1 Commits

Author SHA1 Message Date
herel b47c1fb2b6 regroup initialization 2022-05-04 00:13:35 +02:00
2 changed files with 197 additions and 109 deletions
+2 -1
View File
@@ -24,12 +24,13 @@ fn main() {
println!("After Filling");
//population.display();
//population.display();
println!("After Propagation");
let mut stats: [i32; 4];
// = [0,0,0,0];
let mut counter: u32 = 0;
loop {
counter += 1;
stats = population.propagate_new();
stats = population.propagate();
//population.display();
println!(
"Normal: {} Infecteds: {} Immunes: {} Deads: {}",
+189 -102
View File
@@ -1,5 +1,11 @@
use crate::prelude::*;
#[derive(Debug)]
pub struct Point {
x: i32,
y: i32,
}
pub struct Population {
pub start_infected_ratio: i32,
pub start_immune_ratio: i32,
@@ -9,7 +15,6 @@ pub struct Population {
pub height: i32,
pub age: i32,
pub plague: Disease,
pub size: usize,
}
pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
@@ -27,30 +32,28 @@ impl Population {
) -> Self {
let mut rng = rand::thread_rng();
let size: usize = (width * height) as usize;
let mut the_humans: Vec<Human> = vec![
Human {
x: 0,
y: 0,
present_state: State::Normal
};
size
(width * height) as usize
];
for x in 0..width {
for y in 0..height {
let idx = human_idx(x, y, width);
let mut present_state = State::Normal;
if (start_infected_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_infected_ratio)
if (start_infected_ratio) > 0
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_infected_ratio as i32)
{
present_state = State::Infected;
} else if (start_immune_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_immune_ratio)
} else if start_immune_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_immune_ratio as i32
{
present_state = State::Immune;
} else if (start_dead_ratio > 0)
&& (rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_dead_ratio)
} else if start_dead_ratio > 0
&& rng.gen_range(0..CORRECTED_PERCENTAGE) <= start_dead_ratio as i32
{
present_state = State::Dead;
}
@@ -66,87 +69,192 @@ impl Population {
plague: plague,
age: 0,
humans: the_humans,
size: size,
}
}
// pub fn change_disease(&mut self, plague:Disease){
// self.plague = plague;
// }
fn is_inside(&self, pos: &Point) -> bool {
if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
true
} else {
false
}
}
pub fn propagate_new(&mut self) -> [i32; 4] {
fn is_inside_and_infected(&self, point: Point) -> bool {
if self.is_inside(&point) {
let idx = human_idx(point.x, point.y, self.width);
if self.humans[idx].present_state == State::Infected {
roll(self.plague.infection_rate)
} else {
false
}
} else {
false
}
}
pub fn propagate(&mut self) -> [i32; 4] {
let mut people_to_check: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut possible_infected: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_infect: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_cure: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_kill: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut stats: [i32; 4] = [0, 0, 0, 0];
let mut humans_n_plus_1: Vec<Human> = Vec::with_capacity(self.humans.len());
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
for human in self.humans.iter() {
let mut neighbors: Vec<&Human> = Vec::with_capacity(8);
if human.present_state == State::Normal {
let possible = [
(human.x - 1, human.y - 1), (human.x, human.y - 1), (human.x + 1, human.y - 1),
(human.x - 1, human.y) , (human.x + 1, human.y),
(human.x - 1, human.y + 1), (human.x, human.y + 1), (human.x + 1, human.y + 1),
];
for neigh_coords in possible.iter() {
let neigh_idx = point_to_index(neigh_coords.0, neigh_coords.1, self.width, self.height);
match neigh_idx {
Some(x) => neighbors.push(&self.humans[x]),
None => {},
}
}
}
let new_human = evolve(human, neighbors, self.plague.infection_rate, self.plague.curing_rate, self.plague.death_rate);
match human.present_state {
State::Normal => { stats[0] += 1; }
State::Infected => { stats[1] += 1; }
State::Immune => { stats[2] += 1; }
State::Dead => { stats[3] += 1; }
}
humans_n_plus_1.push(new_human);
}
self.humans = humans_n_plus_1;
stats
}
}
fn evolve(human: &Human, neighbors: Vec<&Human>, infection_rate: i32, curing_rate: i32, death_rate: i32) -> Human {
let mut new_human = human.clone();
match human.present_state {
for h in self.humans.iter() {
match h.present_state {
State::Normal => {
new_human.present_state = infect_by_neighbors(neighbors, infection_rate);
possible_infected.push(Point{ x: h.x, y: h.y});
stats[0] += 1;
}
State::Infected => {
new_human.present_state = die_or_cure(curing_rate, death_rate);
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {}
State::Dead => {}
State::Immune => {
stats[2] += 1;
}
new_human
}
fn infect_by_neighbors(neighbors: Vec<&Human>, infection_rate: i32) -> State {
for neighbor in neighbors.iter() {
if neighbor.present_state == State::Infected {
if roll(infection_rate) {
return State::Infected;
State::Dead => {
stats[3] += 1;
}
}
}
State::Normal
}
fn die_or_cure(curing_rate: i32, death_rate: i32) -> State {
if roll(curing_rate) {
State::Immune
} else if roll(death_rate) {
State::Dead
// for pos in &people_to_check {
for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if roll(self.plague.curing_rate) {
//checks if the man recovers
people_to_cure.push(Point { x: pos.x, y: pos.y });
} else {
