1 Commits

Author SHA1 Message Date
herel db126cd51c configurable width & height 2022-05-05 21:33:36 +02:00
3 changed files with 221 additions and 183 deletions
Generated
+2 -2
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@@ -141,9 +141,9 @@ checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "libc"
version = "0.2.124"
version = "0.2.125"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "21a41fed9d98f27ab1c6d161da622a4fa35e8a54a8adc24bbf3ddd0ef70b0e50"
checksum = "5916d2ae698f6de9bfb891ad7a8d65c09d232dc58cc4ac433c7da3b2fd84bc2b"
[[package]]
name = "once_cell"
+1 -4
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@@ -17,9 +17,6 @@ use std::time::Instant;
#[derive(Parser, Debug)]
struct Args {
/// Number of threads
#[clap(short, long, default_value_t = 1)]
threads: usize,
/// Display stats after each propagation
#[clap(short, long)]
display: bool,
@@ -50,7 +47,7 @@ fn main() {
let now = Instant::now();
loop {
counter += 1;
stats = population.propagate_new(Some(args.threads));
stats = population.propagate();
//population.display();
if args.display {
println!(
+218 -177
View File
@@ -1,14 +1,16 @@
use std::sync::Arc;
use std::sync::Mutex;
use std::thread;
use crate::prelude::*;
#[derive(Debug)]
pub struct Point {
x: i32,
y: i32,
}
pub struct Population {
pub start_infected_ratio: i32,
pub start_immune_ratio: i32,
pub start_dead_ratio: i32,
pub humans: Arc<Vec<Human>>,
pub humans: Vec<Human>,
pub width: i32,
pub height: i32,
pub age: i32,
@@ -69,137 +71,197 @@ impl Population {
height: height,
plague: plague,
age: 0,
humans: Arc::new(the_humans),
humans: the_humans,
size: size,
}
}
// pub fn change_disease(&mut self, plague:Disease){
// self.plague = plague;
// }
pub fn propagate_new(&mut self, num_threads: Option<usize>) -> [i32; 4] {
let humans = Arc::clone(&self.humans);
let len = humans.len();
let mut humans_n_plus_1: Vec<Human> = Vec::with_capacity(len);
let stats: [i32; 4] = [0, 0, 0, 0];
let num_threads = num_threads.unwrap_or(1);
if num_threads > 48 {
panic!("too many threads")
fn is_inside(&self, pos: &Point) -> bool {
if pos.x >= 0 && pos.x < self.width && pos.y >= 0 && pos.y < self.height {
true
} else {
false
}
}
// number of items per batch
let mut num_items = (len / num_threads) as usize;
if len % num_threads != 0 {
num_items += 1;
fn is_inside_and_infected(&self, point: Point) -> bool {
if self.is_inside(&point) {
let idx = human_idx(point.x, point.y, self.width);
if self.humans[idx].present_state == State::Infected {
roll(self.plague.infection_rate)
} else {
false
}
} else {
false
}
}
let mut threads = vec![];
pub fn propagate(&mut self) -> [i32; 4] {
let mut people_to_check: Vec<Point> =
Vec::with_capacity(self.size);
let mut possible_infected: Vec<Point> =
Vec::with_capacity(self.size);
let mut people_to_infect: Vec<Point> =
Vec::with_capacity(self.size);
let mut people_to_cure: Vec<Point> =
Vec::with_capacity(self.size);
let mut people_to_kill: Vec<Point> =
Vec::with_capacity(self.size);
let mut stats: [i32; 4] = [0, 0, 0, 0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
let stats_arc = Arc::new(Mutex::new(stats));
for x in 0..num_threads {
// find items to process
let lower_bound = x * num_items;
let mut upper_bound = (x + 1) * num_items;
if upper_bound > len {
upper_bound = len;
};
// borrow copies of data for thread
let humans = Arc::clone(&self.humans);
let stats = Arc::clone(&stats_arc);
let (width, height, infection_rate, curing_rate, death_rate) =
(self.width, self.height, self.plague.infection_rate, self.plague.curing_rate, self.plague.death_rate);
threads.push(thread::spawn(move || {
// no write on data
// let humans = humans;
let mut humans_n_plus_1: Vec<Human> = Vec::with_capacity(num_items);
for idx in lower_bound..upper_bound {
