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403
.gitignore
vendored
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403
.gitignore
vendored
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@@ -0,0 +1,403 @@
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||||
# Created by https://www.toptal.com/developers/gitignore/api/csharp
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# Edit at https://www.toptal.com/developers/gitignore?templates=csharp
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### Csharp ###
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# Coverlet is a free, cross platform Code Coverage Tool
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# except build/, which is used as an MSBuild target.
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# but keep track of directories ending in .cache
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# Others
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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# because we have git ;-)
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*- [Bb]ackup ([0-9]).rdl
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# Microsoft Fakes
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# GhostDoc plugin setting file
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# Visual Studio 6 technical files
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# Visual Studio LightSwitch build output
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|
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|
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|
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_Pvt_Extensions
|
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|
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# Paket dependency manager
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.paket/paket.exe
|
||||
paket-files/
|
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|
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# FAKE - F# Make
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|
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|
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# CodeRush personal settings
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|
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|
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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|
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# BeatPulse healthcheck temp database
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healthchecksdb
|
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|
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# Ionide (cross platform F# VS Code tools) working folder
|
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|
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# Fody - auto-generated XML schema
|
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|
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|
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# VS Code files for those working on multiple tools
|
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|
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|
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|
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# Local History for Visual Studio Code
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|
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|
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|
||||
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|
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|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp
|
||||
25
WaveFunctionCollapseCLI.sln
Normal file
25
WaveFunctionCollapseCLI.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32319.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveFunctionCollapseCLI", "WaveFunctionCollapseCLI\WaveFunctionCollapseCLI.csproj", "{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B263619E-A699-4B7F-98CE-433F511387E0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
6
WaveFunctionCollapseCLI/App.config
Normal file
6
WaveFunctionCollapseCLI/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
56
WaveFunctionCollapseCLI/Program.cs
Normal file
56
WaveFunctionCollapseCLI/Program.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WaveFunctionCollapseCLI
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
|
||||
List<TileType> avaibleTilesTypes = new List<TileType>();
|
||||
avaibleTilesTypes.Add(new TileType("Water")); //[0]
|
||||
avaibleTilesTypes.Add(new TileType("Sand")); //[1]
|
||||
avaibleTilesTypes.Add(new TileType("Grass")); //[2]
|
||||
avaibleTilesTypes.Add(new TileType("Little_Forest"));//[3]
|
||||
avaibleTilesTypes.Add(new TileType("Forest")); //[4]
|
||||
|
||||
// Water can be next to Sand
|
||||
avaibleTilesTypes[0].SetCompatibility(new List<TileType> { avaibleTilesTypes[1] });
|
||||
// Sand that can be next to water or grass
|
||||
avaibleTilesTypes[1].SetCompatibility(new List<TileType> { avaibleTilesTypes[0], avaibleTilesTypes[2] });
|
||||
// Grass can be next to Sand or little Forest
|
||||
avaibleTilesTypes[2].SetCompatibility(new List<TileType> { avaibleTilesTypes[1], avaibleTilesTypes[3] });
|
||||
// Little Forest than can be next to Grass or Forest
|
||||
avaibleTilesTypes[3].SetCompatibility(new List<TileType> { avaibleTilesTypes[2], avaibleTilesTypes[4] });
