forked from Maxluli/RustyPropagation
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new_propa
| Author | SHA1 | Date | |
|---|---|---|---|
| 66bded5763 | |||
| 94466c7f1b | |||
|
6684ad2675
|
@@ -21,18 +21,15 @@ fn main() {
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let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
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let mut population = Population::new(20, 10, 5, 1000, 1000, disease);
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//population.change_disease(disease);
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println!("Before Filling");
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//population.display();
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population.generate();
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println!("After Filling");
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//population.display();
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println!("After Propagation");
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//population.display();
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let mut stats: [i32; 4];
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// = [0,0,0,0];
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let mut counter: u32 = 0;
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loop {
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counter += 1;
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stats = population.propagate();
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stats = population.propagate_new();
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//population.display();
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println!(
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"Normal: {} Infecteds: {} Immunes: {} Deads: {}",
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@@ -1,11 +1,5 @@
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use crate::prelude::*;
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#[derive(Debug)]
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pub struct Point {
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x: i32,
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y: i32,
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}
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pub struct Population {
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pub start_infected_ratio: i32,
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pub start_immune_ratio: i32,
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@@ -15,6 +9,7 @@ pub struct Population {
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pub height: i32,
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pub age: i32,
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pub plague: Disease,
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pub size: usize,
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}
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pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
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@@ -30,19 +25,36 @@ impl Population {
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height: i32,
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plague: Disease,
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) -> Self {
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let mut rng = rand::thread_rng();
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let size: usize = (width * height) as usize;
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let mut the_humans: Vec<Human> = vec![
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Human {
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x: 0,
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y: 0,
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present_state: State::Normal
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};
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(width * height) as usize
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size
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];
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for x in 0..width {
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for y in 0..height {
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let idx = human_idx(x, y, width);
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the_humans[idx].x = x;
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the_humans[idx].y = y;
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let mut present_state = State::Normal;
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if (start_infected_ratio > 0)
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&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_infected_ratio)
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{
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present_state = State::Infected;
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} else if (start_immune_ratio > 0)
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&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_immune_ratio)
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{
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present_state = State::Immune;
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} else if (start_dead_ratio > 0)
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&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_dead_ratio)
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{
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present_state = State::Dead;
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}
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the_humans[idx] = Human{x: x, y: y, present_state: present_state};
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}
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}
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Self {
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@@ -54,216 +66,87 @@ impl Population {
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plague: plague,
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age: 0,
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humans: the_humans,
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}
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}
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// pub fn change_disease(&mut self, plague:Disease){
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// self.plague = plague;
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// }
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pub fn generate(&mut self) {
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//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
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//Maybe consider limiting the total to not exceed 100 in the view
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//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
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//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
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//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
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let mut rng = rand::thread_rng();
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for x in self.humans.iter_mut() {
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if (self.start_infected_ratio) > 0
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&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32)
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{
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x.present_state = State::Infected;
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} else if self.start_immune_ratio > 0
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&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32
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{
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x.present_state = State::Immune;
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} else if self.start_dead_ratio > 0
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&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32
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{
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x.present_state = State::Dead;
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}
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size: size,
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}