let human = &humans[idx];
// let mut neighbors: Vec<&Human> = Vec::with_capacity(8);
let mut new_human = human.clone();
match human.present_state {
State::Normal => {
let possible = [
(human.x - 1, human.y - 1), (human.x, human.y - 1), (human.x + 1, human.y - 1),
(human.x - 1, human.y) , (human.x + 1, human.y),
(human.x - 1, human.y + 1), (human.x, human.y + 1), (human.x + 1, human.y + 1),
];
for neigh_coords in possible.iter() {
let neigh_idx = point_to_index(neigh_coords.0, neigh_coords.1, width, height);
match neigh_idx {
Some(x) => if humans[x].present_state == State::Infected {
if roll(infection_rate) {
new_human.present_state = State::Infected;
break;
}
}
None => {}
}
}
let mut stats = stats.lock().unwrap();
stats[0] += 1;
}
State::Infected => {
match die_or_cure(curing_rate, death_rate) {
Some(x) => new_human.present_state = x,
None => {}
}
let mut stats = stats.lock().unwrap();
stats[1] += 1;
}
State::Immune => {
let mut stats = stats.lock().unwrap();
stats[2] += 1;
}
State::Dead => {
let mut stats = stats.lock().unwrap();
stats[3] += 1;
}
}
humans_n_plus_1.push(new_human);
for h in self.humans.iter() {
match h.present_state {
State::Normal => {
possible_infected.push(Point{ x: h.x, y: h.y});
stats[0] += 1;
}
(humans_n_plus_1,)
}));
State::Infected => {
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {
stats[2] += 1;
}
State::Dead => {
stats[3] += 1;
}
}
}
// for pos in &people_to_check {
for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if roll(self.plague.curing_rate) {
//checks if the man recovers
people_to_cure.push(Point { x: pos.x, y: pos.y });
} else {
if roll(self.plague.death_rate) {
//cheks if the man dies
people_to_kill.push(Point { x: pos.x, y: pos.y });
}
}
}
for pos in possible_infected.iter() {
let infected: bool = self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y - 1,
},
) || //Top Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y - 1,
},
) || //Top
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y - 1,
},
) || //Top Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y,
},
) || //Left
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y,
},
) || //Right
self.is_inside_and_infected(
Point {
x: pos.x - 1,
y: pos.y + 1,
},
) || //Bottom Left
self.is_inside_and_infected(
Point {
x: pos.x,
y: pos.y + 1,
},
) || //Bottom
self.is_inside_and_infected(
Point {
x: pos.x + 1,
y: pos.y + 1,
},
); //Bottom Right
if infected {
people_to_infect.push(Point { x: pos.x, y: pos.y });
}
}
for t in threads {
let mut res = t.join().unwrap();
humans_n_plus_1.append(&mut res.0);
// for x in 0..4 {
// stats[x] += res.1[x];
// }
for infected_position in people_to_infect.iter() {
// println!("To infect: {:?}", infected_position);
//people_to_infect.iter().map(|infected_position|{
let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
// let _ = infected_position.x;
//DEBUG
//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
self.humans[infected_index].present_state = State::Infected;
//DEBUG
//println!("Infected someone");
}
self.humans = Arc::new(humans_n_plus_1);
let stats = Arc::clone(&stats_arc);
let stats = *stats.lock().unwrap();
for cured_position in people_to_cure.iter() {
//people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
if self.humans[cured_index].present_state != State::Infected {
println!("not infected");
}
self.humans[cured_index].present_state = State::Immune;
//DEBUG
//println!("Cured someone");
}
for dead_position in people_to_kill.iter() {
//people_to_kill.iter().map(|dead_position|{
let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
if self.humans[dead_index].present_state == State::Dead {
// println!("Already dead");
} else {
self.humans[dead_index].present_state = State::Dead;
}
//DEBUG
}
assert_eq!(
