first commit because I dont want to lose this project

This commit is contained in:
2023-01-02 11:27:38 +01:00
commit 99aca49290
18 changed files with 1740 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{210D00A1-C688-4053-9C6F-8939E30B01E3}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Caisses</RootNamespace>
<AssemblyName>Caisses</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Checkout.cs" />
<Compile Include="Client.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="GraphicalCheckout.cs" />
<Compile Include="GraphicalClient.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Store.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
internal class Checkout
{
public const int MAX_CAPACITY = 5;
private List<Client> clients;
private bool open;
private int crossoverTime;
public List<Client> Clients { get => clients; set => clients = value; }
public bool Open { get => open; set => open = value; }
public Checkout()
{
Clients = new List<Client>();
Open = false;
}
public void Tick(int averageWaitingTime, int CrossoverTime)
{
if (!Open && averageWaitingTime > CrossoverTime)
{
Open = true;
}
if (Open && averageWaitingTime < CrossoverTime && Clients.Count == 0)
{
Open = false;
}
/*
if (Clients.Count != 0)
{
//This is the first client inline
Client client = Clients[0];
if (client.State == Client.ClientState.Inline)
client.State = Client.ClientState.Checkout;
if (client.CheckoutTime <= 0)
{
I think we need to do this processing in the store
}
}
*/
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
public class Client
{
public const int MAX_SHOPPING_TIME = 100; //Original 100
public const int MIN_SHOPPING_TIME = 10; //Original 10
public enum ClientState
{
Shopping,
Waiting,
Inline,
Checkout,
}
private int _shoppingTime;
private int _waitingTime;
private int _checkoutTime;
private ClientState _state;
protected static Random Random;
public int ShoppingTime
{
get { return _shoppingTime; }
//set { _shoppingTime = value; if (_shoppingTime <= 0) { State = ClientState.Waiting; } }
set { _shoppingTime = value; }
}
public int WaitingTime { get => _waitingTime; set => _waitingTime = value; }
public ClientState State { get => _state; set => _state = value; }
public int CheckoutTime { get => _checkoutTime; set => _checkoutTime = value; }
public Client(Random random)
{
Random = random;
ShoppingTime = Random.Next(MIN_SHOPPING_TIME,MAX_SHOPPING_TIME);
CheckoutTime = ShoppingTime / 5;
State = ClientState.Shopping;
}
public void Tick()
{
switch (State)
{
case ClientState.Shopping:
ShoppingTime -= 1;
if (ShoppingTime <= 0)
{
State = ClientState.Waiting;
}
break;
case ClientState.Waiting:
WaitingTime += 1;
break;
case ClientState.Inline:
//We dont do anything when he is in a checkoutLine
break;
case ClientState.Checkout:
CheckoutTime -= 1;
break;
default:
break;
}
}
}
}
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namespace Caisses
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.pbxRayons = new System.Windows.Forms.PictureBox();
this.pbxCaisses = new System.Windows.Forms.PictureBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.btnAddTime = new System.Windows.Forms.Button();
this.btnAddClients = new System.Windows.Forms.Button();
this.btnStartStop = new System.Windows.Forms.Button();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.lblTime = new System.Windows.Forms.Label();
this.lblAvgWaitingTime = new System.Windows.Forms.Label();
this.lblClients = new System.Windows.Forms.Label();
this.lblAvaiblePlaces = new System.Windows.Forms.Label();
this.lblClientsWithoutCheckout = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.tmrRefresh = new System.Windows.Forms.Timer(this.components);
