Changed the border behaviour
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63
src/main.rs
63
src/main.rs
@@ -26,7 +26,7 @@ const BIRD_SIZE:i32 = 15;
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const VISION_RANGE:i32 = 150;
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const COHERENCE_RATE:i32 = 1;
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const SEPRATION_RATE:i32 = 1;
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const ALIGNEMENT_RATE:i32 = 2;
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const ALIGNEMENT_RATE:i32 = 1;
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const NEIGHBOUR_TRESHOLD:i32 = 10;
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pub struct Bird{
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@@ -177,27 +177,60 @@ impl Simulation{
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let mut posy = bird.shape.y;
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let width:i32 = bird.shape.width() as i32;
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let height:i32 = bird.shape.height() as i32;
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//let left_wall = WINDOW_WIDTH - width;
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//let bottom_wall = WINDOW_HEIGHT- height;
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if posx + bird.velocity.x > WINDOW_WIDTH - width{
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posx = 0;
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//bird.velocity.x -= bird.velocity.x / 2;
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let push_back = 1;
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let soft_border_margin = 30;
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let left_soft_border = 0 + soft_border_margin;
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let right_soft_border = WINDOW_WIDTH - soft_border_margin;
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let top_soft_border = 0 + soft_border_margin;
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let bottom_soft_border = WINDOW_HEIGHT -soft_border_margin;
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if posx + bird.velocity.x > WINDOW_WIDTH - width || posx + bird.velocity.x < 0{
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bird.velocity.x = 0;
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}
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if posx + bird.velocity.x < 0{
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posx = WINDOW_WIDTH - bird.shape.width() as i32;
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//bird.velocity.x += bird.velocity.x / 2;
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if posy + bird.velocity.y > WINDOW_HEIGHT - height || posy + bird.velocity.y < 0{
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bird.velocity.y = 0;
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}
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if posx + bird.velocity.x > right_soft_border && bird.velocity.x <= 0{
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//the bird is coming from the border so we accelerate it
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bird.velocity.x -= push_back;
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}else{
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bird.velocity.x += push_back;
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}
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if posx - bird.velocity.x < left_soft_border && bird.velocity.x >= 0{
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//the bird is coming from the border so we accelerate it
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bird.velocity.x += push_back;
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}else{
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bird.velocity.x -= push_back;
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}
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if posy + bird.velocity.y > WINDOW_HEIGHT - height{
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posy = 0;
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//bird.velocity.y -= bird.velocity.y / 2;
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if posy + bird.velocity.y > bottom_soft_border && bird.velocity.y <= 0{
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//the bird is coming from the border so we accelerate it
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bird.velocity.y -= push_back;
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}else{
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bird.velocity.y += push_back;
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}
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if posy + bird.velocity.y < 0{
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posy = WINDOW_HEIGHT - bird.shape.height() as i32;
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//bird.velocity.x += bird.velocity.x / 2;
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if posy - bird.velocity.y < top_soft_border && bird.velocity.y >= 0{
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//the bird is coming from the border so we accelerate it
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bird.velocity.y += push_back;
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}else{
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bird.velocity.y -= push_back;
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}
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if bird.velocity.y > MAX_BIRD_SPEED{
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bird.velocity.y = MAX_BIRD_SPEED;
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}else if bird.velocity.y < -MAX_BIRD_SPEED{
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bird.velocity.y = -MAX_BIRD_SPEED;
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}
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if bird.velocity.x > MAX_BIRD_SPEED{
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bird.velocity.x = MAX_BIRD_SPEED;
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}else if bird.velocity.x < -MAX_BIRD_SPEED{
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bird.velocity.x = -MAX_BIRD_SPEED;
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}
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posx += bird.velocity.x;
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posy += bird.velocity.y;
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bird.shape.set_x(posx);
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