Files
RustyPropagation/src/population.rs
T
2022-05-03 18:37:53 +02:00

534 lines
19 KiB
Rust

use crate::prelude::*;
// #[derive(Debug)]
pub struct Point {
x: i32,
y: i32,
}
pub struct Population {
pub start_infected_ratio: i32,
pub start_immune_ratio: i32,
pub start_dead_ratio: i32,
pub humans: Vec<Human>,
pub width: i32,
pub height: i32,
pub age: i32,
pub plague: Disease,
}
pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
((y * width) + x) as usize
}
impl Population {
pub fn new(
start_infected_ratio: i32,
start_immune_ratio: i32,
start_dead_ratio: i32,
width: i32,
height: i32,
plague: Disease,
) -> Self {
let mut the_humans: Vec<Human> = Vec::with_capacity((width * height) as usize);
for x in 0..width {
for y in 0..height {
the_humans.push(Human::new(x, y));
}
}
Self {
start_infected_ratio: start_infected_ratio,
start_immune_ratio: start_immune_ratio,
start_dead_ratio: start_dead_ratio,
width: width,
height: height,
plague: plague,
age: 0,
humans: the_humans,
}
}
// pub fn change_disease(&mut self, plague:Disease){
// self.plague = plague;
// }
pub fn generate(&mut self) {
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
//Maybe consider limiting the total to not exceed 100 in the view
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
let mut rng = rand::thread_rng();
for x in self.humans.iter_mut() {
if (self.start_infected_ratio) > 0
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32)
{
x.present_state = State::Infected;
} else if self.start_immune_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32
{
x.present_state = State::Immune;
} else if self.start_dead_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32
{
x.present_state = State::Dead;
}
}
}
pub fn propagate(&mut self) -> [i32; 4] {
let mut people_to_check: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_infect: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_cure: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_kill: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut stats: [i32; 4] = [0, 0, 0, 0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
for h in self.humans.iter() {
match h.present_state {
State::Normal => {
stats[0] += 1;
}
State::Infected => {
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {
stats[2] += 1;
}
State::Dead => {
stats[3] += 1;
}
}
}
println!("{} people to check, death rate {}", people_to_check.len(), self.plague.death_rate);
// for pos in &people_to_check {
for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if pos.x >= 0 && pos.x <= self.width - 1 && pos.y >= 0 && pos.y <= self.height - 1 {
if roll(self.plague.curing_rate) {
//checks if the man recovers
people_to_cure.push(Point { x: pos.x, y: pos.y });
} else {
if roll(self.plague.death_rate) {
//cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y });
} else {
let mut possible_infections: Vec<Point> = Vec::with_capacity(8);
// Vec::new();
//possible_infections.push(Point{x:pos.x,y:pos.y});
if pos.x > 0 && pos.y > 0 {
possible_infections.push(Point {
x: pos.x - 1,
y: pos.y - 1,
}); //Top Left
}
if pos.y > 0 {
possible_infections.push(Point {
x: pos.x,
y: pos.y - 1,
}); //Top
}
if pos.y > 0 && pos.x < self.width - 1 {
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y - 1,
}); //Top Right
}
if pos.x > 0 {
possible_infections.push(Point {
x: pos.x - 1,
y: pos.y,
}); //Left
}
if pos.x < self.width - 1{
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y,
}); //Right
}
if pos.x > 0 && pos.y < self.height -1 {
possible_infections.push(Point {
x: pos.x - 1,
y: pos.y + 1,
}); //Bottom Left
}
if pos.y < self.height - 1 {
possible_infections.push(Point {
x: pos.x,
y: pos.y + 1,
}); //Bottom
}
if pos.x < self.width - 1 && pos.y < self.height - 1{
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y + 1,
}); //Bottom Right
}
for poss_infected_pos in possible_infections.iter() {
//possible_infections.iter().map(|poss_infected_pos|{
let inf_idx =
human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
if self.humans[inf_idx].present_state == State::Normal {
if roll(self.plague.infection_rate) {
people_to_infect.push(Point {
x: poss_infected_pos.x,
y: poss_infected_pos.y,
});
}
}
}
}
}
} else {
//TODO
//Check every special cases (corners sides etc..)
