]));
let the_humans = Arc::clone(&the_humans_arc);
for x in 0..width { for x in 0..width {
for y in 0..height { for y in 0..height {
let idx = human_idx(x, y, width); let idx = human_idx(x, y, width);
the_humans[idx].x = x; let mut present_state = State::Normal;
the_humans[idx].y = y; if (start_infected_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_infected_ratio)
{
present_state = State::Infected;
} else if (start_immune_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_immune_ratio)
{
present_state = State::Immune;
} else if (start_dead_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_dead_ratio)
{
present_state = State::Dead;
}
the_humans.lock().unwrap()[idx] = Human{x: x, y: y, present_state: present_state};
} }
} }
Self { Self {
@@ -46,36 +76,13 @@ impl Population {
height: height, height: height,
plague: plague, plague: plague,
age: 0, age: 0,
humans: the_humans, humans: the_humans_arc,
size: size,
} }
} }
// pub fn change_disease(&mut self, plague:Disease){ // pub fn change_disease(&mut self, plague:Disease){
// self.plague = plague; // self.plague = plague;
// } // }
pub fn generate(&mut self) {
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
//Maybe consider limiting the total to not exceed 100 in the view
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
let mut rng = rand::thread_rng();
for x in self.humans.iter_mut() {
if (self.start_infected_ratio) > 0
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32)
{
x.present_state = State::Infected;
} else if self.start_immune_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32
{
x.present_state = State::Immune;
} else if self.start_dead_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32
{
x.present_state = State::Dead;
}
}
}
fn is_inside(&self, pos: &Point) -> bool { fn is_inside(&self, pos: &Point) -> bool {
if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height { if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
@@ -85,31 +92,44 @@ impl Population {
} }
} }
fn push_if_inside(&self, point_list: &mut Vec<Point>, point: Point) { fn is_inside_and_infected(&self, point: Point) -> bool {
let the_humans_arc = Arc::clone(&self.humans);
if self.is_inside(&point) { if self.is_inside(&point) {
point_list.push(point); let idx = human_idx(point.x, point.y, self.width);
let humans = the_humans_arc.lock().unwrap();
if humans[idx].present_state == State::Infected {
roll(self.plague.infection_rate)
} else {
false
}
} else {
false
} }
} }
pub fn propagate(&mut self) -> [i32; 4] { pub fn propagate(&mut self) -> [i32; 4] {
let mut people_to_check: Vec<Point> = let mut people_to_check: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize); Vec::with_capacity(self.size);
let mut possible_infected: Vec<Point> =
Vec::with_capacity(self.size);
let mut people_to_infect: Vec<Point> = let mut people_to_infect: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize); Vec::with_capacity(self.size);
let mut people_to_cure: Vec<Point> = let mut people_to_cure: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize); Vec::with_capacity(self.size);
let mut people_to_kill: Vec<Point> = let mut people_to_kill: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize); Vec::with_capacity(self.size);
let mut stats: [i32; 4] = [0, 0, 0, 0]; let mut stats: [i32; 4] = [0, 0, 0, 0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead // stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
for h in self.humans.iter() { let humans = Arc::clone(&self.humans);
for h in humans.lock().unwrap().iter() {
match h.present_state { match h.present_state {
State::Normal => { State::Normal => {
possible_infected.push(Point{ x: h.x, y: h.y});
stats[0] += 1; stats[0] += 1;
} }
State::Infected => { State::Infected => {
people_to_check.push(Point{ x: h.x, y: h.y }); people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1; stats[1] += 1;
} }
State::Immune => { State::Immune => {
@@ -133,120 +153,123 @@ impl Population {
if roll(self.plague.death_rate) { if roll(self.plague.death_rate) {
//cheks if the man dies //cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y }); people_to_kill.push(Point { x: pos.x, y: pos.y });
} else {
let mut possible_infections: Vec<Point> = Vec::with_capacity(8);
// Vec::new();
//possible_infections.push(Point{x:pos.x,y:pos.y});
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x - 1,
y: pos.y - 1,
},
); //Top Left
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x,
y: pos.y - 1,
},
); //Top
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x + 1,
y: pos.y - 1,
},
); //Top Right
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x - 1,
y: pos.y,
},
); //Left
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x + 1,
y: pos.y,
},
); //Right
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x - 1,
y: pos.y + 1,
},
); //Bottom Left
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x,
