Added some more paralel processing
This commit is contained in:
@@ -106,6 +106,8 @@ namespace TrackTrends
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tbxGpUrl.Text = GpUrl;
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tbxGpUrl.Text = GpUrl;
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this.DoubleBuffered = true;
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oldSize = this.Size;
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oldSize = this.Size;
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oldRankingSize = gpbxRanking.Size;
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oldRankingSize = gpbxRanking.Size;
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oldLapTimesSize = gpbxLapTimes.Size;
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oldLapTimesSize = gpbxLapTimes.Size;
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+55
-41
@@ -19,6 +19,8 @@ namespace TrackTrends
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//Any color that has any of its R,G or B channel higher than the treshold will be considered as being usefull information
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//Any color that has any of its R,G or B channel higher than the treshold will be considered as being usefull information
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public static Color F1TV_BACKGROUND_TRESHOLD = Color.FromArgb(0x50, 0x50, 0x50);
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public static Color F1TV_BACKGROUND_TRESHOLD = Color.FromArgb(0x50, 0x50, 0x50);
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Bitmap InputBitmap;
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Bitmap InputBitmap;
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Random rnd = new Random();
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public enum WindowType
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public enum WindowType
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{
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{
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LapTime,
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LapTime,
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@@ -71,7 +73,7 @@ namespace TrackTrends
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case WindowType.LapTime:
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case WindowType.LapTime:
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//outputBitmap.Save(Window.LAPTIME_DEBUG_FOLDER + @"\raw_" + id + ".png");
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//outputBitmap.Save(Window.LAPTIME_DEBUG_FOLDER + @"\raw_" + id + ".png");
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outputBitmap = Tresholding(outputBitmap,185);
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outputBitmap = Tresholding(outputBitmap, 185);
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//outputBitmap.Save(Window.LAPTIME_DEBUG_FOLDER + @"\Treshold_" + id + ".png");
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//outputBitmap.Save(Window.LAPTIME_DEBUG_FOLDER + @"\Treshold_" + id + ".png");
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outputBitmap = SobelEdgeDetection(outputBitmap);
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outputBitmap = SobelEdgeDetection(outputBitmap);
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@@ -108,42 +110,53 @@ namespace TrackTrends
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public static Bitmap Grayscale(Bitmap inputBitmap)
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public static Bitmap Grayscale(Bitmap inputBitmap)
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{
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{
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadOnly, inputBitmap.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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Bitmap resultBitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height);
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unsafe
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unsafe
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{
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{
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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byte* inputPtr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < inputBitmap.Height; y++)
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byte* resultPtr = (byte*)resultBitmap.LockBits(rect, ImageLockMode.WriteOnly, resultBitmap.PixelFormat).Scan0.ToPointer();
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Parallel.For(0, inputBitmap.Height, y =>
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{
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = inputPtr + (y * bmpData.Stride);
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byte* resultLine = resultPtr + (y * resultBitmap.Width * bytesPerPixel);
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for (int x = 0; x < inputBitmap.Width; x++)
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for (int x = 0; x < inputBitmap.Width; x++)
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{
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{
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byte* pixel = currentLine + (x * bytesPerPixel);
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byte* inputPixel = currentLine + (x * bytesPerPixel);
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byte* resultPixel = resultLine + (x * bytesPerPixel);
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byte blue = pixel[0];
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byte blue = inputPixel[0];
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byte green = pixel[1];
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byte green = inputPixel[1];
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byte red = pixel[2];
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byte red = inputPixel[2];
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//Those a specific values to correct the weights so its more pleasing to the human eye
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//Those a specific values to correct the weights so its more pleasing to the human eye
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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//This is not a proper treshold method but it is helping the sobel edge detection
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//This is not a proper treshold method but it is helping the sobel edge detection
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if(gray <= F1TV_BACKGROUND_TRESHOLD.R)
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if (gray <= F1TV_BACKGROUND_TRESHOLD.R)
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{
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{
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pixel[0] = pixel[1] = pixel[2] = 0;
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resultPixel[0] = resultPixel[1] = resultPixel[2] = 0;
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}
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}
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else
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else
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{
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{
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pixel[0] = pixel[1] = pixel[2] = (byte)gray;
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resultPixel[0] = resultPixel[1] = resultPixel[2] = (byte)gray;
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}
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}
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}
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}
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}
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});
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resultBitmap.UnlockBits(resultBitmap.LockBits(rect, ImageLockMode.WriteOnly, resultBitmap.PixelFormat));
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}
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}
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inputBitmap.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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return inputBitmap;
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return resultBitmap;
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}
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}
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/// <summary>
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/// <summary>
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/// Method that uses the Sobel Edge detection to outline the edges of the characters to help with the OCR
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/// Method that uses the Sobel Edge detection to outline the edges of the characters to help with the OCR
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/// </summary>
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/// </summary>
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@@ -161,6 +174,7 @@ namespace TrackTrends
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// Apply the Sobel operators and normalize the gradients
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// Apply the Sobel operators and normalize the gradients
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// NOTE: I dont know how easy or hard it would be to make this paralel but it could be a good idea to do so if possible.