//REMOVE WHEN IMPLEMENTED
//It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate
//people_to_kill.push(Point { x: pos.x, y: pos.y });
// @##
// ###
// ###
// #@#
// ###
// ###
// ##@
// ###
// ###
// ###
// @##
// ###
// ###
// ##@
// ###
// ###
// ###
// @##
// ###
// ###
// #@#
// ###
// ###
// ##@
}
}
println!(
"{} to infect, {} to cure, {} to kill",
people_to_infect.len(),
people_to_cure.len(),
people_to_kill.len()
);
for infected_position in &people_to_infect {
// println!("To infect: {:?}", infected_position);
//people_to_infect.iter().map(|infected_position|{
let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
// let _ = infected_position.x;
//DEBUG
//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
self.humans[infected_index].present_state = State::Infected;
//DEBUG
//println!("Infected someone");
}
for cured_position in &people_to_cure {
//people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
self.humans[cured_index].present_state = State::Immune;
//DEBUG
//println!("Cured someone");
}
for dead_position in &people_to_kill {
//people_to_kill.iter().map(|dead_position|{
let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
if self.humans[dead_index].present_state == State::Dead {
// println!("Already dead");
} else {
self.humans[dead_index].present_state = State::Dead;
}
//DEBUG
}
assert_eq!(stats[0] + stats[1] + stats[2] + stats[3], self.humans.len() as i32);
stats
}
// pub fn display(&mut self){
// let sprite = "#";
// print!("\n");
// for x in 0..self.width{
// for y in 0..self.height{
// let index = human_idx(x as i32,y as i32,self.width as i32);
// match self.humans[index].present_state {
// State::Normal => print!("{}",style(sprite).green()),
// State::Dead => print!("{}",style(sprite).black()),
// State::Infected => print!("{}",style(sprite).red()),
// State::Immune => print!("{}",style(sprite).blue()),
// _ => print!("{}",style(sprite).white()),
// }
// }
// print!("\n");
// }
// }
}
pub fn roll(probability: i32) -> bool {
if probability > 0 {
let mut rng = rand::thread_rng();
rng.gen_range(0 as i32..CORRECTED_PERCENTAGE) <= probability
} else {
false
}
}
#[cfg(test)]
mod tests {
use super::*;
use parameterized::parameterized;
#[derive(Debug)]
struct Stats {
normal: i32,
infected: i32,
immune: i32,
dead: i32,
}
impl Stats {
fn new() -> Stats {
Stats {
normal: 0,
infected: 0,
immune: 0,
dead: 0,
}
}
}
fn humans_stats(humans: &Vec<Human>) -> Stats {
let mut stats: Stats = Stats::new();
for human in humans.iter() {
match human.present_state {
State::Normal => {
stats.normal += 1;
}
State::Infected => {
stats.infected += 1;
}
State::Immune => {
stats.immune += 1;
}
State::Dead => {
stats.dead += 1;
}
}
}
stats
}
#[parameterized(x = {
2, 3, 5
}, y = {
1, 4, 0
}, width = {
3, 5, 7
}, res = {
5, 23, 5
})]
fn test_human_idx(x: i32, y: i32, width: i32, res: usize) {
assert_eq!(human_idx(x, y, width), res);
}
#[test]
fn test_human_stats() {
let mut humans: Vec<Human> = Vec::with_capacity(10);
let mut stats: Stats;
for _ in 0..10 {
humans.push(Human::new(0, 0));
}
stats = humans_stats(&humans);
assert_eq!(stats.normal, 10);
for x in 0..2 {
humans[x].present_state = State::Infected;
}
for x in 2..5 {
humans[x].present_state = State::Immune;
}
for x in 5..9 {
humans[x].present_state = State::Dead;
}
stats = humans_stats(&humans);
assert_eq!(stats.normal, 1);
assert_eq!(stats.infected, 2);
assert_eq!(stats.immune, 3);
assert_eq!(stats.dead, 4);
}
#[test]
fn population_new() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let population = Population::new(20, 10, 5, 5, 7, disease);
assert_eq!(population.humans.len(), 5 * 7);
for human in population.humans.iter() {