this.tmrDraw = new System.Windows.Forms.Timer(this.components);
((System.ComponentModel.ISupportInitialize)(this.pbxRayons)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pbxCaisses)).BeginInit();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// pbxRayons
//
this.pbxRayons.Location = new System.Drawing.Point(12, 12);
this.pbxRayons.Name = "pbxRayons";
this.pbxRayons.Size = new System.Drawing.Size(1044, 357);
this.pbxRayons.TabIndex = 0;
this.pbxRayons.TabStop = false;
//
// pbxCaisses
//
this.pbxCaisses.Location = new System.Drawing.Point(12, 375);
this.pbxCaisses.Name = "pbxCaisses";
this.pbxCaisses.Size = new System.Drawing.Size(838, 246);
this.pbxCaisses.TabIndex = 1;
this.pbxCaisses.TabStop = false;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.btnAddTime);
this.groupBox1.Controls.Add(this.btnAddClients);
this.groupBox1.Controls.Add(this.btnStartStop);
this.groupBox1.Location = new System.Drawing.Point(856, 375);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(200, 125);
this.groupBox1.TabIndex = 2;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "controls";
//
// btnAddTime
//
this.btnAddTime.Location = new System.Drawing.Point(6, 91);
this.btnAddTime.Name = "btnAddTime";
this.btnAddTime.Size = new System.Drawing.Size(188, 29);
this.btnAddTime.TabIndex = 5;
this.btnAddTime.Text = "Passer une heure";
this.btnAddTime.UseVisualStyleBackColor = true;
//
// btnAddClients
//
this.btnAddClients.Location = new System.Drawing.Point(6, 56);
this.btnAddClients.Name = "btnAddClients";
this.btnAddClients.Size = new System.Drawing.Size(188, 29);
this.btnAddClients.TabIndex = 4;
this.btnAddClients.Text = "Ajouter 5 clients";
this.btnAddClients.UseVisualStyleBackColor = true;
//
// btnStartStop
//
this.btnStartStop.Location = new System.Drawing.Point(6, 21);
this.btnStartStop.Name = "btnStartStop";
this.btnStartStop.Size = new System.Drawing.Size(188, 29);
this.btnStartStop.TabIndex = 3;
this.btnStartStop.Text = "Start";
this.btnStartStop.UseVisualStyleBackColor = true;
this.btnStartStop.Click += new System.EventHandler(this.btnStartStop_Click);
//
// groupBox2
//
this.groupBox2.Controls.Add(this.lblTime);
this.groupBox2.Controls.Add(this.lblAvgWaitingTime);
this.groupBox2.Controls.Add(this.lblClients);
this.groupBox2.Controls.Add(this.lblAvaiblePlaces);
this.groupBox2.Controls.Add(this.lblClientsWithoutCheckout);
this.groupBox2.Controls.Add(this.label1);
this.groupBox2.Location = new System.Drawing.Point(856, 501);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(200, 120);
this.groupBox2.TabIndex = 6;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "infos";
//
// lblTime
//
this.lblTime.AutoSize = true;
this.lblTime.Location = new System.Drawing.Point(6, 98);
this.lblTime.Name = "lblTime";
this.lblTime.Size = new System.Drawing.Size(139, 16);
this.lblTime.TabIndex = 5;
this.lblTime.Text = "Time of the day : 13:00";
//
// lblAvgWaitingTime
//
this.lblAvgWaitingTime.AutoSize = true;
this.lblAvgWaitingTime.Location = new System.Drawing.Point(6, 82);
this.lblAvgWaitingTime.Name = "lblAvgWaitingTime";
this.lblAvgWaitingTime.Size = new System.Drawing.Size(117, 16);
this.lblAvgWaitingTime.TabIndex = 4;
this.lblAvgWaitingTime.Text = "average wait : 0:03";
//
// lblClients
//
this.lblClients.AutoSize = true;
this.lblClients.Location = new System.Drawing.Point(6, 66);
this.lblClients.Name = "lblClients";
this.lblClients.Size = new System.Drawing.Size(67, 16);
this.lblClients.TabIndex = 3;
this.lblClients.Text = "Clients: 50";
//
// lblAvaiblePlaces
//
