6.8 KiB
6.8 KiB
Zone.cs
/// Author : Maxime Rohmer
/// Date : 30/05/2023
/// File : Zone.cs
/// Brief : Class that contains all the methods and infos for a zone. This is designed to be potentially be inherited.
/// Version : Alpha 1.0
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackTrends
{
public class Zone
{
private Rectangle _bounds;
private List<Zone> _zones;
private List<Window> _windows;
private Bitmap _image;
private string _name;
public Bitmap ZoneImage
{
get
{
//This little trickery lets you have the image that the zone sees
Bitmap sample = new Bitmap(Bounds.Width, Bounds.Height);
Graphics g = Graphics.FromImage(sample);
g.DrawImage(Image, new Rectangle(0, 0, sample.Width, sample.Height), Bounds, GraphicsUnit.Pixel);
return sample;
}
}
public Bitmap Image
{
get { return _image; }
set
{
//It automatically sets the image for the contained windows and zones
_image = value;
foreach (Window w in Windows)
{
w.Image = ZoneImage;
}
foreach (Zone z in Zones)
{
z.Image = Image;
}
}
}
public Rectangle Bounds { get => _bounds; protected set => _bounds = value; }
public List<Zone> Zones { get => _zones; protected set => _zones = value; }
public List<Window> Windows { get => _windows; protected set => _windows = value; }
public string Name { get => _name; protected set => _name = value; }
/// <summary>
/// Creates a new Zone
/// </summary>
/// <param name="image">Image of the parent zone</param>
/// <param name="bounds">The position and size of the zone</param>
/// <param name="name">THe name of the zone (usefull for the JSON formatting)</param>
public Zone(Bitmap image, Rectangle bounds, string name)
{
Windows = new List<Window>();
Zones = new List<Zone>();
Name = name;
//You cant set the image in the CTOR because the processing is impossible at first initiation
_image = image;
Bounds = bounds;
}
/// <summary>
/// Adds a zone to the list of zones
/// </summary>
/// <param name="zone">The zone you want to add</param>
public virtual void AddZone(Zone zone)
{
Zones.Add(zone);
}
/// <summary>
/// Add a window to the list of windows
/// </summary>
/// <param name="window">the window you want to add</param>
public virtual void AddWindow(Window window)
{
Windows.Add(window);
}
/// <summary>
/// Calls all the windows to do OCR and to give back the results so we can send them to the model
/// </summary>
/// <param name="driverList">A list of all the driver in the race to help with text recognition</param>
/// <returns>A driver data object that contains all the infos about a driver</returns>
public virtual DriverData Decode(List<string> driverList)
{
int sectorCount = 0;
DriverData result = new DriverData();
foreach(Window w in Windows)
{
// A switch would be prettier but I dont think its supported in this C# version
if (w is DriverNameWindow)
result.Name = (string)(w as DriverNameWindow).DecodePng(driverList);
if (w is DriverDrsWindow)
result.DRS = (bool)(w as DriverDrsWindow).DecodePng();
if (w is DriverGapToLeaderWindow)
result.GapToLeader = (int)(w as DriverGapToLeaderWindow).DecodePng();
if (w is DriverLapTimeWindow)
result.LapTime = (int)(w as DriverLapTimeWindow).DecodePng();
if (w is DriverPositionWindow)
result.Position = (int)(w as DriverPositionWindow).DecodePng();
if (w is DriverSectorWindow)
{
sectorCount++;
if (sectorCount == 1)
result.Sector1 = (int)(w as DriverSectorWindow).DecodePng();
if (sectorCount == 2)
result.Sector2 = (int)(w as DriverSectorWindow).DecodePng();
if (sectorCount == 3)
result.Sector3 = (int)(w as DriverSectorWindow).DecodePng();
}
if (w is DriverTyresWindow)
result.CurrentTyre = (Tyre)(w as DriverTyresWindow).DecodePng();
}
return result;
}
public virtual Bitmap Draw()
{
Bitmap img;
//If its the main zone we want to see everything
if (Zones.Count > 0)
{
img = Image;
}
else
{
img = ZoneImage;
}
Graphics g = Graphics.FromImage(img);
//If its the main zone we need to visualize the Zone bounds displayed
if (Zones.Count > 0)
g.DrawRectangle(new Pen(new SolidBrush(Color.FromArgb(249,194,46)), 5), Bounds);
foreach (Zone z in Zones)
{
Rectangle newBounds = new Rectangle(z.Bounds.X, z.Bounds.Y + Bounds.Y, z.Bounds.Width, z.Bounds.Height);
g.DrawRectangle(new Pen(new SolidBrush(Color.FromArgb(249, 194, 46)), 5), newBounds);
}
foreach (Window w in Windows)
{
g.DrawRectangle(new Pen(new SolidBrush(Color.FromArgb(252, 252, 252)), 5), w.Bounds);
}
return img;
}
public void ResetZones()
{
Zones.Clear();
}
public void ResetWindows()
{
foreach (Zone z in Zones)
{
z.ResetWindows();
}
Windows.Clear();
}
/// <summary>
/// Checks if the given Rectangle fits in the current zone
/// </summary>
/// <param name="InputRectangle">The Rectangle you want to check the fittment</param>
/// <returns></returns>
protected bool Fits(Rectangle inputRectangle)
{
if (inputRectangle.X + inputRectangle.Width > Bounds.Width || inputRectangle.Y + inputRectangle.Height > Bounds.Height || inputRectangle.X < 0 || inputRectangle.Y < 0)
{
return false;
}
else
{
return true;
}
}
}
}