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2022-05-23 14:36:35 +02:00
commit 92564cdd94
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.gitignore vendored Normal file
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/target

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Cargo.lock generated Normal file
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# It is not intended for manual editing.
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Cargo.toml Normal file
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[package]
name = "game_of_life"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
sdl2 = "0.35.2"
rand = "0.8.5"

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src/main.rs Normal file
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use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::keyboard::Scancode;
use std::time::Duration;
use sdl2::rect::Point;
use sdl2::rect::Rect;
use rand::Rng;
const WINDOW_WIDTH:i32 = 1280;
const WINDOW_HEIGHT:i32 = 720;
const DEFAULT_MAP_WIDTH:i32 = WINDOW_WIDTH / 20;
const DEFAULT_MAP_HEIGHT:i32 = WINDOW_HEIGHT / 20;
const TILE_WIDTH:i32 = WINDOW_WIDTH / DEFAULT_MAP_WIDTH;
const TILE_HEIGHT:i32 = WINDOW_HEIGHT / DEFAULT_MAP_HEIGHT;
const DEAD:i32 = 0;
const ALIVE:i32 = 1;
pub struct Map{
size:Point,
grid:Vec<i32>,
}
impl Map{
fn new() -> Self{
let (width,height) = (DEFAULT_MAP_WIDTH,DEFAULT_MAP_HEIGHT);
Map{
size:Point::new(DEFAULT_MAP_WIDTH,DEFAULT_MAP_HEIGHT),
grid:vec![0;(width*height) as usize],
}
}
fn randomize(&mut self){
let mut rng = rand::thread_rng();
for x in 0..self.size.x{
for y in 0..self.size.y{
let index = x + self.size.x * y;
let rnd:i32 = rng.gen_range(0..2);
self.grid[index as usize] = rnd;
}
}
}
pub fn render(&mut self,ctx:&mut sdl2::render::Canvas<sdl2::video::Window>,debug:bool){
for x in 0..self.size.x{
for y in 0..self.size.y{
let rect = Rect::new(x * TILE_WIDTH,y * TILE_HEIGHT,TILE_WIDTH as u32,TILE_HEIGHT as u32);
let index = x + self.size.x * y;
let debug_color:Color = Color::RGB(0xFF, 0x00, 0x00);
let tile_bg:Color;
match self.grid[index as usize]{
DEAD => {
tile_bg = Color::RGB(0xFF,0xFF,0xFF);
}
ALIVE =>{
tile_bg = Color::RGB(0x00, 0x00, 0x00);
}
_ => {
tile_bg = Color::RGB(0xd1, 0x00, 0xd1);
},
}
ctx.set_draw_color(tile_bg);
ctx.fill_rect(rect).expect("Could not render grid");
if debug{
ctx.set_draw_color(debug_color);
ctx.draw_rect(rect).expect("Could not render debug grid");
}
}
}
}
}
pub struct Game{
draw_debug:bool,
started:bool,
map:Map,
}
impl Game{
pub fn render(&mut self,ctx:&mut sdl2::render::Canvas<sdl2::video::Window>){
let background_color:Color = Color::RGB(0xFF,0xFF,0xFF);
ctx.set_draw_color(background_color);
ctx.clear();
//map
self.map.render(ctx,self.draw_debug);
}
pub fn toggle_debug(&mut self){
self.draw_debug = !self.draw_debug;
}
pub fn place_new_cell(&mut self,mouse_position:Point){
let two_d_index = Point::new(mouse_position.x / TILE_WIDTH,mouse_position.y / TILE_HEIGHT);
let one_d_index = two_d_index.y * DEFAULT_MAP_WIDTH + two_d_index.x;
self.map.grid[one_d_index as usize] = 1;
}
pub fn update(&mut self){
//to copy and not own
let mut grid_2 = self.map.grid.to_vec();
if self.started{
let mut neighbour_count = 0;
let array_size = DEFAULT_MAP_HEIGHT*DEFAULT_MAP_WIDTH;
let mut two_d_index:Point;
let mut one_d_index:i32;
let mut neighbours:Vec<Point>;
for index in 0..array_size{
two_d_index = Point::new(index % DEFAULT_MAP_WIDTH,index / DEFAULT_MAP_WIDTH);
let cell_state = self.map.grid[index as usize];
neighbours = Vec::new();
//Checks if the cell is in a border
