use crate::prelude::*; // #[derive(Debug)] pub struct Point { x: i32, y: i32, } pub struct Population { pub start_infected_ratio: i32, pub start_immune_ratio: i32, pub start_dead_ratio: i32, pub humans: Vec, pub width: i32, pub height: i32, pub age: i32, pub plague: Disease, } pub fn human_idx(x: i32, y: i32, width: i32) -> usize { ((y * width) + x) as usize } impl Population { pub fn new( start_infected_ratio: i32, start_immune_ratio: i32, start_dead_ratio: i32, width: i32, height: i32, plague: Disease, ) -> Self { let mut the_humans: Vec = Vec::with_capacity((width * height) as usize); for x in 0..width { for y in 0..height { the_humans.push(Human::new(x, y)); } } Self { start_infected_ratio: start_infected_ratio, start_immune_ratio: start_immune_ratio, start_dead_ratio: start_dead_ratio, width: width, height: height, plague: plague, age: 0, humans: the_humans, } } // pub fn change_disease(&mut self, plague:Disease){ // self.plague = plague; // } pub fn generate(&mut self) { //The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others //Maybe consider limiting the total to not exceed 100 in the view //Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead //One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all //In other words I did it that way but it can be changed just its not the right method to have perfect ratios let mut rng = rand::thread_rng(); for x in self.humans.iter_mut() { if (self.start_infected_ratio) > 0 && (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32) { x.present_state = State::Infected; } else if self.start_immune_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32 { x.present_state = State::Immune; } else if self.start_dead_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32 { x.present_state = State::Dead; } } } pub fn propagate(&mut self) -> [i32; 4] { let mut people_to_check: Vec = Vec::with_capacity((self.width * self.height) as usize); let mut people_to_infect: Vec = Vec::with_capacity((self.width * self.height) as usize); let mut people_to_cure: Vec = Vec::with_capacity((self.width * self.height) as usize); let mut people_to_kill: Vec = Vec::with_capacity((self.width * self.height) as usize); let mut stats: [i32; 4] = [0, 0, 0, 0]; // stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead for h in self.humans.iter() { match h.present_state { State::Normal => { stats[0] += 1; } State::Infected => { people_to_check.push(Point { x: h.x, y: h.y }); stats[1] += 1; } State::Immune => { stats[2] += 1; } State::Dead => { stats[3] += 1; } } } println!("{} people to check, death rate {}", people_to_check.len(), self.plague.death_rate); // for pos in &people_to_check { for pos in people_to_check.iter() { //people_to_check.iter().map(|pos|{ //get all the other people next to me and check if i die cure or infect //now we can start to check if people would be infected or not //let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32); if pos.x >= 0 && pos.x <= self.width - 1 && pos.y >= 0 && pos.y <= self.height - 1 { if roll(self.plague.curing_rate) { //checks if the man recovers people_to_cure.push(Point { x: pos.x, y: pos.y }); } else { if roll(self.plague.death_rate) { //cheks if the man dies people_to_kill.push(Point { x: pos.x, y: pos.y }); } else { let mut possible_infections: Vec = Vec::with_capacity(8); // Vec::new(); //possible_infections.push(Point{x:pos.x,y:pos.y}); if pos.x > 0 && pos.y > 0 { possible_infections.push(Point { x: pos.x - 1, y: pos.y - 1, }); //Top Left } if pos.y > 0 { possible_infections.push(Point { x: pos.x, y: pos.y - 1, }); //Top } if pos.y > 0 && pos.x < self.width - 1 { possible_infections.push(Point { x: pos.x + 1, y: pos.y - 1, }); //Top Right } if pos.x > 0 { possible_infections.push(Point { x: pos.x - 1, y: pos.y, }); //Left } if pos.x < self.width - 1{ possible_infections.push(Point { x: pos.x + 1, y: pos.y, }); //Right } if pos.x > 0 && pos.y < self.height -1 { possible_infections.push(Point { x: pos.x - 1, y: pos.y + 1, }); //Bottom Left } if pos.y < self.height - 1 { possible_infections.push(Point { x: pos.x, y: pos.y + 1, }); //Bottom } if pos.x < self.width - 1 && pos.y < self.height - 1{ possible_infections.push(Point { x: pos.x + 1, y: pos.y + 