stats[0] + stats[1] + stats[2] + stats[3],
self.size as i32
);
stats
}
// pub fn display(&mut self){
// let sprite = "#";
// print!("\n");
// for x in 0..self.width{
// for y in 0..self.height{
// let index = human_idx(x as i32,y as i32,self.width as i32);
// match self.humans[index].present_state {
// State::Normal => print!("{}",style(sprite).green()),
// State::Dead => print!("{}",style(sprite).black()),
// State::Infected => print!("{}",style(sprite).red()),
// State::Immune => print!("{}",style(sprite).blue()),
// _ => print!("{}",style(sprite).white()),
// }
// }
// print!("\n");
// }
// }
}
fn die_or_cure(curing_rate: i32, death_rate: i32) -> Option<State> {
if roll(curing_rate) {
Some(State::Immune)
} else if roll(death_rate) {
Some(State::Dead)
} else {
None
}
}
fn point_to_index(x: i32, y: i32, width: i32, height: i32) -> Option<usize> {
if (x >= 0) && (x < width) && (y >= 0) && (y < height) {
Some(human_idx(x, y, width))
} else {
None
}
}
fn roll(probability: i32) -> bool {
pub fn roll(probability: i32) -> bool {
if probability > 0 {
let mut rng = rand::thread_rng();
rng.gen_range(0..CORRECTED_PERCENTAGE) <= probability
@@ -213,8 +275,6 @@ mod tests {
use super::*;
use parameterized::parameterized;
const THREADS: Option<usize> = Some(4);
#[derive(Debug)]
struct Stats {
normal: i32,
@@ -303,14 +363,14 @@ mod tests {
fn population_new() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let (width, height) = (5, 7);
let population = Population::new(20, 10, 5, width, height, disease);
let humans = Arc::clone(&population.humans);
assert_eq!(humans.len(), 5 * 7);
for h in humans.iter() {
let population = Population::new(20, 10, 5, 5, 7, disease);
assert_eq!(population.humans.len(), 5 * 7);
for h in population.humans.iter() {
let idx = human_idx(h.x, h.y, width);
assert_eq!(humans[idx].x, h.x, "coordinates should match");
assert_eq!(humans[idx].y, h.y, "coordinates should match");
assert_eq!(population.humans[idx].x, h.x, "coordinates should match");
assert_eq!(population.humans[idx].y, h.y, "coordinates should match");
}
assert_eq!(population.humans.len(), (width * height) as usize);
}
#[test]
@@ -319,8 +379,7 @@ mod tests {
let (width, height) = (5, 7);
let population = Population::new(20, 10, 5, 5, 7, disease);
let humans = Arc::clone(&population.humans);
let stats: Stats = humans_stats(&humans);
let stats: Stats = humans_stats(&population.humans);
println!("Stats: {:?}", stats);
assert_eq!(
@@ -338,29 +397,25 @@ mod tests {
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 0, width, height, disease);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("should be normal: {:?}", stats);
assert_eq!(stats.normal, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(100, 0, 0, width, height, disease);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("should be infected: {:?}", stats);
assert_eq!(stats.infected, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 100, 0, width, height, disease);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("should be immune: {:?}", stats);
assert_eq!(stats.immune, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 100, width, height, disease);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("should be dead: {:?}", stats);
assert_eq!(stats.dead, width * height);
}
@@ -386,15 +441,13 @@ mod tests {
let mut propagate_stats: [i32; 4];
// infect every one
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats);
assert_eq!(stats.infected, 100, "everybody should be infected");
// kill every one
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 100, 0, 0]);
assert_eq!(stats.normal, 0);
@@ -403,9 +456,8 @@ mod tests {
assert_eq!(stats.dead, 100);
for _x in 0..100 {
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 0, 0, 100]);
assert_eq!(stats.normal, 0);