assert!(
human.present_state == State::Normal,
"all humans should be normal"
);
}
}
#[test]
fn population_gen() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let (width, height) = (5, 7);
let mut population = Population::new(20, 10, 5, 5, 7, disease);
population.generate();
let stats: Stats = humans_stats(&population.humans);
println!("Stats: {:?}", stats);
assert_eq!(
stats.normal + stats.infected + stats.immune + stats.dead,
width * height
);
}
#[test]
fn plague_init_stats() {
let mut disease: Disease;
let mut population: Population;
let mut stats: Stats;
let (width, height) = (5, 7);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be normal: {:?}", stats);
assert_eq!(stats.normal, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(100, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be infected: {:?}", stats);
assert_eq!(stats.infected, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 100, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be immune: {:?}", stats);
assert_eq!(stats.immune, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 100, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be dead: {:?}", stats);
assert_eq!(stats.dead, width * height);
}
#[parameterized(rate = {0, 100}, expected = {false, true})]
fn roll_test(rate: i32, expected: bool) {
let tries = 100000;
let mut result = 0;
println!("Testing roll, rate {}, expected {}", rate, expected);
for _x in 0..tries {
if roll(rate) == expected {
result += 1;
}
}
assert_eq!(result, tries);
}
#[test]
fn propagate_simple() {
let disease: Disease = Disease::new(0, 0, 100, String::from("Deadly"));
let mut population: Population = Population::new(100, 0, 0, 10, 10, disease);
let mut stats: Stats;
stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats);
assert_eq!(stats.normal, 100);
population.generate();
stats = humans_stats(&population.humans);
println!("stats after generate: {:?}", stats);
assert_eq!(stats.infected, 100);
}
#[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})]
fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) {
let disease: Disease;
let mut population: Population;
let mut stats: Stats;
let (width, height) = (100, 100);
let start_infected = 50;
println!(
"infection rate: {}, death_rate: {}",
infection_rate, death_rate
);
disease = Disease::new(infection_rate, 0, death_rate, String::from("Test"));
population = Population::new(start_infected, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("Population after generate: {:?}", stats);
// total * proba - 20% < infected < total * proba + 20%
let infected_at_start_proba = width * height * start_infected / 100;
let infected_tolerance = ((width * height) as f32 * 0.2) as i32;
assert!(stats.infected <= infected_at_start_proba + infected_tolerance);
assert!(stats.infected >= infected_at_start_proba - infected_tolerance);
assert_eq!(stats.dead, 0);
for _x in 0..100 {
let infected_at_start = stats.infected;
let dead_at_start = stats.dead;
let propa_stats: [i32; 4] = population.propagate();
assert!(propa_stats[3] >= dead_at_start);
if death_rate == 0 {
assert_eq!(propa_stats[3], 0, "no human should have died");
}
stats = humans_stats(&population.humans);
println!("Population after propagate: {:?}", stats);
assert!(stats.normal <= infected_at_start + width * height * infected_expected);
let should_be_dead = infected_at_start * death_rate / 100;
let dead_tolerance = (should_be_dead as f32 * 0.20) as i32;
assert!(
stats.dead <= should_be_dead + dead_tolerance,
"death count should be less or equal than {}",
should_be_dead + dead_tolerance
);
assert!(stats.dead >= should_be_dead - dead_tolerance);
}
}
}