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}
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fn is_inside(&self, pos: &Point) -> bool {
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if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
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true
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} else {
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false
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}
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}
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fn is_inside_and_infected(&self, point: Point) -> bool {
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if self.is_inside(&point) {
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let idx = human_idx(point.x, point.y, self.width);
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if self.humans[idx].present_state == State::Infected {
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roll(self.plague.infection_rate)
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} else {
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false
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}
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} else {
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false
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}
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}
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pub fn propagate(&mut self) -> [i32; 4] {
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let mut people_to_check: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut possible_infected: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_infect: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_cure: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_kill: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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pub fn propagate_new(&mut self) -> [i32; 4] {
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let mut stats: [i32; 4] = [0, 0, 0, 0];
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// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
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let mut humans_n_plus_1: Vec<Human> = Vec::with_capacity(self.humans.len());
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for h in self.humans.iter() {
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match h.present_state {
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State::Normal => {
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possible_infected.push(Point{ x: h.x, y: h.y});
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stats[0] += 1;
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}
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State::Infected => {
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people_to_check.push(Point { x: h.x, y: h.y });
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stats[1] += 1;
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}
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State::Immune => {
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stats[2] += 1;
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}
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State::Dead => {
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stats[3] += 1;
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for human in self.humans.iter() {
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let mut neighbors: Vec<&Human> = Vec::with_capacity(8);
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if human.present_state == State::Normal {
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let possible = [
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(human.x - 1, human.y - 1), (human.x, human.y - 1), (human.x + 1, human.y - 1),
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(human.x - 1, human.y) , (human.x + 1, human.y),
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(human.x - 1, human.y + 1), (human.x, human.y + 1), (human.x + 1, human.y + 1),
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];
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for neigh_coords in possible.iter() {
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let neigh_idx = point_to_index(neigh_coords.0, neigh_coords.1, self.width, self.height);
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match neigh_idx {
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Some(x) => neighbors.push(&self.humans[x]),
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None => {},
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}
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}
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}
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}
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// for pos in &people_to_check {
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for pos in people_to_check.iter() {
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//people_to_check.iter().map(|pos|{
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//get all the other people next to me and check if i die cure or infect
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//now we can start to check if people would be infected or not
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//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
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if roll(self.plague.curing_rate) {
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//checks if the man recovers
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people_to_cure.push(Point { x: pos.x, y: pos.y });
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} else {
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if roll(self.plague.death_rate) {
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//cheks if the man dies
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people_to_kill.push(Point { x: pos.x, y: pos.y });
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}
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}
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}
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for pos in possible_infected.iter() {
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let infected: bool = self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y - 1,
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},
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) || //Top Left
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self.is_inside_and_infected(
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Point {
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x: pos.x,
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y: pos.y - 1,
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},
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) || //Top
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y - 1,
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},
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) || //Top Right
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self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y,
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},
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) || //Left
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y,
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},
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) || //Right
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self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y + 1,
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},
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) || //Bottom Left
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self.is_inside_and_infected(
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Point {
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x: pos.x,
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y: pos.y + 1,
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},
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) || //Bottom
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y + 1,
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},
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); //Bottom Right
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if infected {
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people_to_infect.push(Point { x: pos.x, y: pos.y });