this.lblAvaiblePlaces.AutoSize = true;
this.lblAvaiblePlaces.Location = new System.Drawing.Point(6, 50);
this.lblAvaiblePlaces.Name = "lblAvaiblePlaces";
this.lblAvaiblePlaces.Size = new System.Drawing.Size(113, 16);
this.lblAvaiblePlaces.TabIndex = 2;
this.lblAvaiblePlaces.Text = "Avaible places : 8";
//
// lblClientsWithoutCheckout
//
this.lblClientsWithoutCheckout.AutoSize = true;
this.lblClientsWithoutCheckout.Location = new System.Drawing.Point(6, 34);
this.lblClientsWithoutCheckout.Name = "lblClientsWithoutCheckout";
this.lblClientsWithoutCheckout.Size = new System.Drawing.Size(160, 16);
this.lblClientsWithoutCheckout.TabIndex = 1;
this.lblClientsWithoutCheckout.Text = "Clients without checkout: 0";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 18);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(143, 16);
this.label1.TabIndex = 0;
this.label1.Text = "checkout opening : 10s";
//
// tmrRefresh
//
this.tmrRefresh.Interval = 1000;
this.tmrRefresh.Tick += new System.EventHandler(this.tmrRefresh_Tick);
//
// tmrDraw
//
this.tmrDraw.Interval = 17;
this.tmrDraw.Tick += new System.EventHandler(this.tmrDraw_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1062, 630);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.pbxCaisses);
this.Controls.Add(this.pbxRayons);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pbxRayons)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pbxCaisses)).EndInit();
this.groupBox1.ResumeLayout(false);
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pbxRayons;
private System.Windows.Forms.PictureBox pbxCaisses;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button btnAddTime;
private System.Windows.Forms.Button btnAddClients;
private System.Windows.Forms.Button btnStartStop;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label lblTime;
private System.Windows.Forms.Label lblAvgWaitingTime;
private System.Windows.Forms.Label lblClients;
private System.Windows.Forms.Label lblAvaiblePlaces;
private System.Windows.Forms.Label lblClientsWithoutCheckout;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Timer tmrRefresh;
private System.Windows.Forms.Timer tmrDraw;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Caisses
{
public partial class Form1 : Form
{
GraphicalStore store;
public Form1()
{
InitializeComponent();
DoubleBuffered = true;
store = new GraphicalStore(10,12,pbxRayons.Size,pbxCaisses.Size);
}
private void btnStartStop_Click(object sender, EventArgs e)
{
if (tmrRefresh.Enabled)
{
tmrRefresh.Stop();
tmrDraw.Stop();
btnStartStop.Text = "Start";
}
else
{
tmrRefresh.Start();
tmrDraw.Start();
btnStartStop.Text = "Stop";
}
}
private void tmrRefresh_Tick(object sender, EventArgs e)
{
store.Tick();
}
private void tmrDraw_Tick(object sender, EventArgs e)
{
List<Bitmap> result = store.Draw();
if (pbxRayons.Image != null)
{
pbxRayons.Image.Dispose();
}
if (pbxCaisses.Image != null)
{
pbxCaisses.Image.Dispose();
}
pbxRayons.Image = result[0];
pbxCaisses.Image = result[1];
lblClients.Text = "Clients : " + store.Clients.Count();
lblClientsWithoutCheckout.Text = "Clients without checkout : "+ store.GetClientsWithoutCheckout().Count();
lblAvaiblePlaces.Text = "Avaible places = " + store.GetAmountOfPlacesLeft();
lblAvgWaitingTime.Text = "AverageWaitingTime = " + store.GetAverageWaitingTime();
lblTime.Text = "Time of the day : "+store.TimeOfTheDayInHours + ":"+store.TimeOfTheDayInMinuts % 60;
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="tmrRefresh.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="tmrDraw.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>148, 17</value>
</metadata>
</root>