@@ -423,7 +475,7 @@ mod tests {
let mut propagate_stats: [i32; 4];
// start with normal population
population.humans = Arc::new(vec![
population.humans = vec![
Human {
present_state: State::Normal,
x: 0,
@@ -469,16 +521,14 @@ mod tests {
x: 2,
y: 2,
},
]);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
];
stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats);
assert_eq!(stats.normal, 8);
// kill every one
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [8, 1, 0, 0]);
assert_eq!(stats.normal, 0);
@@ -487,9 +537,8 @@ mod tests {
assert_eq!(stats.dead, 0);
for _x in 0..100 {
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
assert_eq!(propagate_stats, [0, 9, 0, 0]);
assert_eq!(stats.normal, 0);
@@ -507,7 +556,7 @@ mod tests {
let mut propagate_stats: [i32; 4];
// start with normal population
population.humans = Arc::new(vec![
population.humans = vec![
Human {
present_state: State::Normal,
x: 0,
@@ -553,16 +602,14 @@ mod tests {
x: 2,
y: 2,
},
]);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
];
stats = humans_stats(&population.humans);
println!("stats after init: {:?}", stats);
assert_eq!(stats.normal, 8);
// infect every one
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
assert_eq!(propagate_stats, [8, 1, 0, 0]);
@@ -572,9 +619,8 @@ mod tests {
assert_eq!(stats.dead, 0);
// cure every one
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
assert_eq!(propagate_stats, [0, 8, 1, 0]);
@@ -585,9 +631,8 @@ mod tests {
// then
for _x in 0..100 {
propagate_stats = population.propagate_new(THREADS);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
propagate_stats = population.propagate();
stats = humans_stats(&population.humans);
println!("propate_stats: {:?}", propagate_stats);
println!("population: {:?}", stats);
assert_eq!(propagate_stats, [0, 0, 9, 0]);
@@ -606,18 +651,16 @@ mod tests {
let stats_before: Stats;
let stats_after: Stats;
let humans = Arc::clone(&population.humans);
stats_before = humans_stats(&humans);
stats_before = humans_stats(&population.humans);
let should_be_infected = population.size as i32 * infection_start / 100;
let tolerance = (should_be_infected as f32 * 0.20) as i32;
println!("{:?}", stats_before);
assert!(stats_before.infected <= should_be_infected + tolerance, "{} infected, should be less than {}", stats_before.infected, should_be_infected + tolerance);
assert!(stats_before.infected >= should_be_infected - tolerance, "{} infected, should be more than {}", stats_before.infected, should_be_infected - tolerance);
population.propagate_new(THREADS);
population.propagate();
let humans = Arc::clone(&population.humans);
stats_after = humans_stats(&humans);
stats_after = humans_stats(&population.humans);
assert_eq!(stats_before.infected, stats_after.infected, "no one should have been infected");
}
@@ -637,8 +680,7 @@ mod tests {
disease = Disease::new(infection_rate, 0, death_rate, String::from("Test"));
population = Population::new(start_infected, 0, 0, width, height, disease);
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("Population after init: {:?}", stats);
// total * proba - 20% < infected < total * proba + 20%
@@ -651,7 +693,7 @@ mod tests {
let infected_at_start = stats.infected;
let dead_at_start = stats.dead;
let propa_stats: [i32; 4] = population.propagate_new(THREADS);
let propa_stats: [i32; 4] = population.propagate();
assert!(propa_stats[3] >= dead_at_start);
@@ -659,8 +701,7 @@ mod tests {
assert_eq!(propa_stats[3], 0, "no human should have died");
}
let humans = Arc::clone(&population.humans);
stats = humans_stats(&humans);
stats = humans_stats(&population.humans);
println!("Population after propagate: {:?}", stats);
assert!(stats.infected <= infected_at_start + width * height * infected_expected);