8 Commits

Author SHA1 Message Date
herel 5dc9a4574b configurable width & height 2022-05-05 21:20:52 +02:00
herel b8ea034a84 add parser and timings 2022-05-05 20:54:49 +02:00
Maxluli bc13c48302 Ready to compare with C# 2022-05-03 14:47:57 +02:00
Maxluli ced3a93412 Release V1.0 2022-05-03 14:46:23 +02:00
Maxluli 3fe4ddc2ee Fixed bug appeared in the last merge 2022-05-03 14:36:18 +02:00
Maxluli eccb238f5e Merge pull request 'Many fixes:' (#1) from herel/RustyPropagation:fixes into master
Reviewed-on: Maxluli/RustyPropagation#1
2022-05-03 11:07:59 +00:00
herel 4b2fdd1eb3 Use new() impl for humans 2022-05-03 13:01:26 +02:00
herel 04a597c758 Many fixes:
- comment out dead code
- reduce number of casting
- fix loop block
2022-05-03 13:01:07 +02:00
7 changed files with 354 additions and 102 deletions
Generated
+201
View File
@@ -2,12 +2,74 @@
# It is not intended for manual editing. # It is not intended for manual editing.
version = 3 version = 3
[[package]]
name = "atty"
version = "0.2.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
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"hermit-abi",
"libc",
"winapi",
]
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"bitflags",
"clap_derive",
"clap_lex",
"indexmap",
"lazy_static",
"strsim",
"termcolor",
"textwrap",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"heck",
"proc-macro-error",
"proc-macro2",
"quote",
"syn",
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[[package]]
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dependencies = [
"os_str_bytes",
]
[[package]] [[package]]
name = "console" name = "console"
version = "0.15.0" version = "0.15.0"
@@ -40,6 +102,43 @@ dependencies = [
"wasi", "wasi",
] ]
[[package]]
name = "hashbrown"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "heck"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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dependencies = [
"libc",
]
[[package]]
name = "indexmap"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0f647032dfaa1f8b6dc29bd3edb7bbef4861b8b8007ebb118d6db284fd59f6ee"
dependencies = [
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"hashbrown",
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[[package]]
name = "lazy_static"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.124" version = "0.2.124"
@@ -52,12 +151,60 @@ version = "1.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "87f3e037eac156d1775da914196f0f37741a274155e34a0b7e427c35d2a2ecb9" checksum = "87f3e037eac156d1775da914196f0f37741a274155e34a0b7e427c35d2a2ecb9"
[[package]]
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[[package]] [[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eb9f9e6e233e5c4a35559a617bf40a4ec447db2e84c20b55a6f83167b7e57872" checksum = "eb9f9e6e233e5c4a35559a617bf40a4ec447db2e84c20b55a6f83167b7e57872"
[[package]]
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dependencies = [
"proc-macro-error-attr",
"proc-macro2",
"quote",
"syn",
"version_check",
]
[[package]]
name = "proc-macro-error-attr"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a1be40180e52ecc98ad80b184934baf3d0d29f979574e439af5a55274b35f869"
dependencies = [
"proc-macro2",
"quote",
"version_check",
]
[[package]]
name = "proc-macro2"
version = "1.0.37"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"unicode-xid",
]
[[package]]
name = "quote"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]] [[package]]
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@@ -107,10 +254,37 @@ checksum = "f497285884f3fcff424ffc933e56d7cbca511def0c9831a7f9b5f6153e3cc89b"
name = "rusty_propagation" name = "rusty_propagation"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"clap",
"console", "console",
"rand", "rand",
] ]
[[package]]
name = "strsim"
version = "0.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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"proc-macro2",
