The FPS are now unfucked

This commit is contained in:
Rohmer Maxime
2024-06-14 09:20:47 +02:00
parent 2d84f3e0f2
commit d3a38c9516
13 changed files with 202 additions and 215 deletions
+1
View File
@@ -9675,5 +9675,6 @@ static const struct background_image_t{
"#\300\002#\300\002#\300\002#\300\002#\300\002#\300\002#\300\002#\300\002#\300\002#\300\002#\300"
"\002#\300\002#\300\002#\300\002#\300",
};
#endif
+11 -11
View File
@@ -266,11 +266,11 @@ void Get_Color_From_Background(Point whereToLook,Color *color){
color->Blue = SMPTE.pixel_data[index+2];
}
void Get_Color_From_Sprite(Sprite_32x32 sprite, Point whereToLook, Color *color){
int index = (whereToLook.Y*32+whereToLook.X)*3;
color->Red = sprite.pixel_data[index];
color->Green = sprite.pixel_data[index+1];
color->Blue = sprite.pixel_data[index+2];
void Get_Color_From_Sprite(Point whereToLook, Color *color){
int index = ((whereToLook.Y << 5)+whereToLook.X)*3;
color->Red = ShipSprite1.pixel_data[index];
color->Green = ShipSprite1.pixel_data[index+1];
color->Blue = ShipSprite1.pixel_data[index+2];
}
void auto_screen_roloff(Rectangle area,Point currentPos){
if(currentPos.Y + area.Position.Y == SCREEN_HEIGHT){
@@ -294,8 +294,9 @@ void Refresh_Area(Rectangle area){
}
}
}
int showDebug = 0;
void Refresh_Player_Area(Rectangle area,Rectangle Hitbox){
Sprite_32x32 sprite = ShipSprite1;
//Sprite_32x32 sprite = ShipSprite1;
Resize_Window(area);
Write_Cmd(0x2C);
Color color;
@@ -307,14 +308,13 @@ void Refresh_Player_Area(Rectangle area,Rectangle Hitbox){
&& x + area.Position.X >= Hitbox.Position.X
&& x + area.Position.X < Hitbox.Position.X + Hitbox.Size.Width){
Get_Color_From_Sprite(sprite,(Point){x-(Hitbox.Position.X - area.Position.X),y-(Hitbox.Position.Y-area.Position.Y)},&color);
Get_Color_From_Sprite((Point){x-(Hitbox.Position.X - area.Position.X),y-(Hitbox.Position.Y-area.Position.Y)},&color);
if(color.Red == 0 && color.Green == 0 && color.Blue == 0)
Get_Color_From_Background((Point){area.Position.X+x,(area.Position.Y+y)%SCREEN_HEIGHT},&color);
}else{
Get_Color_From_Background((Point){area.Position.X+x,(area.Position.Y+y)%SCREEN_HEIGHT},&color);
//if(y == 0 || y == area.Size.Height -1 || x == 0 || x == area.Size.Width -1)
//color = (Color){255,0,0};
if(showDebug && (y == 0 || y == area.Size.Height -1 || x == 0 || x == area.Size.Width -1))
color = (Color){255,0,0};
}
SendPixel(color.Red,color.Green,color.Blue);
}
@@ -329,7 +329,7 @@ void DrawPlayer(Player player, Rectangle areaToDraw){
auto_screen_roloff(player.Hitbox,(Point){0,y});
for(int x = 0; x < (player.Hitbox.Size.Width+1);x++){
if(y >= areaToDraw.Position.Y && y <= areaToDraw.Size.Height && x >= areaToDraw.Position.X && x <= areaToDraw.Size.Width){
Get_Color_From_Sprite(sprite,(Point){x,y},&color);
Get_Color_From_Sprite((Point){x,y},&color);
if(color.Red != 0 && color.Green != 0 && color.Blue != 0){
SendPixel(color.Red,color.Green,color.Blue);
}else{
+2 -1
View File
@@ -6,7 +6,7 @@
const typedef struct Sprite_32x32_t{
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned char pixel_data[32 * 32 * 3 + 1];
}Sprite_32x32;
@@ -110,4 +110,5 @@ static const Sprite_32x32 ShipSprite1 = {
"\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
"\000\000\000\000\000\000",
};
#endif
+9 -23
View File
@@ -118,15 +118,8 @@ int min(int x,int y){
}
void RefreshPlayer(Point vector){
/*
if(vector.X != 0 || vector.Y != 0)
Refresh_Area(player.Hitbox);
*/
if(player.Hitbox.Position.Y + vector.Y < 0){
player.Hitbox.Position.Y = SCREEN_SIZE.Height + (player.Hitbox.Position.Y - (0-vector.Y));
//player.Hitbox.Position.Y = player.Hitbox.Position.Y % SCREEN_SIZE.Height;
}else{
if(player.Hitbox.Position.Y + vector.Y >= SCREEN_SIZE.Height){
player.Hitbox.Position.Y = vector.Y - (SCREEN_SIZE.Height - player.Hitbox.Position.Y);
@@ -152,16 +145,9 @@ void RefreshPlayer(Point vector){
bigPos.Y = bigPos.Y % SCREEN_SIZE.Height;
Refresh_Player_Area((Rectangle){bigPos,bigSize},player.Hitbox);
/*
Rectangle rect = player.Hitbox;
rect.Position = (Point){0,0};
DrawPlayer(player,rect);
*/
}
int main(void) {
init();
InitButtons();
InitTimer();
@@ -175,7 +161,7 @@ int main(void) {
Draw_stars();
int increment = 3;
int increment = 1;
Point momentum = {0,0};
Size charSize = {7,11};
@@ -217,15 +203,15 @@ int main(void) {
momentum.X += vec.X;
momentum.Y += vec.Y;
if(momentum.X > 20)
momentum.X = 20;
if(momentum.X < -25)
momentum.X = -25;
if(momentum.X > 15)
momentum.X = 15;
if(momentum.X < -20)
momentum.X = -20;
if(momentum.Y > 20)
momentum.Y = 20;
if(momentum.Y < -20)
momentum.Y = -20;
if(momentum.Y > 15)
momentum.Y = 15;
if(momentum.Y < -15)
momentum.Y = -15;
RefreshPlayer(momentum);
}