Added the possibility to create asymetrical populations and a crappy loading logo
This commit is contained in:
+38
-15
@@ -39,6 +39,7 @@ namespace PropagationRemasteredBeta
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this.chkbxSaveFiles = new System.Windows.Forms.CheckBox();
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this.tbxSaveFilePath = new System.Windows.Forms.TextBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.nupPopulationHeight = new System.Windows.Forms.NumericUpDown();
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this.label12 = new System.Windows.Forms.Label();
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this.btnRandomizeStats = new System.Windows.Forms.Button();
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this.nupCureTime = new System.Windows.Forms.NumericUpDown();
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@@ -55,18 +56,19 @@ namespace PropagationRemasteredBeta
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this.label3 = new System.Windows.Forms.Label();
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this.lblPopulationSizePrediction = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.nupPopulationSize = new System.Windows.Forms.NumericUpDown();
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this.nupPopulationWidth = new System.Windows.Forms.NumericUpDown();
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this.label1 = new System.Windows.Forms.Label();
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this.btnRunSimulation = new System.Windows.Forms.Button();
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this.btnOpenSimViewer = new System.Windows.Forms.Button();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationHeight)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupCureTime)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupImmunes)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupInfecteds)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupMortality)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupInfectiosity)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationSize)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationWidth)).BeginInit();
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this.SuspendLayout();
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//
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// lblTitle
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@@ -166,6 +168,7 @@ namespace PropagationRemasteredBeta
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.nupPopulationHeight);
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this.groupBox2.Controls.Add(this.label12);
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this.groupBox2.Controls.Add(this.btnRandomizeStats);
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this.groupBox2.Controls.Add(this.nupCureTime);
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@@ -182,7 +185,7 @@ namespace PropagationRemasteredBeta
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this.groupBox2.Controls.Add(this.label3);
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this.groupBox2.Controls.Add(this.lblPopulationSizePrediction);
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this.groupBox2.Controls.Add(this.label2);
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this.groupBox2.Controls.Add(this.nupPopulationSize);
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this.groupBox2.Controls.Add(this.nupPopulationWidth);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Font = new System.Drawing.Font("Verdana", 12F);
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this.groupBox2.Location = new System.Drawing.Point(12, 268);
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@@ -192,6 +195,24 @@ namespace PropagationRemasteredBeta
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Simulation Settings";
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//
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// nupPopulationHeight
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//
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this.nupPopulationHeight.Location = new System.Drawing.Point(292, 69);
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this.nupPopulationHeight.Maximum = new decimal(new int[] {
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10000,
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0,
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0,
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0});
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this.nupPopulationHeight.Name = "nupPopulationHeight";
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this.nupPopulationHeight.Size = new System.Drawing.Size(236, 32);
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this.nupPopulationHeight.TabIndex = 22;
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this.nupPopulationHeight.Value = new decimal(new int[] {
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400,
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0,
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0,
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0});
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this.nupPopulationHeight.ValueChanged += new System.EventHandler(this.nupPopulationHeight_ValueChanged);
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//
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// label12
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//
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this.label12.AutoSize = true;
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@@ -355,32 +376,32 @@ namespace PropagationRemasteredBeta
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this.label2.TabIndex = 2;
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this.label2.Text = "Simulated individuals :";
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//
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// nupPopulationSize
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// nupPopulationWidth
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//
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this.nupPopulationSize.Location = new System.Drawing.Point(14, 69);
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this.nupPopulationSize.Maximum = new decimal(new int[] {
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this.nupPopulationWidth.Location = new System.Drawing.Point(14, 69);
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this.nupPopulationWidth.Maximum = new decimal(new int[] {
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10000,
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0,
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0,
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0});
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this.nupPopulationSize.Name = "nupPopulationSize";
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this.nupPopulationSize.Size = new System.Drawing.Size(514, 32);
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this.nupPopulationSize.TabIndex = 1;
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this.nupPopulationSize.Value = new decimal(new int[] {
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this.nupPopulationWidth.Name = "nupPopulationWidth";
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this.nupPopulationWidth.Size = new System.Drawing.Size(236, 32);
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this.nupPopulationWidth.TabIndex = 1;
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this.nupPopulationWidth.Value = new decimal(new int[] {
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400,
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0,
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0,
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0});
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this.nupPopulationSize.ValueChanged += new System.EventHandler(this.nupPopulationSize_ValueChanged);
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this.nupPopulationWidth.ValueChanged += new System.EventHandler(this.nupPopulationSize_ValueChanged);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(9, 41);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(71, 25);
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this.label1.Size = new System.Drawing.Size(217, 25);
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this.label1.TabIndex = 0;
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this.label1.Text = "Size :";
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this.label1.Text = "Size (width;height):";
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//
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// btnRunSimulation
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//
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@@ -423,12 +444,13 @@ namespace PropagationRemasteredBeta
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this.groupBox1.PerformLayout();
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationHeight)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupCureTime)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupImmunes)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupInfecteds)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupMortality)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupInfectiosity)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationSize)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nupPopulationWidth)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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@@ -444,7 +466,7 @@ namespace PropagationRemasteredBeta
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label lblPopulationSizePrediction;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.NumericUpDown nupPopulationSize;
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private System.Windows.Forms.NumericUpDown nupPopulationWidth;
