Added the rectangle Tool and the ability for each tool to be painted or force painted

This commit is contained in:
2022-06-16 15:01:48 +02:00
parent 2c0ac2979a
commit bbf3b66ed9
8 changed files with 170 additions and 1 deletions

View File

@@ -17,6 +17,7 @@ namespace Paint_2
{
private List<List<Point>> _drawings;
private List<List<Point>> _drawingsRedo;
private bool _needsFullRefresh;
private PaintToolUtils Utils;
private List<Color> _colors;
private List<Color> _colorsRedo;
@@ -28,6 +29,7 @@ namespace Paint_2
public List<List<Point>> Drawings { get => _drawings; set => _drawings = value; }
public List<List<Point>> DrawingsRedo { get => _drawingsRedo; set => _drawingsRedo = value; }
public bool NeedsFullRefresh { get => _needsFullRefresh; set => _needsFullRefresh = value; }
public List<Color> Colors { get => _colors; set => _colors = value; }
public List<Color> ColorsRedo { get => _colorsRedo; set => _colorsRedo = value; }
public List<int> Widths { get => _widths; set => _widths = value; }
@@ -38,6 +40,7 @@ namespace Paint_2
public BezierPencil(string name)
{
NeedsFullRefresh = false;
Drawings = new List<List<Point>>();
DrawingsRedo = new List<List<Point>>();
Colors = new List<Color>();

View File

@@ -19,6 +19,7 @@ namespace Paint_2
private List<List<Point>> _drawings;
private List<List<Point>> _drawingsRedo;
private bool _needsFullRefresh;
private PaintToolUtils Utils;
private List<Color> _colors;
private List<Color> _colorsRedo;
@@ -30,6 +31,7 @@ namespace Paint_2
public List<List<Point>> Drawings { get => _drawings; set => _drawings = value; }
public List<List<Point>> DrawingsRedo { get => _drawingsRedo; set => _drawingsRedo = value; }
public bool NeedsFullRefresh { get => _needsFullRefresh; set => _needsFullRefresh = value; }
public List<Color> Colors { get => _colors; set => _colors = value; }
public List<Color> ColorsRedo { get => _colorsRedo; set => _colorsRedo = value; }
public List<int> Widths { get => _widths; set => _widths = value; }
@@ -47,6 +49,7 @@ namespace Paint_2
Widths = new List<int>();
WidthsRedo = new List<int>();
Name = name;
NeedsFullRefresh = false;
Utils = new PaintToolUtils(this);
}

View File

@@ -95,7 +95,16 @@ namespace Paint_2
lsbTools.DataSource = Project.AvaibleTools;
DebugLabel.Text = "";
canvas.Image = Project.PaintLayers();
PaintTool currentTool = Project.GetCurrentTool(SelectedLayers);
if (currentTool.NeedsFullRefresh)
{
canvas.Image = Project.ForcePaintLayers();
}
else
{
canvas.Image = Project.PaintLayers();
}
lblSelectedColor.Text = ColorToString(Project.GetCurrentToolColor(SelectedLayers));
btnSelectedColor.BackColor = Project.GetCurrentToolColor(SelectedLayers);

View File

@@ -22,6 +22,7 @@ namespace Paint_2
Color Color { get; set; }
List<int> Widths { get; set; }
List<int> WidthsRedo { get; set; }
bool NeedsFullRefresh { get; set; }
int Width { get; set; }
string Name { get; set; }

View File

@@ -66,6 +66,7 @@
<Compile Include="Program.cs" />
<Compile Include="Project.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RectanglePencil.cs" />
<Compile Include="Sketch.cs" />
<EmbeddedResource Include="ColorPicker.resx">
<DependentUpon>ColorPicker.cs</DependentUpon>

View File

@@ -20,6 +20,7 @@ namespace Paint_2
private List<List<Point>> _drawings;
private List<List<Point>> _drawingsRedo;
private PaintToolUtils Utils;
private bool _needsFullRefresh;
private List<Color> _colors;
private List<Color> _colorsRedo;
private List<int> _widths;
@@ -37,6 +38,7 @@ namespace Paint_2
public Color Color { get => _color; set => _color = value; }
public string Name { get => _name; set => _name = value; }
public int Width { get => _width; set => _width = value; }
public bool NeedsFullRefresh { get => _needsFullRefresh; set => _needsFullRefresh = value; }
public Pencil(string name)
{
@@ -48,6 +50,7 @@ namespace Paint_2
WidthsRedo = new List<int>();
Name = name;
Utils = new PaintToolUtils(this);
NeedsFullRefresh = false;
}
public void Add(Point point)
{