|
||||
// Forest that can be next to Little Forest
|
||||
avaibleTilesTypes[4].SetCompatibility(new List<TileType> { avaibleTilesTypes[3] });
|
||||
|
||||
TileMap map = new TileMap(new Size(30, 30), avaibleTilesTypes);
|
||||
|
||||
//only for console
|
||||
List<ConsoleColor> colors = new List<ConsoleColor>();
|
||||
colors.Add(ConsoleColor.Blue); //Water
|
||||
colors.Add(ConsoleColor.Yellow); //Sand
|
||||
colors.Add(ConsoleColor.Green); //Grass
|
||||
colors.Add(ConsoleColor.DarkGreen); //Little_Forest
|
||||
colors.Add(ConsoleColor.DarkGray); //Forest (Sorry I dont have tha many colors to work with)
|
||||
|
||||
while (true)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("********** Welcome to WaveFunctionCollapse **********");
|
||||
Console.WriteLine("Press any key to to to the next step");
|
||||
|
||||
map.NextStep();
|
||||
map.Display(avaibleTilesTypes,colors);
|
||||
|
||||
Console.ReadKey();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
WaveFunctionCollapseCLI/Properties/AssemblyInfo.cs
Normal file
36
WaveFunctionCollapseCLI/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("WaveFunctionCollapseCLI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("WaveFunctionCollapseCLI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("fd1f9c0d-180e-43db-8b82-1a9f65fac356")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
27
WaveFunctionCollapseCLI/Tile.cs
Normal file
27
WaveFunctionCollapseCLI/Tile.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WaveFunctionCollapseCLI
|
||||
{
|
||||
internal class Tile
|
||||
{
|
||||
private List<TileType> _possibleTyles;
|
||||
private List<TileType> _avaibleTypes;
|
||||
|
||||
internal List<TileType> PossibleTyles { get => _possibleTyles; set => _possibleTyles = value; }
|
||||
internal List<TileType> AvaibleTypes { get => _avaibleTypes; set => _avaibleTypes = value; }
|
||||
|
||||
public Tile(List<TileType> avaibleTypes)
|
||||
{
|
||||
AvaibleTypes = avaibleTypes;
|
||||
PossibleTyles = new List<TileType>();
|
||||
foreach (TileType theType in AvaibleTypes)
|
||||
{
|
||||
PossibleTyles.Add(theType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
64
WaveFunctionCollapseCLI/TileMap.cs
Normal file
64
WaveFunctionCollapseCLI/TileMap.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WaveFunctionCollapseCLI
|
||||
{
|
||||
// The TileMap will contain all the WaveFunctionColllapse
|
||||
internal class TileMap
|
||||
{
|
||||
private Size _dimensions;
|
||||
private Tile[,] _tiles;
|
||||
|
||||
public Size Dimensions { get => _dimensions; set => _dimensions = value; }
|
||||
internal Tile[,] Tiles { get => _tiles; set => _tiles = value; }
|
||||
|
||||
public TileMap(Size dimensions,List<TileType> avaibleTypes)
|
||||
{
|
||||
Dimensions = dimensions;
|
||||
|
||||
Tiles = new Tile[Dimensions.Width, Dimensions.Height];
|
||||
for (int x = 0; x < Dimensions.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < Dimensions.Height; y++)
|
||||
{
|
||||
Tiles[x, y] = new Tile(avaibleTypes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
|
||||
}
|
||||
public void Display(List<TileType> types,List<ConsoleColor> colors)
|
||||
{
|
||||
Console.Write("\n");
|
||||
char sprite = '#';
|
||||
for (int x = 0; x < Dimensions.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < Dimensions.Height; y++)
|
||||
{
|
||||
//we check if there only is one possibility
|
||||
if (Tiles[x,y].PossibleTyles.Count < 2)
|
||||
{
|
||||
//Console.BackgroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
|
||||
Console.ForegroundColor = colors[types.IndexOf(new TileType(Tiles[x, y].PossibleTyles[0].Name))];
|
||||
}
|
||||
else
|
||||
{
|
||||
//this means that we need other steps to determinate wich Tile to use
|
||||
//Console.BackgroundColor = ConsoleColor.Gray;
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
}
|
||||
Console.Write(sprite);
|
||||
}
|
||||
Console.Write("\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
32
WaveFunctionCollapseCLI/TileType.cs
Normal file
32
WaveFunctionCollapseCLI/TileType.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WaveFunctionCollapseCLI
|
||||
{
|
||||
internal class TileType
|
||||
{
|
||||
//We only have one list but you may find code that have a different list for every side
|
||||
private List<TileType> _compatibleTiles;
|
||||
private string _name;
|
||||
|
||||
public string Name { get => _name; set => _name = value; }
|
||||
internal List<TileType> CompatibleTiles { get => _compatibleTiles; set => _compatibleTiles = value; }
|
||||
|
||||
public TileType(string name)
|
||||
{
|
||||
Name = name;
|
||||
CompatibleTiles = new List<TileType>();
|
||||
}
|
||||
public void SetCompatibility(List<TileType> compatibleTiles)
|
||||
{
|
||||
CompatibleTiles = compatibleTiles;
|
||||
}
|
||||
public bool IsCompatible(TileType tile)
|
||||
{
|
||||
return CompatibleTiles.Contains(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
57
WaveFunctionCollapseCLI/WaveFunctionCollapseCLI.csproj
Normal file
57
WaveFunctionCollapseCLI/WaveFunctionCollapseCLI.csproj
Normal file
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{FD1F9C0D-180E-43DB-8B82-1A9F65FAC356}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>WaveFunctionCollapseCLI</RootNamespace>
|
||||
<AssemblyName>WaveFunctionCollapseCLI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Tile.cs" />
|
||||
<Compile Include="TileType.cs" />
|
||||
<Compile Include="TileMap.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user