"quote",
"unicode-xid",
]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"winapi-util",
]
[[package]] [[package]]
name = "terminal_size" name = "terminal_size"
version = "0.1.17" version = "0.1.17"
@@ -121,12 +295,30 @@ dependencies = [
"winapi", "winapi",
] ]
[[package]]
name = "textwrap"
version = "0.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b1141d4d61095b28419e22cb0bbf02755f5e54e0526f97f1e3d1d160e60885fb"
[[package]] [[package]]
name = "unicode-width" name = "unicode-width"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "unicode-xid"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "version_check"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]] [[package]]
name = "wasi" name = "wasi"
version = "0.10.2+wasi-snapshot-preview1" version = "0.10.2+wasi-snapshot-preview1"
@@ -149,6 +341,15 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6" checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "70ec6ce85bb158151cae5e5c87f95a8e97d2c0c4b001223f33a334e3ce5de178"
dependencies = [
"winapi",
]
[[package]] [[package]]
name = "winapi-x86_64-pc-windows-gnu" name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0" version = "0.4.0"
+2 -1
View File
@@ -5,4 +5,5 @@ edition = "2021"
[dependencies] [dependencies]
console = "0.15.0" console = "0.15.0"
rand = "0.8.5" rand = "0.8.5"
clap = { version = "3.1.15", features = ["derive"] }
+9
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@@ -0,0 +1,9 @@
# Rusty Propagation
Run :
```
cargo run -q
```
Speed run :
```
cargo run -q --release
```
+20 -19
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@@ -1,9 +1,10 @@
use crate::prelude::*; // use crate::prelude::*;
pub const MUTATION_TRAIT_INCREASE_PROBABILITY:i32 = 50; // pub const MUTATION_TRAIT_INCREASE_PROBABILITY:i32 = 50;
pub const MUTATION_TRAIT_CHANGE_AMOUNT:i32 = 20; // pub const MUTATION_TRAIT_CHANGE_AMOUNT:i32 = 20;
#[derive(Debug)]
pub struct Disease { pub struct Disease {
pub infection_rate:u32, pub infection_rate:u32,
pub curing_rate:u32, pub curing_rate:u32,
@@ -21,21 +22,21 @@ impl Disease{
traits : vec![infection_r,curing_r,death_r], traits : vec![infection_r,curing_r,death_r],
} }
} }
pub fn mutate(&mut self){ // pub fn mutate(&mut self){
let mut rng = rand::thread_rng(); // let mut rng = rand::thread_rng();
for i in 0..self.traits.len(){ // for i in 0..self.traits.len(){
let mut new_ratio:i32 = self.traits[i] as i32; // let mut new_ratio:i32 = self.traits[i] as i32;
if rng.gen_range(0..CORRECTED_PERCENTAGE) >= MUTATION_TRAIT_INCREASE_PROBABILITY{ // if rng.gen_range(0..CORRECTED_PERCENTAGE) >= MUTATION_TRAIT_INCREASE_PROBABILITY{
new_ratio += MUTATION_TRAIT_CHANGE_AMOUNT; // new_ratio += MUTATION_TRAIT_CHANGE_AMOUNT;
}else{ // }else{
new_ratio -= MUTATION_TRAIT_CHANGE_AMOUNT; // new_ratio -= MUTATION_TRAIT_CHANGE_AMOUNT;
} // }
if new_ratio < 0{ // if new_ratio < 0{
new_ratio = 0; // new_ratio = 0;
} // }
new_ratio = new_ratio % CORRECTED_PERCENTAGE; // new_ratio = new_ratio % CORRECTED_PERCENTAGE;
self.traits[i] = new_ratio as u32; // self.traits[i] = new_ratio as u32;
} // }
} // }
} }
+14 -12
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@@ -1,31 +1,33 @@
use crate::prelude::*; // use crate::prelude::*;
#[derive(Copy, Clone, PartialEq)] // #[derive(Copy, Clone, PartialEq)]
#[derive(PartialEq)]
pub enum State { pub enum State {
Normal, Normal,
Infected, Infected,
Dead, Dead,
Immune, Immune,
} }
#[derive(Clone,Copy)] // #[derive(Clone)]
pub struct Human { pub struct Human {
pub present_state : State, pub present_state : State,
pub x : i32, pub x : i32,
pub y : i32, pub y : i32,
} }
impl Human{ impl Human{
pub fn new(state : State, pos_x :i32, pos_y :i32) -> Self{ // humans with state "Normal"
pub fn new(pos_x :i32, pos_y :i32) -> Self{
Self{ Self{
present_state : state, present_state : State::Normal,
x : pos_x, x : pos_x,
y : pos_y y : pos_y
} }
} }
