initial commit

This commit is contained in:
M.Rohmer
2022-04-28 11:13:42 +02:00
commit f27309a777
9 changed files with 706 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WaveFunctionCollapseCLI
{
internal class Program
{
static void Main(string[] args)
{
List<TileType> avaibleTilesTypes = new List<TileType>();
avaibleTilesTypes.Add(new TileType("Water")); //[0]
avaibleTilesTypes.Add(new TileType("Sand")); //[1]
avaibleTilesTypes.Add(new TileType("Grass")); //[2]
avaibleTilesTypes.Add(new TileType("Little_Forest"));//[3]
avaibleTilesTypes.Add(new TileType("Forest")); //[4]
// Water can be next to Sand
avaibleTilesTypes[0].SetCompatibility(new List<TileType> { avaibleTilesTypes[1] });
// Sand that can be next to water or grass
avaibleTilesTypes[1].SetCompatibility(new List<TileType> { avaibleTilesTypes[0], avaibleTilesTypes[2] });
// Grass can be next to Sand or little Forest
avaibleTilesTypes[2].SetCompatibility(new List<TileType> { avaibleTilesTypes[1], avaibleTilesTypes[3] });
// Little Forest than can be next to Grass or Forest
avaibleTilesTypes[3].SetCompatibility(new List<TileType> { avaibleTilesTypes[2], avaibleTilesTypes[4] });
// Forest that can be next to Little Forest
avaibleTilesTypes[4].SetCompatibility(new List<TileType> { avaibleTilesTypes[3] });
TileMap map = new TileMap(new Size(30, 30), avaibleTilesTypes);
//only for console
List<ConsoleColor> colors = new List<ConsoleColor>();
colors.Add(ConsoleColor.Blue); //Water
colors.Add(ConsoleColor.Yellow); //Sand
colors.Add(ConsoleColor.Green); //Grass
colors.Add(ConsoleColor.DarkGreen); //Little_Forest
colors.Add(ConsoleColor.DarkGray); //Forest (Sorry I dont have tha many colors to work with)
while (true)
{
Console.Clear();
Console.WriteLine("********** Welcome to WaveFunctionCollapse **********");
Console.WriteLine("Press any key to to to the next step");
map.NextStep();
map.Display(avaibleTilesTypes,colors);
Console.ReadKey();
}
}
}
}
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WaveFunctionCollapseCLI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WaveFunctionCollapseCLI")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fd1f9c0d-180e-43db-8b82-1a9f65fac356")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WaveFunctionCollapseCLI
{
internal class Tile
{
private List<TileType> _possibleTyles;
private List<TileType> _avaibleTypes;
internal List<TileType> PossibleTyles { get => _possibleTyles; set => _possibleTyles = value; }
internal List<TileType> AvaibleTypes { get => _avaibleTypes; set => _avaibleTypes = value; }
public Tile(List<TileType> avaibleTypes)
{
AvaibleTypes = avaibleTypes;
PossibleTyles = new List<TileType>();
foreach (TileType theType in AvaibleTypes)
{
PossibleTyles.Add(theType);
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WaveFunctionCollapseCLI
{
// The TileMap will contain all the WaveFunctionColllapse
internal class TileMap
{
private Size _dimensions;
private Tile[,] _tiles;
public Size Dimensions { get => _dimensions; set => _dimensions = value; }
internal Tile[,] Tiles { get => _tiles; set => _tiles = value; }
public TileMap(Size dimensions,List<TileType> avaibleTypes)
{
Dimensions = dimensions;
Tiles = new Tile[Dimensions.Width, Dimensions.Height];
for (int x = 0; x < Dimensions.Width; x++)
{
for (int y = 0; y < Dimensions.Height; y++)
{
Tiles[x, y] = new Tile(avaibleTypes);
}
}
}
public void NextStep()
{
}
public void Display(List<TileType> types,List<ConsoleColor> colors)
{
Console.Write("\n");
char sprite = '#';
for (int x = 0; x < Dimensions.Width; x++)
{
for (int y = 0; y < Dimensions.Height; y++)
{
//we check if there only is one possibility
if (Tiles[x,y].PossibleTyles.Count < 2)
{
//Console.BackgroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
Console.ForegroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
}
else
{
//this means that we need other steps to determinate wich Tile to use
//Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.Gray;
}
Console.Write(sprite);
}
Console.Write("\n");
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WaveFunctionCollapseCLI
{
internal class TileType
{
//We only have one list but you may find code that have a different list for every side
private List<TileType> _compatibleTiles;
private string _name;
public string Name { get => _name; set => _name = value; }
internal List<TileType> CompatibleTiles { get => _compatibleTiles; set => _compatibleTiles = value; }
public TileType(string name)
{
Name = name;
CompatibleTiles = new List<TileType>();
}
public void SetCompatibility(List<TileType> compatibleTiles)
{
CompatibleTiles = compatibleTiles;
}
public bool IsCompatible(TileType tile)
{
return CompatibleTiles.Contains(tile);
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>WaveFunctionCollapseCLI</RootNamespace>
<AssemblyName>WaveFunctionCollapseCLI</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tile.cs" />
<Compile Include="TileType.cs" />
<Compile Include="TileMap.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>