View File

@@ -46,6 +46,7 @@ namespace Paint_2
AvaibleTools.Add(new Pencil("Default Pencil"));
AvaibleTools.Add(new DotPencil("Dotted Line"));
AvaibleTools.Add(new BezierPencil("Bezier Generator"));
AvaibleTools.Add(new RectanglePencil("Rectangle tool"));
//We create a single first layer with the default toolSet
Layers = new List<Sketch>();

148
Paint_2/RectanglePencil.cs Normal file
View File

@@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace Paint_2
{
internal class RectanglePencil:PaintTool
{
private List<List<Point>> _drawings;
private List<List<Point>> _drawingsRedo;
private bool _needsFullRefresh;
private PaintToolUtils Utils;
private List<Color> _colors;
private List<Color> _colorsRedo;
private List<int> _widths;
private List<int> _widthsRedo;
private Color _color;
private string _name;
private int _width;
public List<List<Point>> Drawings { get => _drawings; set => _drawings = value; }
public List<List<Point>> DrawingsRedo { get => _drawingsRedo; set => _drawingsRedo = value; }
public bool NeedsFullRefresh { get => _needsFullRefresh; set => _needsFullRefresh = value; }
public List<Color> Colors { get => _colors; set => _colors = value; }
public List<Color> ColorsRedo { get => _colorsRedo; set => _colorsRedo = value; }
public List<int> Widths { get => _widths; set => _widths = value; }
public List<int> WidthsRedo { get => _widthsRedo; set => _widthsRedo = value; }
public Color Color { get => _color; set => _color = value; }
public string Name { get => _name; set => _name = value; }
public int Width { get => _width; set => _width = value; }
public RectanglePencil(string name)
{
NeedsFullRefresh = true;
Drawings = new List<List<Point>>();
DrawingsRedo = new List<List<Point>>();
Colors = new List<Color>();
ColorsRedo = new List<Color>();
Widths = new List<int>();
WidthsRedo = new List<int>();
Name = name;
Utils = new PaintToolUtils(this);
}
public void Add(Point point)
{
List<Point> myDrawing = Drawings[Drawings.Count - 1];
if (myDrawing.Count == 0 || myDrawing.Count == 1)
{
myDrawing.Add(point);
}
else
{
myDrawing[1] = point;
}
Drawings[Drawings.Count - 1] = myDrawing;
}
public void Paint(Bitmap canvas)
{
Graphics gr = Graphics.FromImage(canvas);
int drawingCounter = 0;
Size pointSize;
foreach (List<Point> drawing in Drawings)
{
if (drawing.Count == 2)
{
Point p1 = drawing[0];
Point p2 = drawing[1];
Point start = new Point(0,0);
Point end = new Point(0,0);
if (p2.X > p1.X)
{
start.X = p1.X;
end.X = p2.X;
}
else
{
start.X = p2.X;
end.X = p1.X;
}
if (p2.Y > p1.Y)
{
start.Y = p1.Y;
end.Y = p2.Y;
}
else
{
start.Y = p2.Y;
end.Y = p1.Y;
}
gr.FillRectangle(new SolidBrush(Colors[drawingCounter]), new Rectangle(start, new Size(end.X - start.X, end.Y - start.Y)));
}
drawingCounter++;
}
}
public void Start(Color color, int width)
{
Utils.StandartStart(color, width);
}
public void Clear()
{
Utils.StandartClear();
}
public void Stop()
{
for (int i = 0; i < Drawings.Count; i++)
{
List<Point> Drawing = Drawings[i];
}
}
private Bitmap PostProcessing(List<Point> Drawing, Bitmap bmp, int width, Color color)
{
return bmp;
}
public List<Color> GetLastColors(int colorNumber)
{
return Utils.SandartGetLastColors(colorNumber);
}
public override string ToString()
{
return Name;
}
public void Undo()
{
Utils.StandartUndo();
}
public void Redo()
{
Utils.StandartRedo();
}
public object Clone()
{
RectanglePencil result = new RectanglePencil(Name);
result.Width = Width;
result.Color = Color;
return (Object)(result);
}
}
}