40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# RustyDungeon
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## Design Document
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Rohmer Maxime 26/04/2022
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<maxluligames@gmail.com>
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### Disclaimer
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This is not my own projec, its only my interpretation of the exercice from "Hands-on Rust Effective Learning through 2D Game Development and Play (Herbert Wolverson)" where you learn to create a simple RogueLike dungeon crawler.
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### Short Description
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A dungeon crawler with procedurally generated levels, monsters of increasingly difficulty, and turn-based movements.
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### Story
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The hero's hometown is suffering from a plague of monsters, Weilling up from the deep, they can seem unstoppable.Legend tells of the Amulet of Yala - Yet Another Lost Amulet - that can be used to stem the tide. After a long night at the tavern, the hero promises to dave the day - and set forth into the dungeon.
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### Basic Game Loops
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1. Enter dungeon level.
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2. Explore, revealing the map.
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3. Encounter ennemies whom the player flights or flees from.
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4. Find power-ups and use the to strengthen the player
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5. Locate the exit to the level - go to 1
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### MVP
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1. Create a basic dungeon map
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2. Place the player and let them walk around
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3. Spawn monsters, draw them, and let the player kill them by walking into them.
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4. Add health and a combat system that uses it.
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5. Add healing potions.
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6. Display a "game over" screen when the player dies.
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7. Add the Amulet of Yala to the level and let the player win by reaching it.
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### MVP ++
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1. Add Fields-Of-View.
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2. Add more interesting dungeon designs.
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3. Add some dungeons themes.
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4. Add multiple layers to the dungeon, with the Amulet on the last one.
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5. Add varied weapons to the game.
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6. Move to a data-driven design for spawning ennemies.
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7. Consider some visual effects to make combat more visceral.
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8. Consider keeping score.
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