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private System.Windows.Forms.NumericUpDown nupImmunes;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.NumericUpDown nupInfecteds;
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@@ -466,5 +488,6 @@ namespace PropagationRemasteredBeta
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private System.Windows.Forms.Button btnRandomName;
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private System.Windows.Forms.Label label12;
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private System.Windows.Forms.Button btnRandomizeStats;
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private System.Windows.Forms.NumericUpDown nupPopulationHeight;
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}
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}
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@@ -33,7 +33,7 @@ namespace PropagationRemasteredBeta
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private void btnRunSimulation_Click(object sender, EventArgs e)
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{
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terrainSize = new Size(Convert.ToInt32(nupPopulationSize.Value), Convert.ToInt32(nupPopulationSize.Value));
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terrainSize = new Size(Convert.ToInt32(nupPopulationWidth.Value), Convert.ToInt32(nupPopulationHeight.Value));
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infectedProportion = Convert.ToInt32(nupInfecteds.Value);
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resistantProportion = Convert.ToInt32(nupImmunes.Value);
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deathRate = Convert.ToInt32(nupMortality.Value);
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@@ -50,8 +50,11 @@ namespace PropagationRemasteredBeta
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}
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private void nupPopulationSize_ValueChanged(object sender, EventArgs e)
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{
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decimal value = nupPopulationSize.Value;
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lblPopulationSizePrediction.Text = (value * value).ToString();
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lblPopulationSizePrediction.Text = (nupPopulationWidth.Value * nupPopulationHeight.Value).ToString();
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}
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private void nupPopulationHeight_ValueChanged(object sender, EventArgs e)
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{
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lblPopulationSizePrediction.Text = (nupPopulationWidth.Value * nupPopulationHeight.Value).ToString();
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}
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private void Refresh()
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{
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@@ -76,5 +79,7 @@ namespace PropagationRemasteredBeta
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{
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}
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}
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}
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@@ -79,6 +79,7 @@
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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@@ -93,5 +94,8 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\loading.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,49 +1,44 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Ce code a été généré par un outil.
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// Version du runtime :4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
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// le code est régénéré.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace PropagationRemasteredBeta.Properties
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{
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namespace PropagationRemasteredBeta.Properties {
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using System;
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/// <summary>
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/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
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// à l'aide d'un outil, tel que ResGen ou Visual Studio.
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// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
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// avec l'option /str ou régénérez votre projet VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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internal Resources() {
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}
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/// <summary>
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/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((resourceMan == null))
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{
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PropagationRemasteredBeta.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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@@ -52,20 +47,27 @@ namespace PropagationRemasteredBeta.Properties
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}
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/// <summary>
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/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
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/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set
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{
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap loading {
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get {
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object obj = ResourceManager.GetObject("loading", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@@ -46,7 +46,7 @@
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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@@ -60,6 +60,7 @@
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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@@ -68,9 +69,10 @@
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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@@ -85,9 +87,10 @@
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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@@ -109,9 +112,13 @@
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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||||
<data name="loading" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\loading.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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Binary file not shown.
|
After Width: | Height: | Size: 696 B |
@@ -69,6 +69,10 @@ namespace PropagationRemasteredBeta
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}
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else
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{
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//I dont know why but this does not display immediatly after pressing the button
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pbxTerrain.Image = Properties.Resources.loading;
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//this.Invalidate();
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started = true;
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btnStartNormal.Text = "Stop";
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btnStartOneForAll.Text = "Stop";
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@@ -76,6 +80,8 @@ namespace PropagationRemasteredBeta
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t = new Terrain(terrainSize, infectedProportion, resistantProportion, deathRate, infectionRate, cureTime);
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frameCount = 0;
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pbxTerrain.Image = Properties.Resources.loading;
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switch (mode)
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{
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case 1:
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@@ -124,8 +130,6 @@ namespace PropagationRemasteredBeta
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BufferImage = t.Display();
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if (needToSave)
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{
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Save(BufferImage, frameCount);
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@@ -137,7 +141,6 @@ namespace PropagationRemasteredBeta
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lblFrameCount.Text = frameCount.ToString();
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lblTotalTime.Text = totalTime.ToString();
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//refresh all the stats
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lblMemory.Text = GetMemoryUsage().ToString() + " Mb";
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lblelementsCounter.Text = t.DRAWED_ELEMENTS.ToString();
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@@ -196,6 +199,7 @@ namespace PropagationRemasteredBeta
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private void SimulationVue_Load(object sender, EventArgs e)
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{
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lblSimulationName.Text = simulationName;
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//pbxTerrain.Image = Properties.Resources.loading;
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}
|
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}
|
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}
|
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|
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Reference in New Issue
Block a user