State::Infected
if roll(self.plague.death_rate) {
//cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y });
}
}
}
for pos in possible_infected.iter() {
let infected: bool = self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y - 1,
},
) || //Top Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y - 1,
},
) || //Top
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y - 1,
},
) || //Top Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y,
},
) || //Left
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y,
},
) || //Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y + 1,
},
) || //Bottom Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y + 1,
},
) || //Bottom
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y + 1,
},
); //Bottom Right
if infected {
people_to_infect.push(Point { x: pos.x, y: pos.y });
}
}
fn point_to_index(x: i32, y: i32, width: i32, height: i32) -> Option<usize> {
if (x >= 0) && (x < width) && (y >= 0) && (y < height) {
Some(human_idx(x, y, width))
} else {
None
for infected_position in people_to_infect.iter() {
// println!("To infect: {:?}", infected_position);
//people_to_infect.iter().map(|infected_position|{
let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
// let _ = infected_position.x;
//DEBUG
//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
self.humans[infected_index].present_state = State::Infected;
//DEBUG
//println!("Infected someone");
}
for cured_position in people_to_cure.iter() {
//people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
if self.humans[cured_index].present_state != State::Infected {
println!("not infected");
}
self.humans[cured_index].present_state = State::Immune;
//DEBUG
//println!("Cured someone");
}
for dead_position in people_to_kill.iter() {
//people_to_kill.iter().map(|dead_position|{
let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
if self.humans[dead_index].present_state == State::Dead {
// println!("Already dead");
} else {
self.humans[dead_index].present_state = State::Dead;
}
//DEBUG
}
assert_eq!(
stats[0] + stats[1] + stats[2] + stats[3],
self.humans.len() as i32
);
stats
}
// pub fn display(&mut self){
// let sprite = "#";
// print!("\n");
// for x in 0..self.width{
// for y in 0..self.height{
// let index = human_idx(x as i32,y as i32,self.width as i32);
// match self.humans[index].present_state {
// State::Normal => print!("{}",style(sprite).green()),
// State::Dead => print!("{}",style(sprite).black()),
// State::Infected => print!("{}",style(sprite).red()),
// State::Immune => print!("{}",style(sprite).blue()),
// _ => print!("{}",style(sprite).white()),
// }
// }
// print!("\n");
// }
// }
}
pub fn roll(probability: i32) -> bool {
@@ -334,7 +442,7 @@ mod tests {
assert_eq!(stats.infected, 100, "everybody should be infected");
// kill every one
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 100, 0, 0]);
@@ -344,7 +452,7 @@ mod tests {
assert_eq!(stats.dead, 100);
for _x in 0..100 {
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 0, 0, 100]);
@@ -415,7 +523,7 @@ mod tests {
assert_eq!(stats.normal, 8);
// kill every one
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [8, 1, 0, 0]);
@@ -425,7 +533,7 @@ mod tests {
assert_eq!(stats.dead, 0);
for _x in 0..100 {
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 9, 0, 0]);
@@ -496,7 +604,7 @@ mod tests {
assert_eq!(stats.normal, 8);
// infect every one
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
@@ -507,7 +615,7 @@ mod tests {
assert_eq!(stats.dead, 0);
// cure every one
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
@@ -519,7 +627,7 @@ mod tests {
// then
for _x in 0..100 {
propagate_stats = population.propagate_new();
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
@@ -531,27 +639,6 @@ mod tests {
}
}
#[parameterized(infection_start = {0, 50, 100})]
fn propagate_harmless(infection_start: i32) {
let disease: Disease = Disease::new(0, 0, 0, String::from("Harmless"));
let (width, height) = (100, 100);
let mut population: Population = Population::new(infection_start, 0, 0, width, height, disease);
let stats_before: Stats;
let stats_after: Stats;
stats_before = humans_stats(&population.humans);
let should_be_infected = population.size as i32 * infection_start / 100;
let tolerance = (should_be_infected as f32 * 0.20) as i32;
println!("{:?}", stats_before);
assert!(stats_before.infected <= should_be_infected + tolerance, "{} infected, should be less than {}", stats_before.infected, should_be_infected + tolerance);
assert!(stats_before.infected >= should_be_infected - tolerance, "{} infected, should be more than {}", stats_before.infected, should_be_infected - tolerance);
population.propagate_new();
stats_after = humans_stats(&population.humans);
assert_eq!(stats_before.infected, stats_after.infected, "no one should have been infected");
}
#[parameterized(infection_rate = {0, 100, 0}, death_rate = {0, 0, 100}, infected_expected = {0, 1, 0})]
fn propagate_test(infection_rate: i32, death_rate: i32, infected_expected: i32) {
let disease: Disease;
@@ -581,7 +668,7 @@ mod tests {
let infected_at_start = stats.infected;
let dead_at_start = stats.dead;
let propa_stats: [i32; 4] = population.propagate_new();
let propa_stats: [i32; 4] = population.propagate();
assert!(propa_stats[3] >= dead_at_start);