Files
Projet_Embarque_1ere/src/SPI.c
T
2024-06-14 09:20:47 +02:00

412 lines
9.9 KiB
C

/*
* SPI.c
*
* Created on: Apr 19, 2024
* Author: maxime.rohmer
*/
#include <stdint.h>
#include <stdbool.h>
#include "config_LPC1769.h"
#include "GPIO.h"
#include "SPI.h"
#include "init_clk.h"
#include "fonts.h"
#include "Background_image.h"
#include "testChart.h"
#include "Ship_1.h"
#include "Ship_3.h"
const int SCREEN_WIDTH = 240;
const int SCREEN_HEIGHT = 320;
const int STARS_ODDS = 1;
Rectangle viewPort = {{0,0},{240,320}};
void Init_SPI(void){
S0SPCR |= 1 << 5; //Set to Master
S0SPCCR = 8; //Set the clock
//We change the pin to cable the spi on those ports
PINSEL0 |= 0b11 << 30;
PINSEL1 |= 0b11 << 2;
PINSEL1 |= 0b11 << 4;
//Enabling he control of the backlighting
FIO1DIR |= 1 << 18;
//Enable the control of the CS
FIO1DIR |= 1 << 30;
//Enable the controll of the CD (The command or data pin)
FIO0DIR |= 1 << 16;
SystemInit();
}
void DC_MODE_DATA() {
FIO1PIN |= 1 << 30;
}
void DC_MODE_COMMAND() {
FIO1PIN &= ~(1 << 30);
}
void CS_UP(){
FIO0SET = 1 << 16;
}
void CS_DOWN(){
FIO0CLR = 1 << 16;
}
void Write_Cmd(int command){
CS_DOWN();
DC_MODE_COMMAND();
S0SPDR = command;
while(!(S0SPSR >> 7 & 1)){
}
CS_UP();
}
void Write_Cmd_Data(int data){
CS_DOWN();
DC_MODE_DATA();
S0SPDR = data;
while(!(S0SPSR >> 7 & 1)){
}
CS_UP();
}
void ILI9341_Initial(void)
{
Init_SPI();
FIO1PIN |= 1 << 18;
Write_Cmd(0x01); //software reset
DelaiMs(5);
Write_Cmd(0x11);
DelaiMs(120);
Write_Cmd(0xCF);
Write_Cmd_Data(0x00);
Write_Cmd_Data(0x83);
Write_Cmd_Data(0X30);
Write_Cmd(0xED);
Write_Cmd_Data(0x64);
Write_Cmd_Data(0x03);
Write_Cmd_Data(0X12);
Write_Cmd_Data(0X81);
Write_Cmd(0xE8);
Write_Cmd_Data(0x85);
Write_Cmd_Data(0x01);
Write_Cmd_Data(0x79);
Write_Cmd(0xCB);
Write_Cmd_Data(0x39);
Write_Cmd_Data(0x2C);
Write_Cmd_Data(0x00);
Write_Cmd_Data(0x34);
Write_Cmd_Data(0x02);
Write_Cmd(0xF7);
Write_Cmd_Data(0x20);
Write_Cmd(0xEA);
Write_Cmd_Data(0x00);
Write_Cmd_Data(0x00);
Write_Cmd(0xC1); //Power control
Write_Cmd_Data(0x11); //SAP[2:0];BT[3:0]
Write_Cmd(0xC5); //VCM control 1
Write_Cmd_Data(0x34);
Write_Cmd_Data(0x3D);
Write_Cmd(0xC7); //VCM control 2
Write_Cmd_Data(0xC0);
Write_Cmd(0x36); // Memory Access Control
Write_Cmd_Data(0x08);
Write_Cmd(0x3A); // Pixel format
Write_Cmd_Data(0x55); //16bit
Write_Cmd(0xB1); // Frame rate
Write_Cmd_Data(0x00);
Write_Cmd_Data(0x1D); //65Hz
Write_Cmd(0xB6); // Display Function Control
Write_Cmd_Data(0x0A);
Write_Cmd_Data(0xA2);
Write_Cmd_Data(0x27);
Write_Cmd_Data(0x00);
Write_Cmd(0xb7); //Entry mode
Write_Cmd_Data(0x07);
Write_Cmd(0xF2); // 3Gamma Function Disable
Write_Cmd_Data(0x08);
Write_Cmd(0x26); //Gamma curve selected
Write_Cmd_Data(0x01);
Write_Cmd(0xE0); //positive gamma correction
Write_Cmd_Data(0x1f);
Write_Cmd_Data(0x1a);
Write_Cmd_Data(0x18);
Write_Cmd_Data(0x0a);
Write_Cmd_Data(0x0f);
Write_Cmd_Data(0x06);
Write_Cmd_Data(0x45);
Write_Cmd_Data(0x87);
Write_Cmd_Data(0x32);
Write_Cmd_Data(0x0a);
Write_Cmd_Data(0x07);
Write_Cmd_Data(0x02);
Write_Cmd_Data(0x07);
Write_Cmd_Data(0x05);
Write_Cmd_Data(0x00);
Write_Cmd(0xE1); //negamma correction
Write_Cmd_Data(0x00);
Write_Cmd_Data(0x25);
Write_Cmd_Data(0x27);
Write_Cmd_Data(0x05);
Write_Cmd_Data(0x10);
