Fixed map issues and added a debug map for testing the different textures
This commit is contained in:
94
src/main.rs
94
src/main.rs
@@ -7,8 +7,8 @@ use sdl2::rect::Point;
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use sdl2::rect::Rect;
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use rand::Rng;
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const WINDOW_HEIGHT:i32 = 1000;
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const WINDOW_WIDTH:i32 = 800;
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const WINDOW_HEIGHT:i32 = 1000;
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const BALL_SPEED:f32 = 3.0;
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const MAX_SPEED:f32 = 60.0;
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const DEBUG_FX_SIZE_RATIO:i32 = 2;
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@@ -21,60 +21,65 @@ const DEFAULT_START_BALL_LOCATION_Y:i32 = (WINDOW_HEIGHT / 5) * 4 - DEFAULT_BALL
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const DEFAULT_MAP_WIDTH:i32 = 40;
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const DEFAULT_MAP_HEIGHT:i32 = 50;
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const DEFAULT_TEST_MAP:&[i32] = &[
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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5,5,5,5,5,0,0,0,0,0, 0,0,1,1,1,1,1,1,0,0, 1,1,0,1,1,1,0,0,0,0, 0,0,0,0,0,4,4,4,4,4,
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5,5,4,0,0,0,0,0,0,0, 0,0,0,1,0,1,1,0,0,1, 0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,3,4,4,
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5,4,5,4,0,0,0,0,0,0, 0,0,0,1,0,1,0,0,0,0, 1,1,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,3,4,3,4,
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5,0,4,5,4,0,0,0,0,0, 0,0,0,1,0,1,1,1,0,1, 1,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,3,4,3,0,4,
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5,0,0,4,5,4,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,3,4,3,0,0,4,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,4,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,3,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,2,2, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 3,3,3,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,2,2, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 3,3,3,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,2,2, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 3,3,3,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 1,0,0,0,0,0,0,0,0,6, 6,0,0,0,0,0,0,0,0,1, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 1,0,0,0,0,0,0,0,0,6, 6,0,0,0,0,0,0,0,0,1, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,5, 5,5,5,5,5,0,0,0,0,0, 0,0,0,0,0,5,5,5,5,5, 5,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,4, 4,4,4,4,4,0,0,0,0,0, 0,0,0,0,0,4,4,4,4,4, 4,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 3,3,3,3,3,0,0,0,0,0, 0,0,0,0,0,3,3,3,3,3, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 2,2,2,2,2,0,0,0,0,0, 0,0,0,0,0,2,2,2,2,2, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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||||
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
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||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
0,0,0,0,0,0,0,4,4,4, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 5,5,5,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,4,4,4, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 5,5,5,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,4,4,4, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 5,5,5,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,0,0,0,0,
|
||||
|
||||
3,0,0,2,3,2,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,2,1,0,0,2,
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||||
3,0,2,3,2,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,2,1,0,2,
|
||||
3,2,3,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,1,2,1,2,
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||||
3,3,2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,2,2,
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||||
3,3,3,3,3,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,2,2,2,2,2,
|
||||
];
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pub struct Map{
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@@ -94,7 +99,7 @@ impl Map{
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let mut rng = rand::thread_rng();
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for x in 0..self.size.x{
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for y in 0..self.size.y{
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let index = (x * self.size.y) + y;
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let index = x + self.size.x * y;
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self.grid[index as usize] = rng.gen_range(0..6);
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}
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}
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@@ -105,22 +110,23 @@ impl Map{
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for x in 0..self.size.x{
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for y in 0..self.size.y{
|
||||
let rect = Rect::new(x * width,y * height,width as u32,height as u32);
|
||||
let index = (x * height) + y;
|
||||
let index = x + self.size.x * y;
|
||||
let tile_color:Color = Color::RGB(0xFF, 0xFF, 0xFF);
|
||||
let tile_bg:Color;
|
||||
|
||||
match self.grid[index as usize]{
|
||||
0 => {
|
||||
//Ground
|
||||
tile_bg = Color::RGB(0x6A,0x9A,0x1D);
|
||||
}
|
||||
1 =>{
|
||||
//Water
|
||||
tile_bg = Color::RGB(0x59, 0xA5, 0xD8);
|
||||
}
|
||||
2 =>{
|
||||
//Wall
|
||||
tile_bg = Color::RGB(0x17, 0x2A, 0x33);
|
||||
}
|
||||
2 =>{
|
||||
//Water
|
||||
tile_bg = Color::RGB(0x59, 0xA5, 0xD8);
|
||||
}
|
||||
3 =>{
|
||||
//Sand
|
||||
tile_bg = Color::RGB(0xCA, 0x89, 0x5F);
|
||||
|
||||
Reference in New Issue
Block a user