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
internal class GraphicalCheckout : Checkout
{
private Point _position;
private Color _color;
private Size _size;
private Rectangle _area;
private Random Random;
public Point Position { get => _position; set => _position = value; }
public Color Color { get => _color; set => _color = value; }
public Size Size { get => _size; set => _size = value; }
public Rectangle Area { get => _area; set => _area = value; }
public GraphicalCheckout(Point position,Rectangle area,int checkoutNumber)
{
Random = new Random();
Position = position;
Color = Color.FromArgb(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
Size = new Size(area.Width / checkoutNumber + 1,area.Height-area.Height/10);
}
public void Draw(Bitmap checkoutAreaImage)
{
Graphics g = Graphics.FromImage(checkoutAreaImage);
//g.DrawRectangle(new Pen(Color.FromArgb(Random.Next(0,255),Random.Next(0,255),Random.Next(0,255))),new Rectangle(Position,Size));
g.DrawRectangle(new Pen(Color.Black),new Rectangle(Position,Size));
if (Open)
{
g.FillRectangle(new SolidBrush(Color.Green),new Rectangle(Position, Size));
g.DrawString(Clients.Count().ToString(), new Font("Arial", 16), new SolidBrush(Color.White), new PointF(Position.X, Position.Y));
}
else
{
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(Position, Size));
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
public class GraphicalClient : Client
{
const int MAX_CLIENT_SPEED = 5;
const int MIN_CLIENT_SPEED = -5;
private Point _speed;
private Point _position;
private Color _color;
private Size _size;
private Rectangle _area;
public Point Speed { get => _speed; set => _speed = value; }
public Point Position { get => _position; set => _position = value; }
public Color Color { get => _color; set => _color = value; }
public Size Size { get => _size; set => _size = value; }
public Rectangle Area { get => _area; set => _area = value; }
public GraphicalClient(Point Entrance,Random random):base(random)
{
Random = random;
Position = Entrance;
Position = new Point(Random.Next(0, 100), Random.Next(0, 100));
Speed = new Point(Random.Next(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED), Random.Next(MIN_CLIENT_SPEED, MAX_CLIENT_SPEED));
Color = Color.FromArgb(ShoppingTime * 2, 0, 0);
int clientWidth = Random.Next(20, 30);
Size = new Size(clientWidth, clientWidth);
}
public void Update(Size area)
{
//base.Tick();
Position = checkBounds(Position,area);
Color = Color.FromArgb(ShoppingTime * 2, 0, 0);
}
public void Draw(Bitmap storeImage)
{
Update(storeImage.Size);
Graphics g = Graphics.FromImage(storeImage);
switch (State)
{
case ClientState.Shopping:
g.FillEllipse(new SolidBrush(Color), new Rectangle(Position, Size));
g.DrawString(ShoppingTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.White),new PointF(Position.X,Position.Y));
break;
case ClientState.Waiting:
g.FillEllipse(new SolidBrush(Color.Red), new Rectangle(Position, Size));
g.DrawString(WaitingTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.White), new PointF(Position.X, Position.Y));
break;
case ClientState.Inline:
g.FillEllipse(new SolidBrush(Color.Violet), new Rectangle(Position, Size));
break;
case ClientState.Checkout:
g.FillEllipse(new SolidBrush(Color.Green), new Rectangle(Position, Size));
g.DrawString(CheckoutTime.ToString(), new Font("Arial", 16), new SolidBrush(Color.Black), new PointF(Position.X, Position.Y));
break;
default:
break;
}
}
public Point checkBounds(Point position, Size area)
{
Point newPosition = new Point(position.X,position.Y);
/*
if (position.X < 0)
{
newPosition.X = 0;
Speed = new Point(Speed.X * -1, Speed.Y);