Write_Cmd_Data(0x09);
Write_Cmd_Data(0x3a);
Write_Cmd_Data(0x78);
Write_Cmd_Data(0x4d);
Write_Cmd_Data(0x05);
Write_Cmd_Data(0x18);
Write_Cmd_Data(0x0d);
Write_Cmd_Data(0x38);
Write_Cmd_Data(0x3a);
Write_Cmd_Data(0x1f);
Write_Cmd(0x11); //Exit Sleep
DelaiMs(120);
Write_Cmd(0x29); //Display on
DelaiMs(50);
}
uint8_t Split_Uint8(uint8_t value,int index_of_shift){
uint8_t mask = 0xff << (8 -index_of_shift);
uint8_t a = value & mask;
return a;
}
void SendPixel(uint8_t Red, uint8_t Green, uint8_t Blue){
Red = Split_Uint8(Red,5);
uint8_t Green1 = Split_Uint8(Green,3) >> 5;
uint8_t Green2 = Split_Uint8(Green,6) << 3;
Blue=Split_Uint8(Blue,5) >> 3;
uint8_t command1 = Red+Green1;
uint8_t command2 = Green2+Blue;
Write_Cmd_Data(command1);
Write_Cmd_Data(command2);
}
void Resize_Window(Rectangle area){
//Creating
Write_Cmd(0x2A);
Point startPos = area.Position;
Point endPos = {area.Position.X + area.Size.Width,area.Position.Y + area.Size.Height};
int command1 = startPos.X >> 8;
int command2 = startPos.X & 0xFF;
int command3 = endPos.X >> 8;
int command4 = endPos.X & 0xFF;
Write_Cmd_Data(command1);
Write_Cmd_Data(command2);
Write_Cmd_Data(command3);
Write_Cmd_Data(command4);
Write_Cmd(0x2B);
command1 = startPos.Y >> 8;
command2 = startPos.Y & 0xFF;
command3 = endPos.Y >> 8;
command4 = endPos.Y & 0xFF;
Write_Cmd_Data(command1);
Write_Cmd_Data(command2);
Write_Cmd_Data(command3);
Write_Cmd_Data(command4);
viewPort = area;
viewPort.Size.Height += 1;
viewPort.Size.Width += 1;
}
void scroll(uint16_t scroll){
Write_Cmd(0x37);
int8_t first_command = scroll >> 8;
int8_t second_command = scroll;
Write_Cmd_Data(first_command);
Write_Cmd_Data(second_command);
}
void Get_Color_From_Background(Point whereToLook,Color *color){
if(whereToLook.Y < 0)
whereToLook.Y = whereToLook.Y % SCREEN_HEIGHT;
int index = (whereToLook.Y*SCREEN_WIDTH+whereToLook.X)*3;
if(index < 0)
index = 1;
color->Red = SMPTE.pixel_data[index];
color->Green = SMPTE.pixel_data[index+1];
color->Blue = SMPTE.pixel_data[index+2];
}
void Get_Color_From_Sprite(Point whereToLook, Color *color){
int index = ((whereToLook.Y << 5)+whereToLook.X)*3;
color->Red = ShipSprite1.pixel_data[index];
color->Green = ShipSprite1.pixel_data[index+1];
color->Blue = ShipSprite1.pixel_data[index+2];
}
void auto_screen_roloff(Rectangle area,Point currentPos){
if(currentPos.Y + area.Position.Y == SCREEN_HEIGHT){
Point newPosition = {area.Position.X,0};
Size newSize = {area.Size.Width,area.Size.Height - currentPos.Y};
Rectangle newRect = {newPosition,newSize};
Resize_Window(newRect);
Write_Cmd(0x2C);
}
}
void Refresh_Area(Rectangle area){
Resize_Window(area);
Write_Cmd(0x2C);
for(int y= 0; y < area.Size.Height;y++){
auto_screen_roloff(area,(Point){0,y});
for(int x = 0; x < area.Size.Width+1;x++){
Color color;
Get_Color_From_Background((Point){x+area.Position.X,(y+area.Position.Y)%SCREEN_HEIGHT},&color);
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
int showDebug = 0;
void Refresh_Player_Area(Rectangle area,Rectangle Hitbox){
//Sprite_32x32 sprite = ShipSprite1;
Resize_Window(area);
Write_Cmd(0x2C);
Color color;
for(int y= 0; y < area.Size.Height;y++){
auto_screen_roloff(area,(Point){0,y});
for(int x = 0; x < area.Size.Width+1;x++){