y: pos.y + 1,
},
); //Bottom
self.push_if_inside(
&mut possible_infections,
Point {
x: pos.x + 1,
y: pos.y + 1,
},
); //Bottom Right
for poss_infected_pos in possible_infections.iter() {
//possible_infections.iter().map(|poss_infected_pos|{
let inf_idx =
human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
if self.humans[inf_idx].present_state == State::Normal {
if roll(self.plague.infection_rate) {
people_to_infect.push(Point {
x: poss_infected_pos.x,
y: poss_infected_pos.y,
});
}
}
}
} }
} }
} }
for pos in possible_infected.iter() {
for infected_position in people_to_infect.iter() { let infected: bool = self.is_inside_and_infected(
// println!("To infect: {:?}", infected_position); Point {
//people_to_infect.iter().map(|infected_position|{ x: pos.x - 1,
let infected_index = human_idx(infected_position.x, infected_position.y, self.width); y: pos.y - 1,
// let _ = infected_position.x; },
//DEBUG ) || //Top Left
//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index); self.is_inside_and_infected(
self.humans[infected_index].present_state = State::Infected; Point {
//DEBUG x: pos.x,
//println!("Infected someone"); y: pos.y - 1,
},
) || //Top
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y - 1,
},
) || //Top Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y,
},
) || //Left
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y,
},
) || //Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y + 1,
},
) || //Bottom Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y + 1,
},
) || //Bottom
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y + 1,
},
); //Bottom Right
if infected {
people_to_infect.push(Point { x: pos.x, y: pos.y });
}
} }
for cured_position in people_to_cure.iter() { // for infected_position in people_to_infect.iter() {
//people_to_cure.iter().map(|cured_position|{ // // println!("To infect: {:?}", infected_position);
let cured_index = human_idx(cured_position.x, cured_position.y, self.width); // //people_to_infect.iter().map(|infected_position|{
if self.humans[cured_index].present_state != State::Infected { // let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
println!("not infected"); // // let _ = infected_position.x;
} // //DEBUG
self.humans[cured_index].present_state = State::Immune; // //println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
//DEBUG // self.humans[infected_index].present_state = State::Infected;
//println!("Cured someone"); // //DEBUG
// //println!("Infected someone");
// }
let mut threads = vec![];
{
let humans = Arc::clone(&self.humans);
let width = self.width;
threads.push(thread::spawn(move || {
for infected_position in people_to_infect.iter() {
let infected_index = human_idx(infected_position.x, infected_position.y, width);
humans.lock().unwrap()[infected_index].present_state = State::Infected;
}
}));
}
{
let humans = Arc::clone(&self.humans);
let width = self.width;
threads.push(thread::spawn(move || {
for cured_position in people_to_cure.iter() {
//people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x, cured_position.y, width);
if humans.lock().unwrap()[cured_index].present_state != State::Infected {
println!("not infected");
} else {
humans.lock().unwrap()[cured_index].present_state = State::Immune;
}
//DEBUG
//println!("Cured someone");
}
}));
}
for t in threads {
t.join().unwrap();
} }
for dead_position in people_to_kill.iter() { for dead_position in people_to_kill.iter() {
let humans = Arc::clone(&self.humans);
//people_to_kill.iter().map(|dead_position|{ //people_to_kill.iter().map(|dead_position|{
let dead_index = human_idx(dead_position.x, dead_position.y, self.width); let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
if self.humans[dead_index].present_state == State::Dead { if humans.lock().unwrap()[dead_index].present_state == State::Dead {
// println!("Already dead"); // println!("Already dead");
} else { } else {
self.humans[dead_index].present_state = State::Dead; humans.lock().unwrap()[dead_index].present_state = State::Dead;
} }
//DEBUG //DEBUG
} }
assert_eq!( assert_eq!(
stats[0] + stats[1] + stats[2] + stats[3], stats[0] + stats[1] + stats[2] + stats[3],
self.humans.len() as i32 self.size as i32
); );
stats stats
} }
@@ -343,7 +366,11 @@ mod tests {
let mut stats: Stats; let mut stats: Stats;
for _ in 0..10 { for _ in 0..10 {
humans.push(Human::new(0, 0)); humans.push(Human {
present_state: State::Normal,
x: 0,
y: 0,
});
} }
stats = humans_stats(&humans); stats = humans_stats(&humans);
assert_eq!(stats.normal, 10); assert_eq!(stats.normal, 10);
@@ -369,29 +396,22 @@ mod tests {
let disease = Disease::new(20, 10, 5, String::from("Covid 44")); let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let (width, height) = (5, 7); let (width, height) = (5, 7);
let population = Population::new(20, 10, 5, 5, 7, disease); let population = Population::new(20, 10, 5, 5, 7, disease);
