add cli option to specify number of threads

This commit is contained in:
2022-05-05 13:19:24 +02:00
parent 1abf452ce5
commit a6d56af613
4 changed files with 405 additions and 120 deletions

144
Cargo.lock generated
View File

@@ -2,18 +2,74 @@
# It is not intended for manual editing.
version = 3
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dependencies = [
"atty",
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"clap_derive",
"clap_lex",
"indexmap",
"lazy_static",
"strsim",
"termcolor",
"textwrap",
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dependencies = [
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[[package]]
name = "console"
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@@ -52,6 +108,21 @@ version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"libc",
]
[[package]]
name = "indexmap"
version = "1.6.2"
@@ -62,6 +133,12 @@ dependencies = [
"hashbrown",
]
[[package]]
name = "lazy_static"
version = "1.4.0"
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[[package]]
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@@ -74,6 +151,12 @@ version = "1.10.0"
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[[package]]
name = "parameterized"
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@@ -101,6 +184,30 @@ version = "0.2.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "proc-macro-error-attr"
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@@ -168,11 +275,18 @@ checksum = "f497285884f3fcff424ffc933e56d7cbca511def0c9831a7f9b5f6153e3cc89b"
name = "rusty_propagation"
version = "0.1.0"
dependencies = [
"clap",
"console",
"parameterized",
"rand",
]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -184,6 +298,15 @@ dependencies = [
"unicode-xid",
]
[[package]]
name = "termcolor"
version = "1.1.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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version = "0.1.17"
@@ -194,6 +317,12 @@ dependencies = [
"winapi",
]
[[package]]
name = "textwrap"
version = "0.15.0"
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@@ -206,6 +335,12 @@ version = "0.2.3"
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@@ -228,6 +363,15 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"winapi",
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[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"

View File

@@ -7,3 +7,4 @@ edition = "2021"
console = "0.15.0"
rand = "0.8.5"
parameterized = "1.0.0"
clap = { version = "3.0", features = ["derive"] }

View File

@@ -1,3 +1,5 @@
use clap::Parser;
mod disease;
mod human;
mod population;
@@ -13,7 +15,14 @@ mod prelude {
use prelude::*;
#[derive(Parser)]
struct Cli {
/// Number of threads to use
threads: usize,
}
fn main() {
let args = Cli::parse();
let term = Term::stdout();
term.write_line("********** Rusty Propagation (Console) 2022 **********")
.expect("Oops Looks like we have a problem here...");
@@ -29,7 +38,7 @@ fn main() {
let mut counter: u32 = 0;
loop {
counter += 1;
stats = population.propagate();
stats = population.propagate(args.threads);
//population.display();
println!(
"Normal: {} Infecteds: {} Immunes: {} Deads: {}",

