feat: écran de jeu avec pavé numérique, barre de temps et feedback

This commit is contained in:
herel committed 2026-08-28 15:23:19 +02:00
1 parent 164c3ffce7
commit b189deba72
1 file changed
+194 -2
@@ -1,13 +1,42 @@
package com.livrets.ui
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.safeDrawing
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.ElevatedButton
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.livrets.game.GameConfig
import com.livrets.game.GameEngine
import com.livrets.game.GameResult
import com.livrets.game.GameState
import kotlinx.coroutines.CoroutineScope
@Composable
@@ -17,5 +46,168 @@ fun GameScreen(
onFinish: (GameResult) -> Unit,
onQuit: () -> Unit,
) {
Box(Modifier.fillMaxSize(), contentAlignment = Alignment.Center) { Text("Jeu") }
val engine = remember(config) { GameEngine(config, scope, onFinish = onFinish) }
val state by engine.state.collectAsState()
LaunchedEffect(engine) { engine.start() }
var showQuitDialog by remember { mutableStateOf(false) }
if (showQuitDialog) {
AlertDialog(
onDismissRequest = { showQuitDialog = false },
title = { Text("Quitter la partie ?") },
text = { Text("La partie en cours sera abandonnée.") },
confirmButton = { TextButton(onClick = onQuit) { Text("Quitter") } },
dismissButton = { TextButton(onClick = { showQuitDialog = false }) { Text("Continuer") } },
)
}
when (val s = state) {
is GameState.Playing -> PlayingContent(
engine = engine,
state = s,
progress = s.remainingMs.toFloat() / (config.secondsPerQuestion * 1000L),
onQuitRequest = { showQuitDialog = true },
)
is GameState.Feedback -> FeedbackContent(s)
else -> {}
}
}
@Composable
private fun PlayingContent(
engine: GameEngine,
state: GameState.Playing,
progress: Float,
onQuitRequest: () -> Unit,
) {
Column(
modifier = Modifier
.fillMaxSize()
.windowInsetsPadding(WindowInsets.safeDrawing)
.padding(24.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
Text(
"Question ${state.questionIndex + 1} / ${state.totalQuestions}",
style = MaterialTheme.typography.titleMedium,
)
TextButton(onClick = onQuitRequest) { Text("Quitter") }
}
LinearProgressIndicator(
progress = { progress.coerceIn(0f, 1f) },
modifier = Modifier.fillMaxWidth().padding(vertical = 8.dp),
)
Spacer(Modifier.weight(1f))
Text(
text = state.question.toString(),
style = MaterialTheme.typography.displayMedium,
textAlign = TextAlign.Center,
)
Spacer(Modifier.height(24.dp))
Text(
text = state.entry.ifEmpty { " " },
style = MaterialTheme.typography.displayLarge,
textAlign = TextAlign.Center,
modifier = Modifier
.fillMaxWidth()
.height(80.dp)
.background(MaterialTheme.colorScheme.surfaceVariant, RoundedCornerShape(12.dp)),
)
Spacer(Modifier.weight(1f))
Keypad(
onDigit = engine::onDigit,
onDelete = engine::onDelete,
onValidate = engine::onValidate,
)
}
}
@Composable
private fun Keypad(
onDigit: (Char) -> Unit,
onDelete: () -> Unit,
onValidate: () -> Unit,
) {
val rows = listOf(
listOf("1", "2", "3"),
listOf("4", "5", "6"),
listOf("7", "8", "9"),
listOf("⌫", "0", "OK"),
)
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
for (row in rows) {
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
for (key in row) {
ElevatedButton(
onClick = {
when (key) {
"⌫" -> onDelete()
"OK" -> onValidate()
else -> onDigit(key.first())
}
},
modifier = Modifier.size(width = 96.dp, height = 64.dp),
) {
Text(key, fontSize = 24.sp)
}
}
}
}
}
}
@Composable
private fun FeedbackContent(state: GameState.Feedback) {
val ok = state.record.isCorrect
val green = Color(0xFF2E7D32)
val red = Color(0xFFC62828)
Column(
modifier = Modifier
.fillMaxSize()
.background(if (ok) green.copy(alpha = 0.15f) else red.copy(alpha = 0.15f))
.windowInsetsPadding(WindowInsets.safeDrawing)
.padding(24.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
Text(
text = if (ok) "✓" else "✗",
fontSize = 72.sp,
color = if (ok) green else red,
)
Spacer(Modifier.height(16.dp))
Text(
text = state.record.question.toString(),
style = MaterialTheme.typography.headlineMedium,
textAlign = TextAlign.Center,
)
if (!ok) {
Spacer(Modifier.height(8.dp))
Text(
text = if (state.record.givenAnswer == null) "Temps écoulé"
else "Votre réponse : ${state.record.givenAnswer}",
style = MaterialTheme.typography.titleMedium,
color = red,
)
Text(
text = "Bonne réponse : ${state.record.correctAnswer}",
style = MaterialTheme.typography.titleLarge,
color = green,
)
}
}
}