assert_eq!(population.humans.len(), 5 * 7); let humans = Arc::clone(&population.humans);
for human in population.humans.iter() { assert_eq!(humans.lock().unwrap().len(), 5 * 7);
assert!( for h in humans.lock().unwrap().iter() {
human.present_state == State::Normal,
"all humans should be normal"
);
}
for h in population.humans.iter() {
let idx = human_idx(h.x, h.y, width); let idx = human_idx(h.x, h.y, width);
assert_eq!(population.humans[idx].x, h.x, "coordinates should match"); assert_eq!(humans.lock().unwrap()[idx].x, h.x, "coordinates should match");
assert_eq!(population.humans[idx].y, h.y, "coordinates should match"); assert_eq!(humans.lock().unwrap()[idx].y, h.y, "coordinates should match");
} }
assert_eq!(population.humans.len(), (width * height) as usize); assert_eq!(humans.lock().unwrap().len(), (width * height) as usize);
} }
#[test] #[test]
fn population_gen() { fn population_gen() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44")); let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let (width, height) = (5, 7); let (width, height) = (5, 7);
let mut population = Population::new(20, 10, 5, 5, 7, disease); let population = Population::new(20, 10, 5, 5, 7, disease);
population.generate();
let stats: Stats = humans_stats(&population.humans); let stats: Stats = humans_stats(&population.humans);
println!("Stats: {:?}", stats); println!("Stats: {:?}", stats);
@@ -410,28 +430,24 @@ mod tests {
disease = Disease::new(0, 0, 0, String::from("Test")); disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 0, width, height, disease); population = Population::new(0, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("should be normal: {:?}", stats); println!("should be normal: {:?}", stats);
assert_eq!(stats.normal, width * height); assert_eq!(stats.normal, width * height);
disease = Disease::new(0, 0, 0, String::from("Test")); disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(100, 0, 0, width, height, disease); population = Population::new(100, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("should be infected: {:?}", stats); println!("should be infected: {:?}", stats);
assert_eq!(stats.infected, width * height); assert_eq!(stats.infected, width * height);
disease = Disease::new(0, 0, 0, String::from("Test")); disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 100, 0, width, height, disease); population = Population::new(0, 100, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("should be immune: {:?}", stats); println!("should be immune: {:?}", stats);
assert_eq!(stats.immune, width * height); assert_eq!(stats.immune, width * height);
disease = Disease::new(0, 0, 0, String::from("Test")); disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 100, width, height, disease); population = Population::new(0, 0, 100, width, height, disease);
population.generate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("should be dead: {:?}", stats); println!("should be dead: {:?}", stats);
assert_eq!(stats.dead, width * height); assert_eq!(stats.dead, width * height);
@@ -457,16 +473,10 @@ mod tests {
let mut stats: Stats; let mut stats: Stats;
let mut propagate_stats: [i32; 4]; let mut propagate_stats: [i32; 4];
// start with normal population // infect every one
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats); println!("stats after init: {:?}", stats);
assert_eq!(stats.normal, 100); assert_eq!(stats.infected, 100, "everybody should be infected");
// infect every one
population.generate();
stats = humans_stats(&population.humans);
println!("stats after generate: {:?}", stats);
assert_eq!(stats.infected, 100);
// kill every one // kill every one
propagate_stats = population.propagate(); propagate_stats = population.propagate();
@@ -499,15 +509,51 @@ mod tests {
// start with normal population // start with normal population
population.humans = vec![ population.humans = vec![
Human{present_state: State::Normal, x: 0, y: 0}, Human {
Human{present_state: State::Normal, x: 1, y: 0}, present_state: State::Normal,
Human{present_state: State::Normal, x: 2, y: 0}, x: 0,
Human{present_state: State::Normal, x: 0, y: 1}, y: 0,
Human{present_state: State::Infected, x: 1, y: 1}, },
Human{present_state: State::Normal, x: 2, y: 1}, Human {
Human{present_state: State::Normal, x: 0, y: 2}, present_state: State::Normal,
Human{present_state: State::Normal, x: 1, y: 2}, x: 1,
Human{present_state: State::Normal, x: 2, y: 2}, y: 0,
},
Human {
present_state: State::Normal,
x: 2,
y: 0,
},
Human {
present_state: State::Normal,
x: 0,
y: 1,
},
Human {
present_state: State::Infected,
x: 1,
y: 1,
},
Human {
present_state: State::Normal,
x: 2,
y: 1,
},
Human {
present_state: State::Normal,
x: 0,
y: 2,
},
Human {
present_state: State::Normal,
x: 1,
y: 2,
},
Human {
present_state: State::Normal,
x: 2,
y: 2,
},
]; ];