}
if (position.X > area.Width)
{
newPosition.X = area.Width;
Speed = new Point(Speed.X * -1, Speed.Y);
}
if (position.Y < 0)
{
newPosition.Y = 0;
Speed = new Point(Speed.X, Speed.Y * -1);
}
if (position.Y > area.Height)
{
newPosition.Y = area.Height;
Speed = new Point(Speed.X, Speed.Y * -1);
}*/
if (position.X + Speed.X > 0 && position.X + Size.Width + Speed.X < area.Width)
{
newPosition.X = position.X + Speed.X;
}
else
{
int diff = Math.Abs(position.X + Speed.X);
newPosition.X = diff;
//newPosition = new Point(0, position.Y);
Speed = new Point(Speed.X * -1,Speed.Y);
//speed.X += -1;
}
if (position.Y + Speed.Y > 0 && position.Y + Size.Height + Speed.Y < area.Height)
{
newPosition.Y = position.Y + Speed.Y;
}
else
{
int diff = Math.Abs(position.Y + Speed.Y);
newPosition.Y = diff;
//newPosition = new Point(position.X, 0);
Speed = new Point(Speed.X,Speed.Y * -1);
//speed.Y *= -1;
}
return newPosition;
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Caisses
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
+36
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Caisses")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Caisses")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("210d00a1-c688-4053-9c6f-8939e30b01e3")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Caisses.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Caisses.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
+117
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Caisses.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
+7
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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
+227
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
internal class GraphicalStore
{
private List<GraphicalCheckout> _checkouts;
private List<GraphicalClient> _clients;
private int _timeOfTheDayInMinuts;
private Bitmap _shelvesCorner;
private Bitmap _checkoutCorner;
private Random rnd;
public static readonly int[] ATTENDANCE = { 0, 0, 0, 0, 0, 0, 0, 30, 30, 40, 50, 60, 100, 80, 50, 30, 80, 100, 50, 50, 80, 0, 0, 0 };
const int CROSSOVER_TIME = 10;
public int TimeOfTheDayInMinuts { get => _timeOfTheDayInMinuts; set => _timeOfTheDayInMinuts = value; }
public List<GraphicalClient> Clients { get => _clients; set => _clients = value; }
internal List<GraphicalCheckout> Checkouts { get => _checkouts; set => _checkouts = value; }
public Bitmap ShelvesCorner { get => _shelvesCorner; set => _shelvesCorner = value; }
public Bitmap CheckoutCorner { get => _checkoutCorner; set => _checkoutCorner = value; }
public int TimeOfTheDayInHours
{
get { return _timeOfTheDayInMinuts / 60; }
}
public GraphicalStore(int startingHour,int checkoutNumber, Size shelvesCornerSize,Size checkoutCornerSize)
{
TimeOfTheDayInMinuts = startingHour * 60;
Clients = new List<GraphicalClient>();
Checkouts = new List<GraphicalCheckout>();
CheckoutCorner = new Bitmap(checkoutCornerSize.Width,checkoutCornerSize.Height);
ShelvesCorner = new Bitmap(shelvesCornerSize.Width,shelvesCornerSize.Height);
rnd = new Random();
FillStore(ATTENDANCE[TimeOfTheDayInHours]);
populateCheckouts(checkoutNumber);
Tick();
}
public void populateCheckouts(int numberOfCheckouts)
{
int checkoutWidth = CheckoutCorner.Width / numberOfCheckouts + 1;
for (int i = 0; i < numberOfCheckouts; i++)
{
Point position = new Point(i * checkoutWidth + checkoutWidth / numberOfCheckouts, 0);
Checkouts.Add(new GraphicalCheckout(position, new Rectangle(new Point(0, 0), new Size(CheckoutCorner.Width, CheckoutCorner.Height)), numberOfCheckouts));
}
}
public void Tick()
{
TimeOfTheDayInMinuts++;
