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Arthour !… Pas changer assiette pour fromage ! MÉTÉOOOOOOOOO !
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2022-04-27
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A game concept totally written in Rust with the sdl2 library to use window and gpu in crossplatform.
Updated 2025-03-05 23:04:34 +00:00
My version of the example on the tetra documentation
https://tetra.seventeencups.net/tutorial/01-creating-a-project
Updated 2024-08-02 07:15:03 +00:00
A dungeon crawler with procedurally generated levels, monsters of increasingly difficulty, and turn-based movements.
Updated 2024-07-31 03:40:31 +00:00
Just me messing around with the sdl2 library
Updated 2024-07-30 14:30:35 +00:00
A Rust version of the propagation project to compare with C# performances
Updated 2024-06-14 20:37:15 +00:00