Fixed the newly introduced bug where not having any layer focused was crashing the app
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@@ -96,7 +96,7 @@ namespace Paint_2
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DebugLabel.Text = "";
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PaintTool currentTool = Project.GetCurrentTool(SelectedLayers);
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if (currentTool.NeedsFullRefresh)
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if (currentTool != null && currentTool.NeedsFullRefresh)
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{
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canvas.Image = Project.ForcePaintLayers();
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}
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