pub fn new_empty() -> Self{ // pub fn new_empty() -> Self{
Self{ // Self{
present_state:State::Normal, // present_state:State::Normal,
x : 0, // x : 0,
y : 0, // y : 0,
} // }
} // }
} }
+25 -4
View File
@@ -12,15 +12,32 @@ mod prelude {
} }
use prelude::*; use prelude::*;
use clap::Parser;
use std::time::Instant;
#[derive(Parser, Debug)]
struct Args {
/// Display stats after each propagation
#[clap(short, long)]
display: bool,
/// Width of humans grid in population
#[clap(short, long, default_value_t = 1000)]
width: i32,
/// Height of humans grid in population
#[clap(short, long, default_value_t = 1000)]
height: i32,
}
fn main() { fn main() {
let args = Args::parse();
let term = Term::stdout(); let term = Term::stdout();
term.write_line("********** Rusty Propagation (Console) 2022 **********").expect("Oops Looks like we have a problem here..."); term.write_line("********** Rusty Propagation (Console) 2022 **********").expect("Oops Looks like we have a problem here...");
term.write_line("Press any key to start the propagation").expect("Oops Looks like we have a problem here..."); term.write_line("Press any key to start the propagation").expect("Oops Looks like we have a problem here...");
let disease = Disease::new(20,10,5,String::from("Covid 44")); let disease = Disease::new(20,10,5,String::from("Covid 44"));
let mut population = Population::new(20,10,5,300,300,disease); let mut population = Population::new(20,10,5,args.width,args.height,disease);
//population.change_disease(disease); //population.change_disease(disease);
println!("Before Filling"); println!("Before Filling");
//population.display(); //population.display();
@@ -28,16 +45,20 @@ fn main() {
println!("After Filling"); println!("After Filling");
//population.display(); //population.display();
println!("After Propagation"); println!("After Propagation");
let mut stats: [i32;4] = [0,0,0,0]; let mut stats: [i32;4];
// = [0,0,0,0];
let mut counter:u32 = 0; let mut counter:u32 = 0;
let now = Instant::now();
loop{ loop{
counter += 1; counter += 1;
stats=population.propagate(); stats=population.propagate();
//population.display(); //population.display();
println!("Infecteds: {} Immunes: {} Deads: {}",stats[1],stats[2],stats[3]); if args.display {
println!("Infecteds: {} Immunes: {} Deads: {}",stats[1],stats[2],stats[3]);
}
if stats[1] == 0 {break;} if stats[1] == 0 {break;}
} }
println!("Propagation finished in {} steps",counter); println!("Propagation finished in {} steps, {:?}", counter, now.elapsed());
//population.display(); //population.display();
} }
+83 -66
View File
@@ -1,49 +1,48 @@
use crate::prelude::*; use crate::prelude::*;
#[derive(Debug)]
pub struct Point{ pub struct Point{
x:i32, x:i32,
y:i32, y:i32,
} }
pub struct Population{ pub struct Population{
pub start_infected_ratio:i32, pub start_infected_ratio:u32,
pub start_immune_ratio:i32, pub start_immune_ratio:u32,
pub start_dead_ratio:i32, pub start_dead_ratio:u32,
pub humans:Vec<Human>, pub humans:Vec<Human>,
pub width:i32, pub width:i32,
pub height:i32, pub height:i32,
pub age:i32, pub age:i32,
pub plague:Disease, pub plague:Disease,
} }
pub fn human_idx(x: i32, y: i32,width:i32) -> usize {
pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
((y * width) + x)as usize ((y * width) + x)as usize
} }
impl Population{ impl Population{
pub fn new(start_infected_ratio:u32,start_immune_ratio:u32,start_dead_ratio:u32,width:u32,height:u32,plague:Disease)->Self{ pub fn new(start_infected_ratio:u32,start_immune_ratio:u32,start_dead_ratio:u32,width:i32,height:i32,plague:Disease)->Self{
let mut the_humans:Vec<Human>; let mut the_humans: Vec<Human> = Vec::with_capacity((width*height) as usize);
//we first fill the vector with empty humans to prevent any pointer to null
the_humans = vec![Human::new_empty();(width*height)as usize];
//this is not sufficient, every Human should know its position so ...