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let new_human = evolve(human, neighbors, self.plague.infection_rate, self.plague.curing_rate, self.plague.death_rate);
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match human.present_state {
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State::Normal => { stats[0] += 1; }
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State::Infected => { stats[1] += 1; }
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State::Immune => { stats[2] += 1; }
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State::Dead => { stats[3] += 1; }
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}
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humans_n_plus_1.push(new_human);
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}
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for infected_position in people_to_infect.iter() {
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// println!("To infect: {:?}", infected_position);
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//people_to_infect.iter().map(|infected_position|{
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let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
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// let _ = infected_position.x;
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//DEBUG
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//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
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self.humans[infected_index].present_state = State::Infected;
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//DEBUG
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//println!("Infected someone");
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}
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for cured_position in people_to_cure.iter() {
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//people_to_cure.iter().map(|cured_position|{
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let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
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if self.humans[cured_index].present_state != State::Infected {
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println!("not infected");
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}
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self.humans[cured_index].present_state = State::Immune;
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//DEBUG
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//println!("Cured someone");
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}
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for dead_position in people_to_kill.iter() {
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//people_to_kill.iter().map(|dead_position|{
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let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
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if self.humans[dead_index].present_state == State::Dead {
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// println!("Already dead");
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} else {
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self.humans[dead_index].present_state = State::Dead;
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}
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//DEBUG
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}
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assert_eq!(
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stats[0] + stats[1] + stats[2] + stats[3],
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self.humans.len() as i32
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);
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self.humans = humans_n_plus_1;
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stats
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}
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}
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// pub fn display(&mut self){
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// let sprite = "#";
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// print!("\n");
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// for x in 0..self.width{
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// for y in 0..self.height{
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// let index = human_idx(x as i32,y as i32,self.width as i32);
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// match self.humans[index].present_state {
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// State::Normal => print!("{}",style(sprite).green()),
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// State::Dead => print!("{}",style(sprite).black()),
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// State::Infected => print!("{}",style(sprite).red()),
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// State::Immune => print!("{}",style(sprite).blue()),
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// _ => print!("{}",style(sprite).white()),
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// }
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// }
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// print!("\n");
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// }
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// }
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fn evolve(human: &Human, neighbors: Vec<&Human>, infection_rate: i32, curing_rate: i32, death_rate: i32) -> Human {
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let mut new_human = human.clone();
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match human.present_state {
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State::Normal => {
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new_human.present_state = infect_by_neighbors(neighbors, infection_rate);
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}
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State::Infected => {
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new_human.present_state = die_or_cure(curing_rate, death_rate);
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}
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State::Immune => {}
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State::Dead => {}
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}
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new_human
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}
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fn infect_by_neighbors(neighbors: Vec<&Human>, infection_rate: i32) -> State {
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for neighbor in neighbors.iter() {
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if neighbor.present_state == State::Infected {
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if roll(infection_rate) {
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return State::Infected;
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}
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}
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}
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State::Normal
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}
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fn die_or_cure(curing_rate: i32, death_rate: i32) -> State {
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if roll(curing_rate) {
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State::Immune
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} else if roll(death_rate) {
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State::Dead
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} else {
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State::Infected
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}
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}
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fn point_to_index(x: i32, y: i32, width: i32, height: i32) -> Option<usize> {
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if (x >= 0) && (x < width) && (y >= 0) && (y < height) {
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Some(human_idx(x, y, width))
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} else {
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None
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}
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}
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pub fn roll(probability: i32) -> bool {
