Edited ReadMe and changed some keybinds to prevent the game from restarting instantly
This commit is contained in:
@@ -39,6 +39,7 @@ You can also just enter ``` cargo build --release ```` and then start the binary
|
||||
## How to play ?
|
||||
|
||||
This is a local multiplayer game, so two players can play using the same keyboard, player 1 uses 'w' and 's' and so player 2 uses the arrow keys.
|
||||
For now there is no leaderboard or score, so whenever someone looses, the game is over and the window closes.
|
||||
Check on updates, I might add thoses features soon !
|
||||
For now there is no leaderboard or music or sound effects but im working on it :)
|
||||
Check on updates, I might add features soon !
|
||||
|
||||
|
||||
|
||||
+3
-3
@@ -191,16 +191,16 @@ impl State for GameState{
|
||||
}
|
||||
}
|
||||
GameStatus::Pause =>{
|
||||
self.score_text.set_content("Remember \nPlayer 1 uses 'w' and 's'\nPlayer 2 uses up and down arrow keys\nPress Enter to start the game");
|
||||
self.score_text.set_content("Remember \nPlayer 1 uses 'w' and 's'\nPlayer 2 uses up and down arrow keys\nPress Space to start the game");
|
||||
|
||||
if input::is_key_down(ctx, Key::Enter){
|
||||
if input::is_key_down(ctx, Key::Space){
|
||||
self.state = GameStatus::Playing;
|
||||
}
|
||||
}
|
||||
GameStatus::Ended =>{
|
||||
if input::is_key_down(ctx, Key::Enter){
|
||||
self.restart();
|
||||
println!("DEBUG: game restarted");
|
||||
//println!("DEBUG: game restarted");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user