View File

@@ -1,7 +1,8 @@
use std::sync::{Arc, RwLock};
use crate::prelude::*;
use std::thread;
use std::time::{Instant};
#[derive(Debug)]
pub struct Point {
@@ -84,30 +85,31 @@ impl Population {
// self.plague = plague;
// }
fn is_inside(&self, pos: &Point) -> bool {
if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
true
} else {
false
}
}
// fn is_inside(&self, pos: &Point) -> bool {
// if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
// true
// } else {
// false
// }
// }
fn is_inside_and_infected(&self, point: Point) -> bool {
let humans = Arc::clone(&self.humans);
if self.is_inside(&point) {
let idx = human_idx(point.x, point.y, self.width);
let humans = humans.read().unwrap();
if humans[idx].present_state == State::Infected {
roll(self.plague.infection_rate)
} else {
false
}
} else {
false
}
}
// fn is_inside_and_infected(&self, point: Point) -> bool {
// let humans = Arc::clone(&self.humans);
// if self.is_inside(&point) {
// let idx = human_idx(point.x, point.y, self.width);
// let humans = humans.read().unwrap();
// if humans[idx].present_state == State::Infected {
// roll(self.plague.infection_rate)
// } else {
// false
// }
// } else {
// false
// }
// }
pub fn propagate(&mut self) -> [i32; 4] {
pub fn propagate(&mut self, num_threads: usize) -> [i32; 4] {
let timer = Instant::now();
let mut people_to_check: Vec<Point> =
Vec::with_capacity(self.size);
let mut possible_infected: Vec<Point> =
@@ -121,101 +123,209 @@ impl Population {
let mut stats: [i32; 4] = [0, 0, 0, 0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
{
let mut threads = vec![];
let len: usize = (self.width * self.height) as usize;
let mut lines = (len / num_threads) as usize;
if len % num_threads != 0 {
lines += 1;
}
for x in 0..num_threads {
let lower_bound = x * lines;
let mut upper_bound = (x + 1) * lines;
if upper_bound > len {
upper_bound = len;
};
let humans = Arc::clone(&self.humans);
let humans = humans.read().unwrap();
for h in humans.iter() {
match h.present_state {
State::Normal => {
possible_infected.push(Point{ x: h.x, y: h.y});
stats[0] += 1;
}
State::Infected => {
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {
stats[2] += 1;
}
State::Dead => {
stats[3] += 1;
threads.push(thread::spawn(move || {
let mut possible_infected: Vec<Point> =Vec::with_capacity(lines);
let mut people_to_check: Vec<Point> =Vec::with_capacity(lines);
let mut stats: [i32; 4] = [0, 0, 0, 0];
let humans = humans.read().unwrap();
for idx in lower_bound..upper_bound {
let h = &humans[idx];
match h.present_state {
State::Normal => {
possible_infected.push(Point{ x: h.x, y: h.y});
stats[0] += 1;
}
State::Infected => {
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {
stats[2] += 1;
}
State::Dead => {
stats[3] += 1;
}
}
}
(possible_infected, people_to_check, stats)
}));
}
for t in threads {
let mut res = t.join().unwrap();
possible_infected.append(&mut res.0);
people_to_check.append(&mut res.1);
for x in 0..4 {
stats[x] += res.2[x];
}
}
// for pos in &people_to_check {
for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if roll(self.plague.curing_rate) {
//checks if the man recovers
people_to_cure.push(Point { x: pos.x, y: pos.y });
} else {
if roll(self.plague.death_rate) {
//cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y });
}
}
}
for pos in possible_infected.iter() {
// infect human if someone near is infected
let infected: bool = self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y - 1,
},
) || //Top Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y - 1,
},
) || //Top
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y - 1,
},
) || //Top Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y,
},
) || //Left
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y,
},
) || //Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y + 1,
},
) || //Bottom Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y + 1,
},
) || //Bottom
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y + 1,
},
); //Bottom Right
if infected {
people_to_infect.push(Point { x: pos.x, y: pos.y });
}
}
#[cfg(debug_assertions)]
println!("after first pass {:?}", timer.elapsed());
debug_assert_eq!(
stats[0] + stats[1] + stats[2] + stats[3],
self.size as i32
);
let mut threads = vec![];
let len: usize = people_to_check.len();
let mut lines = (len / num_threads) as usize;
if len % num_threads != 0 {
lines += 1;
}
let people_to_check_arc = Arc::new(people_to_check);
for x in 0..num_threads {
let lower_bound = x * lines;
let mut upper_bound = (x + 1) * lines;
if upper_bound > len {
upper_bound = len;
};
let curing_rate = self.plague.curing_rate;
let death_rate = self.plague.death_rate;
let people_to_check = Arc::clone(&people_to_check_arc);
threads.push(thread::spawn(move || {
let mut people_to_cure: Vec<Point> =Vec::with_capacity(lines);