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@@ -370,12 +253,6 @@ mod tests {
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let (width, height) = (5, 7);
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let population = Population::new(20, 10, 5, 5, 7, disease);
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assert_eq!(population.humans.len(), 5 * 7);
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for human in population.humans.iter() {
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assert!(
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human.present_state == State::Normal,
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"all humans should be normal"
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);
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}
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for h in population.humans.iter() {
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let idx = human_idx(h.x, h.y, width);
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assert_eq!(population.humans[idx].x, h.x, "coordinates should match");
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@@ -388,9 +265,8 @@ mod tests {
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fn population_gen() {
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let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
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let (width, height) = (5, 7);
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let mut population = Population::new(20, 10, 5, 5, 7, disease);
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let population = Population::new(20, 10, 5, 5, 7, disease);
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population.generate();
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let stats: Stats = humans_stats(&population.humans);
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println!("Stats: {:?}", stats);
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@@ -409,28 +285,24 @@ mod tests {
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 0, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be normal: {:?}", stats);
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assert_eq!(stats.normal, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(100, 0, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be infected: {:?}", stats);
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assert_eq!(stats.infected, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 100, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be immune: {:?}", stats);
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assert_eq!(stats.immune, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 0, 100, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be dead: {:?}", stats);
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assert_eq!(stats.dead, width * height);
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@@ -456,19 +328,13 @@ mod tests {
|
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let mut stats: Stats;
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let mut propagate_stats: [i32; 4];
|
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|
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// start with normal population
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// infect every one
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stats = humans_stats(&population.humans);
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println!("stats after init: {:?}", stats);
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assert_eq!(stats.normal, 100);
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// infect every one
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population.generate();
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stats = humans_stats(&population.humans);
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println!("stats after generate: {:?}", stats);
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assert_eq!(stats.infected, 100);
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assert_eq!(stats.infected, 100, "everybody should be infected");
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|
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// kill every one
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propagate_stats = population.propagate();
|
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propagate_stats = population.propagate_new();
|
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stats = humans_stats(&population.humans);
|
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println!("propate_stats: {:?}", propagate_stats);
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assert_eq!(propagate_stats, [0, 100, 0, 0]);
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@@ -478,7 +344,7 @@ mod tests {
|
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assert_eq!(stats.dead, 100);
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|
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for _x in 0..100 {
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
assert_eq!(propagate_stats, [0, 0, 0, 100]);
|
||||
@@ -549,7 +415,7 @@ mod tests {
|
||||
assert_eq!(stats.normal, 8);
|
||||
|
||||
// kill every one
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
assert_eq!(propagate_stats, [8, 1, 0, 0]);
|
||||
@@ -559,7 +425,7 @@ mod tests {
|
||||
assert_eq!(stats.dead, 0);
|
||||
|
||||
for _x in 0..100 {
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
assert_eq!(propagate_stats, [0, 9, 0, 0]);
|
||||
@@ -630,7 +496,7 @@ mod tests {
|
||||
assert_eq!(stats.normal, 8);
|
||||
|
||||
// infect every one
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
println!("population: {:?}", stats);
|
||||
@@ -641,7 +507,7 @@ mod tests {
|
||||
assert_eq!(stats.dead, 0);
|
||||
|
||||
// cure every one
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
println!("population: {:?}", stats);
|
||||
@@ -653,7 +519,7 @@ mod tests {
|
||||
|
||||
// then
|
||||
for _x in 0..100 {
|
||||
propagate_stats = population.propagate();
|
||||
propagate_stats = population.propagate_new();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("propate_stats: {:?}", propagate_stats);
|
||||
println!("population: {:?}", stats);
|
||||
@@ -665,6 +531,27 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
#[parameterized(infection_start = {0, 50, 100})]
|
||||
fn propagate_harmless(infection_start: i32) {
|
||||
let disease: Disease = Disease::new(0, 0, 0, String::from("Harmless"));
|
||||
let (width, height) = (100, 100);
|
||||
let mut population: Population = Population::new(infection_start, 0, 0, width, height, disease);
|
||||
let stats_before: Stats;
|
||||
let stats_after: Stats;
|
||||
|
||||
stats_before = humans_stats(&population.humans);
|
||||
let should_be_infected = population.size as i32 * infection_start / 100;
|
||||
let tolerance = (should_be_infected as f32 * 0.20) as i32;
|
||||
println!("{:?}", stats_before);
|
||||
assert!(stats_before.infected <= should_be_infected + tolerance, "{} infected, should be less than {}", stats_before.infected, should_be_infected + tolerance);
|
||||
assert!(stats_before.infected >= should_be_infected - tolerance, "{} infected, should be more than {}", stats_before.infected, should_be_infected - tolerance);
|
||||
|
||||
population.propagate_new();
|
||||
|
||||
stats_after = humans_stats(&population.humans);
|
||||
assert_eq!(stats_before.infected, stats_after.infected, "no one should have been infected");
|
||||
}
|
||||
|
||||
#[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})]
|
||||
fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) {
|
||||
let disease: Disease;
|
||||
@@ -681,9 +568,8 @@ mod tests {
|
||||
disease = Disease::new(infection_rate, 0, death_rate, String::from("Test"));
|
||||
population = Population::new(start_infected, 0, 0, width, height, disease);
|
||||
|
||||
population.generate();
|
||||
stats = humans_stats(&population.humans);
|
||||
println!("Population after generate: {:?}", stats);
|
||||
println!("Population after init: {:?}", stats);
|
||||
|
||||
// total * proba - 20% < infected < total * proba + 20%
|
||||
let infected_at_start_proba = width * height * start_infected / 100;
|
||||
@@ -695,7 +581,7 @@ mod tests {
|
||||
let infected_at_start = stats.infected;
|
||||
let dead_at_start = stats.dead;
|
||||
|
||||
let propa_stats: [i32; 4] = population.propagate();
|
||||
let propa_stats: [i32; 4] = population.propagate_new();
|
||||
|
||||
assert!(propa_stats[3] >= dead_at_start);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user