Fixed the bug where the simulation would simply restart automatically
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@@ -113,6 +113,7 @@ namespace PropagationRemasteredBeta
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this.btnRandomName.Name = "btnRandomName";
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this.btnRandomName.Size = new System.Drawing.Size(34, 34);
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this.btnRandomName.TabIndex = 18;
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this.btnRandomName.Text = "#";
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this.btnRandomName.UseVisualStyleBackColor = true;
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//
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// label10
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@@ -207,6 +208,7 @@ namespace PropagationRemasteredBeta
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this.btnRandomizeStats.Name = "btnRandomizeStats";
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this.btnRandomizeStats.Size = new System.Drawing.Size(34, 34);
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this.btnRandomizeStats.TabIndex = 20;
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this.btnRandomizeStats.Text = "#";
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this.btnRandomizeStats.UseVisualStyleBackColor = true;
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this.btnRandomizeStats.Click += new System.EventHandler(this.btnRandomizeStats_Click);
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//
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