let mut people_to_kill: Vec<Point> =Vec::with_capacity(lines);
for idx in lower_bound..upper_bound {
let pos = &people_to_check[idx];
if roll(curing_rate) {
//checks if the man recovers
people_to_cure.push(Point { x: pos.x, y: pos.y });
} else {
if roll(death_rate) {
//cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y });
}
}
}
(people_to_cure, people_to_kill)
}));
}
for t in threads {
let mut res = t.join().unwrap();
people_to_cure.append(&mut res.0);
people_to_kill.append(&mut res.1);
}
#[cfg(debug_assertions)]
println!("after people_to_check {:?}", timer.elapsed());
// check normal people to see if someone near is infected
let mut threads = vec![];
let len: usize = possible_infected.len();
let mut lines = (len / num_threads) as usize;
if len % num_threads != 0 {
lines += 1;
}
let possible_infected_arc = Arc::new(possible_infected);
{
let (width, height) = (self.width, self.height);
let infection_rate = self.plague.infection_rate;
for x in 0..num_threads {
let humans = Arc::clone(&self.humans);
let lower_bound = x * lines;
let mut upper_bound = (x + 1) * lines;
if upper_bound > len {
upper_bound = len;
};
let possible_infected = Arc::clone(&possible_infected_arc);
threads.push(thread::spawn(move || {
let humans = &humans.read().unwrap().to_vec();
let mut people_to_infect: Vec<Point> =Vec::with_capacity(lines);
for idx in lower_bound..upper_bound {
let pos = &possible_infected[idx];
let infected: bool = fn_is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y - 1,
}, width, height, humans, infection_rate
) || //Top Left
fn_is_inside_and_infected(
Point {
x: pos.x,
y: pos.y - 1,
}, width, height, humans, infection_rate
) || //Top
fn_is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y - 1,
}, width, height, humans, infection_rate
) || //Top Right
fn_is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y,
}, width, height, humans, infection_rate
) || //Left
fn_is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y,
}, width, height, humans, infection_rate
) || //Right
fn_is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y + 1,
}, width, height, humans, infection_rate
) || //Bottom Left
fn_is_inside_and_infected(
Point {
x: pos.x,
y: pos.y + 1,
}, width, height, humans, infection_rate
) || //Bottom
fn_is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y + 1,
}, width, height, humans, infection_rate
); //Bottom Right
if infected {
people_to_infect.push(Point { x: pos.x, y: pos.y });
}
}
people_to_infect
}));
}
for t in threads {
let mut res = t.join().unwrap();
people_to_infect.append(&mut res);
}
}
#[cfg(debug_assertions)]
println!("after possible_infected {:?}", timer.elapsed());
let mut threads = vec![];
{
let humans = Arc::clone(&self.humans);
let width = self.width;
@@ -223,7 +333,7 @@ impl Population {
for infected_position in people_to_infect.iter() {
let infected_index = human_idx(infected_position.x, infected_position.y, width);
{
println!("infect");
// eprint!("i");
let mut humans = humans.write().unwrap();
humans[infected_index].present_state = State::Infected;
}
@@ -240,10 +350,10 @@ impl Population {
let cured_index = human_idx(cured_position.x, cured_position.y, width);
{
let humans = humans.read().unwrap();
debug_assert!(humans[cured_index].present_state != State::Infected, "This human should not be infected: {:?}", humans[cured_index].present_state);
debug_assert_eq!(humans[cured_index].present_state, State::Infected, "This human should be infected: {:?}", humans[cured_index].present_state);
}
{
println!("cure");
// eprint!("c");
let mut humans = humans.write().unwrap();
humans[cured_index].present_state = State::Immune;
}
@@ -262,10 +372,10 @@ impl Population {
let dead_index = human_idx(dead_position.x, dead_position.y, width);
{
let humans = humans.read().unwrap();
debug_assert_eq!(humans[dead_index].present_state, State::Dead);
debug_assert!(humans[dead_index].present_state != State::Dead);
}
{
println!("kill");
// eprint!("k");
let mut humans = humans.write().unwrap();
humans[dead_index].present_state = State::Dead;
}
@@ -277,10 +387,9 @@ impl Population {
t.join().unwrap();
}
debug_assert_eq!(
stats[0] + stats[1] + stats[2] + stats[3],
self.size as i32
);
#[cfg(debug_assertions)]
println!("after kills and co {:?}", timer.elapsed());
stats
}
@@ -311,3 +420,25 @@ pub fn roll(probability: i32) -> bool {
false
}
}
fn fn_is_inside(pos: &Point, width: i32, height: i32) -> bool {
if (pos.x >= 0) && (pos.x < width) && (pos.y >= 0) && (pos.y < height) {
true
} else {
false
}
}
fn fn_is_inside_and_infected(point: Point, width: i32, height: i32, humans: &Vec<Human>, infection_rate: i32) -> bool {
if fn_is_inside(&point, width, height) {
let idx = human_idx(point.x, point.y, width);
if humans[idx].present_state == State::Infected {
roll(infection_rate)
} else {
false
}
} else {
false
}
}