if (TimeOfTheDayInMinuts % 60 == 0)
{
//Its a new Hour so we can send the new clients
int amountOfNewCLients = ATTENDANCE[TimeOfTheDayInHours];
FillStore(amountOfNewCLients);
}
int cumulatedWaitingTime = 0;
int averageWaitingTime = 0;
foreach (GraphicalClient client in Clients)
{
client.Tick();
cumulatedWaitingTime += client.WaitingTime;
}
if (Clients.Count == 0)
{
averageWaitingTime = 0;
}
else
{
averageWaitingTime = cumulatedWaitingTime / Clients.Count;
}
foreach (GraphicalCheckout checkout in Checkouts)
{
checkout.Tick(averageWaitingTime,CROSSOVER_TIME);
}
//Processing the checkout mechanism
int openPlacesAmount = GetAmountOfPlacesLeft();
List<GraphicalClient> clientsToRemove = new List<GraphicalClient>();
foreach (GraphicalClient client in Clients)
{
if (client.State == Client.ClientState.Waiting)
{
if (openPlacesAmount > 0)
{
List<GraphicalCheckout> checkoutsWithFreeSpace = GetNotFullCheckouts();
if (checkoutsWithFreeSpace.Count > 0)
{
//Now we select a random one to put our waiting client
int index = 0;
int count = checkoutsWithFreeSpace.Count - 1;
if (count > 0)
{
index = rnd.Next(0, checkoutsWithFreeSpace.Count - 1);
}
else
{
index = 0;
}
checkoutsWithFreeSpace[index].Clients.Add(client);
//Clients.Remove(client);
clientsToRemove.Add(client);
client.State = Client.ClientState.Inline;
}
}
}
}
foreach (GraphicalClient client in clientsToRemove)
{
Clients.Remove(client);
}
foreach (GraphicalCheckout checkout in Checkouts)
{
if (checkout.Open && checkout.Clients.Count > 0)
{
Client cClient = checkout.Clients[0];
if (cClient.State != Client.ClientState.Checkout)
cClient.State = Client.ClientState.Checkout;
if (cClient.CheckoutTime <= 0)
{
checkout.Clients.Remove(cClient);
//We dont load the next because he should be loaded the next time this function is loaded
}
foreach (GraphicalClient ccClient in checkout.Clients)
{
ccClient.Tick();
}
}
}
}
public List<Bitmap> Draw()
{
ShelvesCorner = new Bitmap(ShelvesCorner.Width,ShelvesCorner.Height);
CheckoutCorner = new Bitmap(CheckoutCorner.Width,CheckoutCorner.Height);
foreach (GraphicalClient client in Clients)
{
client.Draw(ShelvesCorner);
}
foreach (GraphicalCheckout checkout in Checkouts)
{
checkout.Draw(CheckoutCorner);
foreach (GraphicalClient client in checkout.Clients)
{
client.Draw(ShelvesCorner);
}
}
return new List<Bitmap> { ShelvesCorner, CheckoutCorner };
}
public virtual void FillStore(int amountOfNewClients)
{
for (int i = 0; i < amountOfNewClients; i++)
{
Clients.Add(new GraphicalClient(new Point(0,0),rnd));
}
}
public List<GraphicalClient> GetClientsWithoutCheckout()
{
List<GraphicalClient> result = new List<GraphicalClient>();
foreach (GraphicalClient client in Clients)
{
if (client.State == Client.ClientState.Waiting)
result.Add(client);
}
return result;
}
public List<GraphicalCheckout> GetNotFullCheckouts()
{
List<GraphicalCheckout> result = new List<GraphicalCheckout>();
foreach (GraphicalCheckout checkout in Checkouts)
{
if (checkout.Clients.Count < Checkout.MAX_CAPACITY && checkout.Open)
{
result.Add(checkout);
}
}
return result;
}
public int GetAmountOfPlacesLeft()
{
int result = 0;
foreach(GraphicalCheckout checkout in Checkouts)
{
if (checkout.Open)
{
result += Checkout.MAX_CAPACITY - checkout.Clients.Count();
}
}
return result;
}
public int GetAverageWaitingTime()
{
int cumulatedWaitingTime = 0;
int averageWaitingTime = 0;
foreach (GraphicalClient client in Clients)
{
cumulatedWaitingTime += client.WaitingTime;
}
if (Clients.Count == 0)
{
averageWaitingTime = 0;
}
else
{
averageWaitingTime = cumulatedWaitingTime / Clients.Count;
}
return averageWaitingTime;
}
}
}