if two_d_index.x > 0 && two_d_index.x < DEFAULT_MAP_WIDTH-1 && two_d_index.y > 0 && two_d_index.y < DEFAULT_MAP_HEIGHT-1{
//its not on the edge
neighbours.push(Point::new(two_d_index.x -1,two_d_index.y -1));
neighbours.push(Point::new(two_d_index.x,two_d_index.y -1));
neighbours.push(Point::new(two_d_index.x + 1,two_d_index.y -1));
neighbours.push(Point::new(two_d_index.x -1,two_d_index.y));
neighbours.push(Point::new(two_d_index.x + 1,two_d_index.y));
neighbours.push(Point::new(two_d_index.x -1,two_d_index.y +1));
neighbours.push(Point::new(two_d_index.x,two_d_index.y +1));
neighbours.push(Point::new(two_d_index.x + 1,two_d_index.y +1));
neighbour_count = 0;
for friend in neighbours.iter(){
one_d_index = friend.y * DEFAULT_MAP_WIDTH + friend.x;
if self.map.grid[one_d_index as usize] == 1{
neighbour_count +=1;
}
}
}
//Rules Source wikipedia
if cell_state == ALIVE{
// 1 Any live cell with fewer than two live neighbours dies, as if by underpopulation.
if neighbour_count < 2{
grid_2[index as usize] = DEAD;
}
// 2 Any live cell with two or three live neighbours lives on to the next generation.
// 3 Any live cell with more than three live neighbours dies, as if by overpopulation.
if neighbour_count > 3{
grid_2[index as usize] = DEAD;
}
}else {
// 4 Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
if neighbour_count == 3{
grid_2[index as usize] = ALIVE;
}
}
}
self.map.grid = grid_2;
}
}
}
//https://stackoverflow.com/questions/65723827/sdl2-function-to-draw-a-filled-circle ## Translated to Rust
fn is_random_pressed(e: &sdl2::EventPump)-> bool{
e.keyboard_state().is_scancode_pressed(Scancode::R)
}
fn is_tab_pressed(e: &sdl2::EventPump)-> bool{
e.keyboard_state().is_scancode_pressed(Scancode::Tab)
}
fn is_space_pressed(e: &sdl2::EventPump)-> bool{
e.keyboard_state().is_scancode_pressed(Scancode::Space)
}
fn check_mouse_left_pressed(e: &sdl2::EventPump) -> Point{
if e.mouse_state().left(){
return Point::new(e.mouse_state().x(),e.mouse_state().y());
}else{
return Point::new(-1,-1);
}
}
fn check_mouse_right_pressed(e: &sdl2::EventPump) -> Point{
if e.mouse_state().right(){
return Point::new(e.mouse_state().x(),e.mouse_state().y());
}else{
return Point::new(-1,-1);
}
}
pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pump:&mut sdl2::EventPump,game:&mut Game){
//let (mut up_state,mut down_state,mut left_state,mut right_state) = (false,false,false,false);
let mut tab_state = false;
let mut quit = false;
let mut space_state = false;
loop{
if is_random_pressed(event_pump){
game.map.randomize();
}
if is_space_pressed(event_pump){
if space_state == false{
//KeyDown
space_state = true;
game.started = !game.started;
}else{
//KeyUp
space_state = false;
}
}
if is_tab_pressed(event_pump){
if tab_state == false{
//Keydown
tab_state = true;
game.toggle_debug();
}
}else{
if tab_state == true{
//keyUp
tab_state = false
}
}
let mouse_position = check_mouse_left_pressed(event_pump);
if mouse_position.x >= 0 && mouse_position.y >= 0{
game.place_new_cell(mouse_position);
}
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
quit = true;
break
},
_ => {}
}
}
// MAIN LOOP
game.update();
game.render(canvas);
// MAIN LOOP
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
if quit{
break;
}
}
}
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("Game Of Life", WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
let mut event_pump = sdl_context.event_pump().unwrap();
canvas.set_draw_color(Color::RGB(0x6D, 0x6D, 0x64));
let mut game = Game{started:false,draw_debug:false,map:Map::new()};
main_loop(&mut canvas,&mut event_pump,&mut game);
}