forked from Maxluli/RustyPropagation
check surroundings instead
This commit is contained in:
+82
-80
@@ -85,20 +85,27 @@ impl Population {
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}
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}
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}
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}
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fn push_if_inside(&self, point_list: &mut Vec<Point>, point: Point) {
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fn is_inside_and_infected(&self, point: Point) -> bool {
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if self.is_inside(&point) {
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if self.is_inside(&point) {
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point_list.push(point);
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let idx = human_idx(point.x, point.y, self.width);
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if self.humans[idx].present_state == State::Infected {
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roll(self.plague.infection_rate)
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} else {
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false
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}
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} else {
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false
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}
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}
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}
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}
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pub fn propagate(&mut self) -> [i32; 4] {
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pub fn propagate(&mut self) -> [i32; 4] {
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let mut people_to_check: Vec<Point> =
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let mut people_to_check: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_infect: Vec<Point> =
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let mut people_to_infect: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_cure: Vec<Point> =
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let mut people_to_cure: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_kill: Vec<Point> =
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let mut people_to_kill: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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Vec::with_capacity((self.width * self.height) as usize);
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let mut stats: [i32; 4] = [0, 0, 0, 0];
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let mut stats: [i32; 4] = [0, 0, 0, 0];
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// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
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// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
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@@ -133,83 +140,78 @@ impl Population {
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if roll(self.plague.death_rate) {
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if roll(self.plague.death_rate) {
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//cheks if the man dies
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//cheks if the man dies
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people_to_kill.push(Point { x: pos.x, y: pos.y });
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people_to_kill.push(Point { x: pos.x, y: pos.y });
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} else {
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let mut possible_infections: Vec<Point> = Vec::with_capacity(8);
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// Vec::new();
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//possible_infections.push(Point{x:pos.x,y:pos.y});
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x - 1,
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y: pos.y - 1,
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},
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); //Top Left
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x,
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y: pos.y - 1,
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},
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); //Top
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x + 1,
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y: pos.y - 1,
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},
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); //Top Right
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x - 1,
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y: pos.y,
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},
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); //Left
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x + 1,
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y: pos.y,
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},
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); //Right
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x - 1,
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y: pos.y + 1,
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},
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); //Bottom Left
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x,
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y: pos.y + 1,
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},
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); //Bottom
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self.push_if_inside(
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&mut possible_infections,
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Point {
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x: pos.x + 1,
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y: pos.y + 1,
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},
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); //Bottom Right
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for poss_infected_pos in possible_infections.iter() {
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//possible_infections.iter().map(|poss_infected_pos|{
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let inf_idx =
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human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
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if self.humans[inf_idx].present_state == State::Normal {
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if roll(self.plague.infection_rate) {
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people_to_infect.push(Point {
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x: poss_infected_pos.x,
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y: poss_infected_pos.y,
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});
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}
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}
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}
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}
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}
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}
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}
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}
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}
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for pos in self.humans.iter() {
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if pos.present_state == State::Normal {
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let infected: bool = self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y - 1,
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},
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) || //Top Left
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self.is_inside_and_infected(
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Point {
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x: pos.x,
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y: pos.y - 1,
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},
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) || //Top
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y - 1,
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},
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) || //Top Right
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self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y,
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},
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) || //Left
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y,
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},
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) || //Right
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self.is_inside_and_infected(
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Point {
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x: pos.x - 1,
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y: pos.y + 1,
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},
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) || //Bottom Left
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self.is_inside_and_infected(
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Point {
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x: pos.x,
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y: pos.y + 1,
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},
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) || //Bottom
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self.is_inside_and_infected(
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Point {
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x: pos.x + 1,
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y: pos.y + 1,
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},
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);
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if infected {
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people_to_infect.push(Point { x: pos.x, y: pos.y });
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}
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}
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}
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// ); //Bottom Right
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// for poss_infected_pos in possible_infections.iter() {
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// //possible_infections.iter().map(|poss_infected_pos|{
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// let inf_idx =
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// human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
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// if self.humans[inf_idx].present_state == State::Normal {
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// if roll(self.plague.infection_rate) {
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// people_to_infect.push(Point {
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// x: poss_infected_pos.x,
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// y: poss_infected_pos.y,
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// });
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// }
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// }
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// }
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for infected_position in people_to_infect.iter() {
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for infected_position in people_to_infect.iter() {
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// println!("To infect: {:?}", infected_position);
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// println!("To infect: {:?}", infected_position);
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