if(y + area.Position.Y >= Hitbox.Position.Y
&& y + area.Position.Y < Hitbox.Position.Y + Hitbox.Size.Height
&& x + area.Position.X >= Hitbox.Position.X
&& x + area.Position.X < Hitbox.Position.X + Hitbox.Size.Width){
Get_Color_From_Sprite((Point){x-(Hitbox.Position.X - area.Position.X),y-(Hitbox.Position.Y-area.Position.Y)},&color);
if(color.Red == 0 && color.Green == 0 && color.Blue == 0)
Get_Color_From_Background((Point){area.Position.X+x,(area.Position.Y+y)%SCREEN_HEIGHT},&color);
}else{
Get_Color_From_Background((Point){area.Position.X+x,(area.Position.Y+y)%SCREEN_HEIGHT},&color);
if(showDebug && (y == 0 || y == area.Size.Height -1 || x == 0 || x == area.Size.Width -1))
color = (Color){255,0,0};
}
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
void DrawPlayer(Player player, Rectangle areaToDraw){
Sprite_32x32 sprite = ShipSprite1;
Color color;
Resize_Window(player.Hitbox);
Write_Cmd(0x2C);
for(int y = 0; y < player.Hitbox.Size.Height;y++){
auto_screen_roloff(player.Hitbox,(Point){0,y});
for(int x = 0; x < (player.Hitbox.Size.Width+1);x++){
if(y >= areaToDraw.Position.Y && y <= areaToDraw.Size.Height && x >= areaToDraw.Position.X && x <= areaToDraw.Size.Width){
Get_Color_From_Sprite((Point){x,y},&color);
if(color.Red != 0 && color.Green != 0 && color.Blue != 0){
SendPixel(color.Red,color.Green,color.Blue);
}else{
Get_Color_From_Background((Point){x+player.Hitbox.Position.X,(y+player.Hitbox.Position.Y)%SCREEN_HEIGHT},&color);
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
}
}
void Draw_stars(){
Write_Cmd(0x2C);
for(int y = 0; y < SCREEN_HEIGHT;y++){
for(int x = 0; x < SCREEN_WIDTH; x++){
Color color;
Get_Color_From_Background((Point){x,y},&color);
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
int strLen(char text[]){
int counter = 0;
while(text[counter]!= '\0'){
if(counter == 10000)
break;
counter ++;
}
return counter;
}
void DrawChar(char character,Rectangle spriteViewport){
int start_address = (character-32)*12 + 4;
Resize_Window(spriteViewport);
Write_Cmd(0x2C);
int8_t value;
for(int y = 0; y < spriteViewport.Size.Height;y++){
value = SmallFont[start_address + y];
auto_screen_roloff(spriteViewport,(Point){0,y});
for(int x = spriteViewport.Size.Width; x >= 0;x--){
if(value & (1 << x)){
SendPixel(0xFF,0xFF,0xFF);
}else{
Point whereToLook = {spriteViewport.Position.X+x,(spriteViewport.Position.Y+y) % SCREEN_HEIGHT};
Color color = {0,0,0};
Get_Color_From_Background(whereToLook,&color);
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
}
void DrawText(Point starting_point,char text[],Size charSize){
for(int x = 0;x < strLen(text);x++){
Point char_pos = {starting_point.X + 8*x,starting_point.Y};
Rectangle char_window= {char_pos,charSize};
DrawChar(text[x],char_window);
}
Resize_Window(viewPort);
}
void DrawSolidBackground(Color color){
Write_Cmd(0x2C);
for(int y = 0; y < SCREEN_HEIGHT;y++){
for(int x = 0; x < SCREEN_WIDTH; x++){
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
void Fill_Gradient(Rectangle viewPort){
Write_Cmd(0x2C);
float step = 255.0 / (float)viewPort.Size.Height;
float value = 0;
for(int y= 0; y < viewPort.Size.Height;y++){
value+= step;
for(int x = 0; x < viewPort.Size.Width; x++){
SendPixel((int)value,0,0);
}
}
}