4 Commits

Author SHA1 Message Date
herel fbf3b376c6 unfold neighbor functions to gain some speed 2022-05-05 21:20:08 +02:00
herel 13fc7e9bd5 configurable width & height 2022-05-05 20:56:32 +02:00
herel b6d07d4d3c max threads to 48 2022-05-05 20:41:20 +02:00
herel 8a6b686490 display time take 2022-05-05 20:40:56 +02:00
2 changed files with 52 additions and 54 deletions
+15 -2
View File
@@ -13,12 +13,22 @@ mod prelude {
use prelude::*;
use clap::Parser;
use std::time::Instant;
#[derive(Parser, Debug)]
struct Args {
/// Number of threads
#[clap(short, long, default_value_t = 1)]
threads: usize,
/// Display stats after each propagation
#[clap(short, long)]
display: bool,
/// Width of humans grid in population
#[clap(short, long, default_value_t = 1000)]
width: i32,
/// Height of humans grid in population
#[clap(short, long, default_value_t = 1000)]
height: i32,
}
fn main() {
@@ -29,7 +39,7 @@ fn main() {
.expect("Oops Looks like we have a problem here...");
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let mut population = Population::new(20, 10, 5, 1000, 1000, disease);
let mut population = Population::new(20,10,5,args.width,args.height,disease);
//population.change_disease(disease);
println!("After Filling");
//population.display();
@@ -37,18 +47,21 @@ fn main() {
let mut stats: [i32; 4];
// = [0,0,0,0];
let mut counter: u32 = 0;
let now = Instant::now();
loop {
counter += 1;
stats = population.propagate_new(Some(args.threads));
//population.display();
if args.display {
println!(
"Normal: {} Infecteds: {} Immunes: {} Deads: {}",
stats[0], stats[1], stats[2], stats[3]
);
}
if stats[1] == 0 {
break;
}
}
println!("Propagation finished in {} steps", counter);
println!("Propagation finished in {} steps, {:?}", counter, now.elapsed());
//population.display();
}
+24 -39
View File
@@ -81,7 +81,7 @@ impl Population {
let mut stats: [i32; 4] = [0, 0, 0, 0];
let num_threads = num_threads.unwrap_or(1);
if num_threads > 8 {
if num_threads > 48 {
panic!("too many threads")
}
@@ -116,8 +116,11 @@ impl Population {
for idx in lower_bound..upper_bound {
let human = &humans[idx];
let mut neighbors: Vec<&Human> = Vec::with_capacity(8);
if human.present_state == State::Normal {
// let mut neighbors: Vec<&Human> = Vec::with_capacity(8);
let mut new_human = human.clone();
match human.present_state {
State::Normal => {
stats[0] += 1;
let possible = [
(human.x - 1, human.y - 1), (human.x, human.y - 1), (human.x + 1, human.y - 1),
(human.x - 1, human.y) , (human.x + 1, human.y),
@@ -126,15 +129,23 @@ impl Population {
for neigh_coords in possible.iter() {
let neigh_idx = point_to_index(neigh_coords.0, neigh_coords.1, width, height);
match neigh_idx {
Some(x) => neighbors.push(&humans[x]),
None => {},
Some(x) => if humans[x].present_state == State::Infected {
if roll(infection_rate) {
new_human.present_state = State::Infected;
break;
}
}
None => {}
}
}
}
let new_human = evolve(human, neighbors, infection_rate, curing_rate, death_rate);
match human.present_state {
State::Normal => { stats[0] += 1; }
State::Infected => { stats[1] += 1; }
State::Infected => {
stats[1] += 1;
match die_or_cure(curing_rate, death_rate) {
Some(x) => new_human.present_state = x,
None => {}
}
}
State::Immune => { stats[2] += 1; }
State::Dead => { stats[3] += 1; }
}
@@ -157,39 +168,13 @@ impl Population {
}
}
fn evolve(human: &Human, neighbors: Vec<&Human>, infection_rate: i32, curing_rate: i32, death_rate: i32) -> Human {
let mut new_human = human.clone();
match human.present_state {
State::Normal => {
new_human.present_state = infect_by_neighbors(neighbors, infection_rate);
}
State::Infected => {
new_human.present_state = die_or_cure(curing_rate, death_rate);
}
State::Immune => {}
State::Dead => {}
}
new_human
}
fn infect_by_neighbors(neighbors: Vec<&Human>, infection_rate: i32) -> State {
for neighbor in neighbors.iter() {
if neighbor.present_state == State::Infected {
if roll(infection_rate) {
return State::Infected;
}
}
}
State::Normal
}
fn die_or_cure(curing_rate: i32, death_rate: i32) -> State {
fn die_or_cure(curing_rate: i32, death_rate: i32) -> Option<State> {
if roll(curing_rate) {
State::Immune
Some(State::Immune)
} else if roll(death_rate) {
State::Dead
Some(State::Dead)
} else {
State::Infected
None
}
}