Added coherence law

This commit is contained in:
2022-05-10 16:44:48 +02:00
parent 0c2bbdccfd
commit 9b1c282d51

View File

@@ -1,3 +1,11 @@
/// file: main.rs
/// author: Rohmer Maxime <maxluligames@gmail.com>
/// date: 10/05/2022
/// version: 0.1.0
/// Sources:
/// https://eater.net/boids
/// https://docs.rs/sdl2/latest/sdl2/
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
@@ -13,8 +21,11 @@ const WINDOW_WIDTH:i32 = 800;
const BIRD_SPEED:i32 = 2;
const MAX_BIRD_SPEED:i32 = 10;
const BIRDS_COUNT:i32 = 50;
const MIN_BIRD_SIZE:i32 = 20;
const MAX_BIRD_SIZE:i32 = 30;
const BIRD_SIZE:i32 = 15;
const COHERENCE_RATE:i32 = 1;
const SEPRATION_RATE:i32 = 5;
const ALIGNEMENT_RATE:i32 = 5;
pub struct Bird{
shape:Rect,
@@ -32,8 +43,68 @@ impl Simulation{
for bird in self.birds.iter(){
ctx.fill_rect(bird.shape).expect("Rusty Boids");
}
}
pub fn apply_coherence(&mut self){
// first we calculate all the averages for every birds
let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
for i in 0..BIRDS_COUNT{
let mut sum = Point::new(0,0);
for bird in &self.birds{
sum.x += bird.shape.x;
sum.y += bird.shape.y;
}
let average = Point::new(sum.x / BIRDS_COUNT as i32,sum.y / BIRDS_COUNT as i32);
averages.push(average);
}
for i in 0..BIRDS_COUNT{
//now we need to steer torwards it
let bird = &mut self.birds[i as usize];
let posx = bird.shape.x;
let posy = bird.shape.y;
let average = averages[i as usize];
if posx > average.x{
if bird.velocity.x - COHERENCE_RATE < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}else{
bird.velocity.x -= COHERENCE_RATE;
}
}else{
if bird.velocity.x + COHERENCE_RATE > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else{
bird.velocity.x += COHERENCE_RATE;
}
}
if posy > average.y{
if bird.velocity.y - COHERENCE_RATE < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}else{
bird.velocity.y -= COHERENCE_RATE;
}
}else{
if bird.velocity.y + COHERENCE_RATE > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else{
bird.velocity.y += COHERENCE_RATE;
}
}
}
}
pub fn apply_separation(&mut self){
}
pub fn apply_alignement(&mut self){
}
pub fn update(&mut self){
self.apply_coherence();
self.apply_separation();
self.apply_alignement();
for bird in &mut self.birds{
let mut posx = bird.shape.x;
let mut posy = bird.shape.y;
@@ -97,8 +168,7 @@ pub fn generate_birds() -> Vec<Bird>{
let mut rng = rand::thread_rng();
let mut birds = Vec::with_capacity(BIRDS_COUNT as usize);
for bird in 0..BIRDS_COUNT{
let size = rng.gen_range(MIN_BIRD_SIZE as u32..MAX_BIRD_SIZE as u32);
let rectangle = Rect::new(rng.gen_range(0..WINDOW_WIDTH - MAX_BIRD_SIZE),rng.gen_range(0..WINDOW_HEIGHT - MAX_BIRD_SIZE),size, size);
let rectangle = Rect::new(rng.gen_range(0..WINDOW_WIDTH - BIRD_SIZE),rng.gen_range(0..WINDOW_HEIGHT - BIRD_SIZE),BIRD_SIZE as u32, BIRD_SIZE as u32);
let velocity = Point::new(rng.gen_range(0..MAX_BIRD_SPEED), rng.gen_range(0..MAX_BIRD_SPEED));
birds.push(Bird{shape:rectangle,velocity:velocity});
}
@@ -108,7 +178,7 @@ pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("Test SDL Rust", WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32)
let window = video_subsystem.window("Rust Boids Simulation", WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32)
.position_centered()
.build()
.unwrap();