Projet du cour de structure de données
Updated 2024-12-12 10:57:37 +00:00
C'est paint mais le 2
Updated 2024-11-26 15:14:05 +00:00
My take on a mobile version of the Octoprint APP. It uses the octoprint's Api so you still need to have it installed for it to work. Octoprint is a program that usually runs on a Raspberry Pi and is used to monitor and control 3d Printers.
Updated 2024-11-24 04:05:56 +00:00
Dont worry this is just a school project
Updated 2024-11-23 18:12:20 +00:00
A simple demo of my take on the WaveFunctionCollapse algorythm in CLI to be a proof of concept
Updated 2024-11-10 15:10:25 +00:00
*Boing*
Updated 2024-10-14 07:34:02 +00:00
This project is meant to be used as a playground for Tesseract. Even tho you can see some names relating to Iron Ocr but the project does not use it.
Updated 2024-09-06 04:43:49 +00:00
Updated 2024-09-06 04:43:47 +00:00
A clean implementation of my old selenium project made to be added to the main project.
Updated 2024-09-06 04:43:46 +00:00
Project that takes in input the config file from calibration and decodes text from images
Updated 2024-09-06 04:43:45 +00:00
This is a Windows Form that host all the image processing algorithm that we learn to use in one of my class.
Updated 2024-08-06 10:37:14 +00:00
Dont ask questions
Updated 2024-08-06 09:15:16 +00:00
My version of the example on the tetra documentation https://tetra.seventeencups.net/tutorial/01-creating-a-project
Updated 2024-08-02 07:15:03 +00:00
Little project from school where we try to replicate the Nintendo Picross Game to then create an algorythm that solves it
Updated 2024-08-01 23:28:35 +00:00
A more optimised version of my old project propagation. The main goal is to have way better performances, better Ui and maybe even have exclusives features
Updated 2024-08-01 22:30:21 +00:00
Sharp version in CLI of my Propagation project to compare then against a Rust counterpart
Updated 2024-07-31 17:55:41 +00:00
I mean common you know the game of life
Updated 2024-07-31 07:20:36 +00:00
A dungeon crawler with procedurally generated levels, monsters of increasingly difficulty, and turn-based movements.
Updated 2024-07-31 03:40:31 +00:00
Just me messing around with the sdl2 library
Updated 2024-07-30 14:30:35 +00:00
Répo regroupant toute la documentation de mon travail de diplôme
Updated 2024-07-20 09:40:05 +00:00