for x in 0..width{ for x in 0..width{
for y in 0..height{ for y in 0..height{
let index = human_idx(x as i32,y as i32,width as i32); the_humans.push(Human::new(x, y));
the_humans[index] = Human::new(State::Normal, x as i32, y as i32);
} }
} }
Self{ Self{
start_infected_ratio:start_infected_ratio as i32, start_infected_ratio:start_infected_ratio,
start_immune_ratio:start_immune_ratio as i32, start_immune_ratio:start_immune_ratio,
start_dead_ratio:start_dead_ratio as i32, start_dead_ratio:start_dead_ratio,
width:width as i32, width:width,
height:height as i32, height:height,
plague:plague, plague:plague,
age:0, age:0,
humans:the_humans, humans:the_humans,
} }
} }
pub fn change_disease(&mut self, plague:Disease){ // pub fn change_disease(&mut self, plague:Disease){
self.plague = plague; // self.plague = plague;
} // }
pub fn generate(&mut self){ pub fn generate(&mut self){
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others //The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
//Maybe consider limiting the total to not exceed 100 in the view //Maybe consider limiting the total to not exceed 100 in the view
@@ -51,33 +50,43 @@ impl Population{
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all //One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios //In other words I did it that way but it can be changed just its not the right method to have perfect ratios
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut i: i32 = 0;
for x in 0..self.width{ for x in self.humans.iter_mut() {
for y in 0..self.height{ if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_infected_ratio as i32
let index = human_idx(x as i32,y as i32,self.width as i32); {
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_infected_ratio as i32 x.present_state = State::Infected;
{
self.humans[index].present_state = State::Infected;
}
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_immune_ratio as i32
{
self.humans[index].present_state = State::Immune;
}
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_dead_ratio as i32
{
self.humans[index].present_state = State::Dead;
}
} }
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_immune_ratio as i32
{
x.present_state = State::Immune;
}
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_dead_ratio as i32
{
x.present_state = State::Dead;
}
i += 1;
} }
println!("generate for {} humans", i);
} }
pub fn propagate(&mut self)->[i32;4]{ pub fn propagate(&mut self)->[i32;4]{
let mut people_to_check:Vec<Point> = Vec::new(); let mut people_to_check:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_infect:Vec<Point> = Vec::new(); let mut people_to_infect:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_cure:Vec<Point> = Vec::new(); let mut people_to_cure:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_kill:Vec<Point> = Vec::new(); let mut people_to_kill:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
let mut stats: [i32;4] = [0,0,0,0]; let mut stats: [i32;4] = [0,0,0,0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead // stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
/*
for h in self.humans.iter() {
match h.present_state{
State::Normal => {stats[0] += 1;}
State::Infected => {people_to_check.push(Point{x:h.x,y:h.y});stats[1]+=1;}
State::Immune => {stats[2] += 1;}
State::Dead => {stats[3] += 1;}
}
}
*/
for x in 0..self.width{ for x in 0..self.width{
for y in 0..self.height{ for y in 0..self.height{
let idx = human_idx(x as i32, y as i32, self.width as i32); let idx = human_idx(x as i32, y as i32, self.width as i32);
@@ -89,12 +98,14 @@ impl Population{
} }
} }
} }
for pos in &people_to_check {
//for pos in &people_to_check {
for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{ //people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect //get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not //now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32); //let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if pos.x > 0 && pos.x < self.width as i32 -1 && pos.y > 0 && pos.y < self.height as i32 -1{ if pos.x > 0 && pos.x < self.width - 1 && pos.y > 0 && pos.y < self.height -1 {