1, }); //Bottom Right } for poss_infected_pos in possible_infections.iter() { //possible_infections.iter().map(|poss_infected_pos|{ let inf_idx = human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width); if self.humans[inf_idx].present_state == State::Normal { if roll(self.plague.infection_rate) { people_to_infect.push(Point { x: poss_infected_pos.x, y: poss_infected_pos.y, }); } } } } } } else { //TODO //Check every special cases (corners sides etc..) //REMOVE WHEN IMPLEMENTED //It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate //people_to_kill.push(Point { x: pos.x, y: pos.y }); // @## // ### // ### // #@# // ### // ### // ##@ // ### // ### // ### // @## // ### // ### // ##@ // ### // ### // ### // @## // ### // ### // #@# // ### // ### // ##@ } } println!( "{} to infect, {} to cure, {} to kill", people_to_infect.len(), people_to_cure.len(), people_to_kill.len() ); for infected_position in &people_to_infect { // println!("To infect: {:?}", infected_position); //people_to_infect.iter().map(|infected_position|{ let infected_index = human_idx(infected_position.x, infected_position.y, self.width); // let _ = infected_position.x; //DEBUG //println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index); self.humans[infected_index].present_state = State::Infected; //DEBUG //println!("Infected someone"); } for cured_position in &people_to_cure { //people_to_cure.iter().map(|cured_position|{ let cured_index = human_idx(cured_position.x, cured_position.y, self.width); self.humans[cured_index].present_state = State::Immune; //DEBUG //println!("Cured someone"); } for dead_position in &people_to_kill { //people_to_kill.iter().map(|dead_position|{ let dead_index = human_idx(dead_position.x, dead_position.y, self.width); if self.humans[dead_index].present_state == State::Dead { // println!("Already dead"); } else { self.humans[dead_index].present_state = State::Dead; } //DEBUG } assert_eq!(stats[0] + stats[1] + stats[2] + stats[3], self.humans.len() as i32); stats } // pub fn display(&mut self){ // let sprite = "#"; // print!("\n"); // for x in 0..self.width{ // for y in 0..self.height{ // let index = human_idx(x as i32,y as i32,self.width as i32); // match self.humans[index].present_state { // State::Normal => print!("{}",style(sprite).green()), // State::Dead => print!("{}",style(sprite).black()), // State::Infected => print!("{}",style(sprite).red()), // State::Immune => print!("{}",style(sprite).blue()), // _ => print!("{}",style(sprite).white()), // } // } // print!("\n"); // } // } } pub fn roll(probability: i32) -> bool { if probability > 0 { let mut rng = rand::thread_rng(); rng.gen_range(0 as i32..CORRECTED_PERCENTAGE) <= probability } else { false } } #[cfg(test)] mod tests { use super::*; use parameterized::parameterized; #[derive(Debug)] struct Stats { normal: i32, infected: i32, immune: i32, dead: i32, } impl Stats { fn new() -> Stats { Stats { normal: 0, infected: 0, immune: 0, dead: 0, } } } fn humans_stats(humans: &Vec) -> Stats { let mut stats: Stats = Stats::new(); for human in humans.iter() { match human.present_state { State::Normal => { stats.normal += 1; } State::Infected => { stats.infected += 1; } State::Immune => { stats.immune += 1; } State::Dead => { stats.dead += 1; } } } stats } #[parameterized(x = { 2, 3, 5 }, y = { 1, 4, 0 }, width = { 3, 5, 7 }, res = { 5, 23, 5 })] fn test_human_idx(x: i32, y: i32, width: i32, res: usize) { assert_eq!(human_idx(x, y, width), res); } #[test] fn test_human_stats() { let mut humans: Vec = Vec::with_capacity(10); let mut stats: Stats; for _ in 0..10 { humans.push(Human::new(0, 0)); } stats = humans_stats(&humans); assert_eq!(stats.normal, 10); for x in 0..2 { humans[x].present_state = State::Infected; } for x in 2..5 { humans[x].present_state = State::Immune; } for x in 5..9 { humans[x].present_state = State::Dead; } stats = humans_stats(&humans); assert_eq!(stats.normal, 1); assert_eq!(stats.infected, 2); assert_eq!(stats.immune, 3); assert_eq!(stats.dead, 4); } #[test] fn population_new() { let disease = Disease::new(20, 10, 5, String::from("Covid 44")); let population = Population::new(20, 10, 5, 5, 7, disease); assert_eq!(population.humans.len(), 5 * 7); for human in population.humans.iter() { assert!