initial commit
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WaveFunctionCollapseCLI
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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List<TileType> avaibleTilesTypes = new List<TileType>();
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avaibleTilesTypes.Add(new TileType("Water")); //[0]
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avaibleTilesTypes.Add(new TileType("Sand")); //[1]
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avaibleTilesTypes.Add(new TileType("Grass")); //[2]
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avaibleTilesTypes.Add(new TileType("Little_Forest"));//[3]
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avaibleTilesTypes.Add(new TileType("Forest")); //[4]
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// Water can be next to Sand
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avaibleTilesTypes[0].SetCompatibility(new List<TileType> { avaibleTilesTypes[1] });
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// Sand that can be next to water or grass
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avaibleTilesTypes[1].SetCompatibility(new List<TileType> { avaibleTilesTypes[0], avaibleTilesTypes[2] });
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// Grass can be next to Sand or little Forest
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avaibleTilesTypes[2].SetCompatibility(new List<TileType> { avaibleTilesTypes[1], avaibleTilesTypes[3] });
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// Little Forest than can be next to Grass or Forest
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avaibleTilesTypes[3].SetCompatibility(new List<TileType> { avaibleTilesTypes[2], avaibleTilesTypes[4] });
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// Forest that can be next to Little Forest
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avaibleTilesTypes[4].SetCompatibility(new List<TileType> { avaibleTilesTypes[3] });
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TileMap map = new TileMap(new Size(30, 30), avaibleTilesTypes);
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//only for console
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List<ConsoleColor> colors = new List<ConsoleColor>();
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colors.Add(ConsoleColor.Blue); //Water
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colors.Add(ConsoleColor.Yellow); //Sand
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colors.Add(ConsoleColor.Green); //Grass
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colors.Add(ConsoleColor.DarkGreen); //Little_Forest
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colors.Add(ConsoleColor.DarkGray); //Forest (Sorry I dont have tha many colors to work with)
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while (true)
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{
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Console.Clear();
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Console.WriteLine("********** Welcome to WaveFunctionCollapse **********");
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Console.WriteLine("Press any key to to to the next step");
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map.NextStep();
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map.Display(avaibleTilesTypes,colors);
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Console.ReadKey();
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}
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WaveFunctionCollapseCLI")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("WaveFunctionCollapseCLI")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("fd1f9c0d-180e-43db-8b82-1a9f65fac356")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WaveFunctionCollapseCLI
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{
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internal class Tile
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{
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private List<TileType> _possibleTyles;
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private List<TileType> _avaibleTypes;
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internal List<TileType> PossibleTyles { get => _possibleTyles; set => _possibleTyles = value; }
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internal List<TileType> AvaibleTypes { get => _avaibleTypes; set => _avaibleTypes = value; }
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public Tile(List<TileType> avaibleTypes)
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{
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AvaibleTypes = avaibleTypes;
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PossibleTyles = new List<TileType>();
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foreach (TileType theType in AvaibleTypes)
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{
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PossibleTyles.Add(theType);
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}
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WaveFunctionCollapseCLI
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{
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// The TileMap will contain all the WaveFunctionColllapse
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internal class TileMap
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{
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private Size _dimensions;
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private Tile[,] _tiles;
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public Size Dimensions { get => _dimensions; set => _dimensions = value; }
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internal Tile[,] Tiles { get => _tiles; set => _tiles = value; }
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public TileMap(Size dimensions,List<TileType> avaibleTypes)
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{
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Dimensions = dimensions;
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Tiles = new Tile[Dimensions.Width, Dimensions.Height];
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for (int x = 0; x < Dimensions.Width; x++)
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{
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for (int y = 0; y < Dimensions.Height; y++)
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{
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Tiles[x, y] = new Tile(avaibleTypes);
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}
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}
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}
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public void NextStep()
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{
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}
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public void Display(List<TileType> types,List<ConsoleColor> colors)
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{
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Console.Write("\n");
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char sprite = '#';
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for (int x = 0; x < Dimensions.Width; x++)
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{
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for (int y = 0; y < Dimensions.Height; y++)
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{
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//we check if there only is one possibility
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if (Tiles[x,y].PossibleTyles.Count < 2)
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{
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//Console.BackgroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
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Console.ForegroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
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}
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else
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{
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//this means that we need other steps to determinate wich Tile to use
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//Console.BackgroundColor = ConsoleColor.Gray;
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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Console.Write(sprite);
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}
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Console.Write("\n");
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}
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}
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}
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}
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WaveFunctionCollapseCLI
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{
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internal class TileType
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{
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//We only have one list but you may find code that have a different list for every side
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private List<TileType> _compatibleTiles;
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private string _name;
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public string Name { get => _name; set => _name = value; }
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internal List<TileType> CompatibleTiles { get => _compatibleTiles; set => _compatibleTiles = value; }
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public TileType(string name)
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{
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Name = name;
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CompatibleTiles = new List<TileType>();
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}
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public void SetCompatibility(List<TileType> compatibleTiles)
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{
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CompatibleTiles = compatibleTiles;
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}
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public bool IsCompatible(TileType tile)
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{
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return CompatibleTiles.Contains(tile);
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}
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}
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}
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@@ -0,0 +1,57 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>WaveFunctionCollapseCLI</RootNamespace>
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<AssemblyName>WaveFunctionCollapseCLI</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Tile.cs" />
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<Compile Include="TileType.cs" />
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<Compile Include="TileMap.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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