if self.roll(self.plague.curing_rate){ if self.roll(self.plague.curing_rate){
//checks if the man dies //checks if the man dies
people_to_cure.push(Point{x:pos.x,y:pos.y}); people_to_cure.push(Point{x:pos.x,y:pos.y});
@@ -103,7 +114,8 @@ impl Population{
//cheks if the man dies //cheks if the man dies
people_to_kill.push(Point{x:pos.x,y:pos.y}); people_to_kill.push(Point{x:pos.x,y:pos.y});
}else{ }else{
let mut possible_infections:Vec<Point> = Vec::new(); let mut possible_infections:Vec<Point> = Vec::with_capacity(8);
// Vec::new();
//possible_infections.push(Point{x:pos.x,y:pos.y}); //possible_infections.push(Point{x:pos.x,y:pos.y});
possible_infections.push(Point{x:pos.x -1,y:pos.y -1}); //Top Left possible_infections.push(Point{x:pos.x -1,y:pos.y -1}); //Top Left
@@ -117,9 +129,9 @@ impl Population{
possible_infections.push(Point{x:pos.x,y:pos.y + 1}); //Bottom possible_infections.push(Point{x:pos.x,y:pos.y + 1}); //Bottom
possible_infections.push(Point{x:pos.x + 1,y:pos.y + 1}); //Bottom Right possible_infections.push(Point{x:pos.x + 1,y:pos.y + 1}); //Bottom Right
for poss_infected_pos in &possible_infections{ for poss_infected_pos in possible_infections.iter() {
//possible_infections.iter().map(|poss_infected_pos|{ //possible_infections.iter().map(|poss_infected_pos|{
let inf_idx = human_idx(poss_infected_pos.x as i32, poss_infected_pos.y as i32, self.width as i32); let inf_idx = human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
if self.humans[inf_idx].present_state == State::Normal{ if self.humans[inf_idx].present_state == State::Normal{
if self.roll(self.plague.infection_rate){ if self.roll(self.plague.infection_rate){
people_to_infect.push(Point{x:poss_infected_pos.x,y:poss_infected_pos.y}); people_to_infect.push(Point{x:poss_infected_pos.x,y:poss_infected_pos.y});
@@ -169,29 +181,34 @@ impl Population{
// ##@ // ##@
} }
}; };
for infected_position in &people_to_infect{ for infected_position in &people_to_infect {
// println!("To infect: {:?}", infected_position);
//people_to_infect.iter().map(|infected_position|{ //people_to_infect.iter().map(|infected_position|{
let infected_index = human_idx(infected_position.x as i32, infected_position.y as i32, self.width as i32); let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
//DEBUG // let _ = infected_position.x;
//println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index); //DEBUG
self.humans[infected_index].present_state = State::Infected; //println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index);
//DEBUG self.humans[infected_index].present_state = State::Infected;
//println!("Infected someone"); //DEBUG
}; //println!("Infected someone");
for cured_position in &people_to_cure{ };
//people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x as i32, cured_position.y as i32, self.width as i32); for cured_position in &people_to_cure {
self.humans[cured_index].present_state = State::Immune; //people_to_cure.iter().map(|cured_position|{
//DEBUG let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
//println!("Cured someone"); self.humans[cured_index].present_state = State::Immune;
}; //DEBUG
for dead_position in &people_to_kill{ //println!("Cured someone");
//people_to_kill.iter().map(|dead_position|{ };
let dead_index = human_idx(dead_position.x as i32, dead_position.y as i32, self.width as i32);
self.humans[dead_index].present_state = State::Dead; for dead_position in &people_to_kill {
//DEBUG //people_to_kill.iter().map(|dead_position|{
//println!("Killed someone"); let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
}; self.humans[dead_index].present_state = State::Dead;
//DEBUG
//println!("Killed someone");
};
stats stats
} }
pub fn roll(&self,probability:u32)->bool{ pub fn roll(&self,probability:u32)->bool{