Added player render, movements, and bounds detection

This commit is contained in:
2022-04-26 14:00:10 +02:00
parent 814ca0214a
commit ba6d63ff8e
5 changed files with 81 additions and 6 deletions
+4 -1
View File
@@ -1,4 +1,7 @@
# Devloppement Progress with screenshots
First running programm with an empty map
<img src="./screenshots/EmptyMap.png" width="80%">
<img src="./screenshots/EmptyMap.png" width="80%">
Added Player movement and render
<img src="./screenshots/EmptyMap_and_Player.png" width="80%">
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

+12 -2
View File
@@ -4,12 +4,14 @@
/// date : 26/04/2022
/// brief : Main game file
mod map;
mod player;
mod prelude {
pub use bracket_lib::prelude::*;
pub const SCREEN_WIDTH: i32 = 80;
pub const SCREEN_HEIGHT: i32 = 50;
pub use crate::map::*;
pub use crate::player::*;
}
use prelude::*;
@@ -17,18 +19,26 @@ const FPS_CAP : f32 = 30.0;
struct State {
map: Map,
player: Player,
}
impl State {
fn new() -> Self {
Self {map: Map::new()}
Self {
map: Map::new(),
player: Player::new(
//spawns the player in the middle of the map
Point::new(SCREEN_WIDTH / 2,SCREEN_HEIGHT / 2)
)
}
}
}
impl GameState for State{
fn tick(&mut self,ctx: &mut BTerm){
ctx.cls();
//ctx.print(1,1,"Hello, Bracket Terminal!");
self.player.update(ctx,&self.map);
self.map.render(ctx);
self.player.render(ctx);
}
}
+18 -3
View File
@@ -20,16 +20,31 @@ pub fn map_idx(x: i32, y: i32) -> usize {
((y * SCREEN_WIDTH) + x)as usize
}
impl Map {
/// Constructor
pub fn new() -> Self{
Self {
tiles: vec![TileType::Floor; NUM_TILES],
}
}
/*
/// Bounds Logic
pub fn in_bounds(&self,point : Point) -> bool{
point.x >=
point.x >=0 && point.x < SCREEN_WIDTH
&& point.y >= 0 && point.y < SCREEN_HEIGHT
}
*/
pub fn can_enter_tile(&self,point: Point) -> bool {
self.in_bounds(point)
&& self.tiles[map_idx(point.x, point.y)] == TileType::Floor
}
pub fn try_idx(&self, point : Point) -> Option<usize> {
if !self.in_bounds(point){
None
}else{
Some(map_idx(point.x,point.y))
}
}
/// Render Logic
pub fn render(&self, ctx: &mut BTerm){
for y in 0..SCREEN_HEIGHT{
for x in 0..SCREEN_WIDTH {
+47
View File
@@ -0,0 +1,47 @@
/// file : player.rs
/// author : Maxime Rohmer (from Herbet Wolverson book)
/// version : 0.1.0
/// date : 26/04/2022
/// brief : File that contains all the Player related stuff
use crate::prelude::*;
pub struct Player {
pub position: Point
}
impl Player{
/// Construtor
pub fn new(position:Point) -> Self{
Self{
position
}
}
/// Render Logic
pub fn render(&self,ctx: &mut BTerm) {
ctx.set(
self.position.x,
self.position.y,
WHITE,
BLACK,
to_cp437('@'),
);
}
/// Player Movement Logic
pub fn update(&mut self,ctx: &mut BTerm, map:&Map){
if let Some(key) = ctx.key{
let delta = match key{
VirtualKeyCode::Left => Point::new(-1,0),
VirtualKeyCode::Right => Point::new(1,0),
VirtualKeyCode::Up => Point::new(0,-1),
VirtualKeyCode::Down => Point::new(0,1),
_ => Point::zero()
};
let new_position = self.position + delta;
if map.can_enter_tile(new_position) {
self.position = new_position;
}
}
}
}