( human.present_state == State::Normal, "all humans should be normal" ); } } #[test] fn population_gen() { let disease = Disease::new(20, 10, 5, String::from("Covid 44")); let (width, height) = (5, 7); let mut population = Population::new(20, 10, 5, 5, 7, disease); population.generate(); let stats: Stats = humans_stats(&population.humans); println!("Stats: {:?}", stats); assert_eq!( stats.normal + stats.infected + stats.immune + stats.dead, width * height ); } #[test] fn plague_init_stats() { let mut disease: Disease; let mut population: Population; let mut stats: Stats; let (width, height) = (5, 7); disease = Disease::new(0, 0, 0, String::from("Test")); population = Population::new(0, 0, 0, width, height, disease); population.generate(); stats = humans_stats(&population.humans); println!("should be normal: {:?}", stats); assert_eq!(stats.normal, width * height); disease = Disease::new(0, 0, 0, String::from("Test")); population = Population::new(100, 0, 0, width, height, disease); population.generate(); stats = humans_stats(&population.humans); println!("should be infected: {:?}", stats); assert_eq!(stats.infected, width * height); disease = Disease::new(0, 0, 0, String::from("Test")); population = Population::new(0, 100, 0, width, height, disease); population.generate(); stats = humans_stats(&population.humans); println!("should be immune: {:?}", stats); assert_eq!(stats.immune, width * height); disease = Disease::new(0, 0, 0, String::from("Test")); population = Population::new(0, 0, 100, width, height, disease); population.generate(); stats = humans_stats(&population.humans); println!("should be dead: {:?}", stats); assert_eq!(stats.dead, width * height); } #[parameterized(rate = {0, 100}, expected = {false, true})] fn roll_test(rate: i32, expected: bool) { let tries = 100000; let mut result = 0; println!("Testing roll, rate {}, expected {}", rate, expected); for _x in 0..tries { if roll(rate) == expected { result += 1; } } assert_eq!(result, tries); } #[test] fn propagate_simple() { let disease: Disease = Disease::new(0, 0, 100, String::from("Deadly")); let mut population: Population = Population::new(100, 0, 0, 10, 10, disease); let mut stats: Stats; stats = humans_stats(&population.humans); println!("stats after init: {:?}", stats); assert_eq!(stats.normal, 100); population.generate(); stats = humans_stats(&population.humans); println!("stats after generate: {:?}", stats); assert_eq!(stats.infected, 100); } #[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})] fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) { let disease: Disease; let mut population: Population; let mut stats: Stats; let (width, height) = (100, 100); let start_infected = 50; println!( "infection rate: {}, death_rate: {}", infection_rate, death_rate ); disease = Disease::new(infection_rate, 0, death_rate, String::from("Test")); population = Population::new(start_infected, 0, 0, width, height, disease); population.generate(); stats = humans_stats(&population.humans); println!("Population after generate: {:?}", stats); // total * proba - 20% < infected < total * proba + 20% let infected_at_start_proba = width * height * start_infected / 100; let infected_tolerance = ((width * height) as f32 * 0.2) as i32; assert!(stats.infected <= infected_at_start_proba + infected_tolerance); assert!(stats.infected >= infected_at_start_proba - infected_tolerance); assert_eq!(stats.dead, 0); for _x in 0..100 { let infected_at_start = stats.infected; let dead_at_start = stats.dead; let propa_stats: [i32; 4] = population.propagate(); assert!(propa_stats[3] >= dead_at_start); if death_rate == 0 { assert_eq!(propa_stats[3], 0, "no human should have died"); } stats = humans_stats(&population.humans); println!("Population after propagate: {:?}", stats); assert!(stats.normal <= infected_at_start + width * height * infected_expected); let should_be_dead = infected_at_start * death_rate / 100; let dead_tolerance = (should_be_dead as f32 * 0.20) as i32; assert!( stats.dead <= should_be_dead + dead_tolerance, "death count should be less or equal than {}", should_be_dead + dead_tolerance ); assert!(stats.dead >= should_be_dead - dead_tolerance); } } }