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats); println!("stats after init: {:?}", stats);
@@ -544,44 +590,113 @@ mod tests {
// start with normal population // start with normal population
population.humans = vec![ population.humans = vec![
Human{present_state: State::Normal, x: 0, y: 0}, Human {
Human{present_state: State::Normal, x: 1, y: 0}, present_state: State::Normal,
Human{present_state: State::Normal, x: 2, y: 0}, x: 0,
Human{present_state: State::Normal, x: 0, y: 1}, y: 0,
Human{present_state: State::Infected, x: 1, y: 1}, },
Human{present_state: State::Normal, x: 2, y: 1}, Human {
Human{present_state: State::Normal, x: 0, y: 2}, present_state: State::Normal,
Human{present_state: State::Normal, x: 1, y: 2}, x: 1,
Human{present_state: State::Normal, x: 2, y: 2}, y: 0,
},
Human {
present_state: State::Normal,
x: 2,
y: 0,
},
Human {
present_state: State::Normal,
x: 0,
y: 1,
},
Human {
present_state: State::Infected,
x: 1,
y: 1,
},
Human {
present_state: State::Normal,
x: 2,
y: 1,
},
Human {
present_state: State::Normal,
x: 0,
y: 2,
},
Human {
present_state: State::Normal,
x: 1,
y: 2,
},
Human {
present_state: State::Normal,
x: 2,
y: 2,
},
]; ];
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats); println!("stats after init: {:?}", stats);
assert_eq!(stats.normal, 8); assert_eq!(stats.normal, 8);
// kill every one // infect every one
propagate_stats = population.propagate(); propagate_stats = population.propagate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats); println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats); println!("population: {:?}", stats);
assert_eq!(propagate_stats, [8, 1, 0, 0]); assert_eq!(propagate_stats, [8, 1, 0, 0]);
assert_eq!(stats.normal, 8); assert_eq!(stats.normal, 0);
assert_eq!(stats.infected, 0); assert_eq!(stats.infected, 8);
assert_eq!(stats.immune, 1); assert_eq!(stats.immune, 1);
assert_eq!(stats.dead, 0); assert_eq!(stats.dead, 0);
// cure every one
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
assert_eq!(propagate_stats, [0, 8, 1, 0]);
assert_eq!(stats.normal, 0);
assert_eq!(stats.infected, 0);
assert_eq!(stats.immune, 9);
assert_eq!(stats.dead, 0);
// then
for _x in 0..100 { for _x in 0..100 {
propagate_stats = population.propagate(); propagate_stats = population.propagate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats); println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats); println!("population: {:?}", stats);
assert_eq!(propagate_stats, [8, 0, 1, 0]); assert_eq!(propagate_stats, [0, 0, 9, 0]);
assert_eq!(stats.normal, 8); assert_eq!(stats.normal, 0);
assert_eq!(stats.infected, 0); assert_eq!(stats.infected, 0);
assert_eq!(stats.immune, 1); assert_eq!(stats.immune, 9);
assert_eq!(stats.dead, 0); assert_eq!(stats.dead, 0);
} }
} }
#[parameterized(infection_start = {0, 50, 100})]
fn propagate_harmless(infection_start: i32) {
let disease: Disease = Disease::new(0, 0, 0, String::from("Harmless"));
let (width, height) = (100, 100);
let mut population: Population = Population::new(infection_start, 0, 0, width, height, disease);
let stats_before: Stats;
let stats_after: Stats;
stats_before = humans_stats(&population.humans);
let should_be_infected = population.size as i32 * infection_start / 100;
let tolerance = (should_be_infected as f32 * 0.20) as i32;
println!("{:?}", stats_before);
assert!(stats_before.infected <= should_be_infected + tolerance, "{} infected, should be less than {}", stats_before.infected, should_be_infected + tolerance);
assert!(stats_before.infected >= should_be_infected - tolerance, "{} infected, should be more than {}", stats_before.infected, should_be_infected - tolerance);
population.propagate();
stats_after = humans_stats(&population.humans);
assert_eq!(stats_before.infected, stats_after.infected, "no one should have been infected");
}
#[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})] #[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})]
fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) { fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) {
let disease: Disease; let disease: Disease;
@@ -598,9 +713,8 @@ mod tests {
disease = Disease::new(infection_rate, 0, death_rate, String::from("Test")); disease = Disease::new(infection_rate, 0, death_rate, String::from("Test"));
population = Population::new(start_infected, 0, 0, width, height, disease); population = Population::new(start_infected, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans); stats = humans_stats(&population.humans);
println!("Population after generate: {:?}", stats); println!("Population after init: {:?}", stats);
// total * proba - 20% < infected < total * proba + 20% // total * proba - 20% < infected < total * proba + 20%
let infected_at_start_proba = width * height * start_infected / 100; let infected_at_start_proba = width * height * start_infected / 100;