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// NOTE: I dont know how easy or hard it would be to make this paralel but it could be a good idea to do so if possible.
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//Parallel.For(1, grayscaleImage.Height - 1, y =>
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for (int y = 1; y < grayscaleImage.Height - 1; y++)
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for (int y = 1; y < grayscaleImage.Height - 1; y++)
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{
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{
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for (int x = 1; x < grayscaleImage.Width - 1; x++)
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for (int x = 1; x < grayscaleImage.Width - 1; x++)
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@@ -175,7 +189,7 @@ namespace TrackTrends
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edgesImage.SetPixel(x, y, Color.FromArgb(gradient, gradient, gradient));
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edgesImage.SetPixel(x, y, Color.FromArgb(gradient, gradient, gradient));
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}
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}
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}
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}//);
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return edgesImage;
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return edgesImage;
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}
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}
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@@ -206,39 +220,37 @@ namespace TrackTrends
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/// Method that is used to whiten an image. Ignore the funny name. Its used to prevent colored text to trouble the OCR when it uses grayscaling
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/// Method that is used to whiten an image. Ignore the funny name. Its used to prevent colored text to trouble the OCR when it uses grayscaling
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/// </summary>
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/// </summary>
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/// <param name="inputBitmap">The bitmap to vanish</param>
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/// <param name="inputBitmap">The bitmap to vanish</param>
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/// <returns></returns>
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/// <returns></returns>
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public static Bitmap VanishOxyAction(Bitmap inputBitmap)
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public Bitmap VanishOxyAction(Bitmap inputBitmap)
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{
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{
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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unsafe
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unsafe
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{
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{
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//Note : MAKE THIS PARALELL OMG WY DID I LEFT IT LIKE THAT
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BitmapData bitmapData = inputBitmap.LockBits(new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height), ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < inputBitmap.Height; y++)
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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for (int x = 0; x < inputBitmap.Width; x++)
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{
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byte* pixel = currentLine + (x * bytesPerPixel);
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int blue = (int)pixel[0];
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int bytesPerPixel = System.Drawing.Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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int green = (int)pixel[1];
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int heightInPixels = bitmapData.Height;
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int red = (int)pixel[2];
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int widthInBytes = bitmapData.Width * bytesPerPixel;
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byte* PtrFirstPixel = (byte*)bitmapData.Scan0;
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Parallel.For(0, heightInPixels, y =>
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{
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byte* currentLine = PtrFirstPixel + (y * bitmapData.Stride);
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for (int x = 0; x < widthInBytes; x = x + bytesPerPixel)
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{
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int blue = currentLine[x];
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int green = currentLine[x + 1];
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int red = currentLine[x + 2];
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int max = Math.Max(Math.Max(blue, green), red);
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int max = Math.Max(Math.Max(blue, green), red);
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if (max > 255 / 3)
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if (max > 255 / 3)
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max = 255;
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max = 255;
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pixel[0] = pixel[1] = pixel[2] = (byte)max;
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currentLine[x] = currentLine[x + 1] = currentLine[x + 2] = (byte)max;
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}
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}
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}
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});
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inputBitmap.UnlockBits(bitmapData);
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}
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}
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inputBitmap.UnlockBits(bmpData);
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return inputBitmap;
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return inputBitmap;
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}
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}
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/// <summary>
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/// <summary>
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@@ -294,10 +306,12 @@ namespace TrackTrends
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unsafe
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unsafe
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{
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{
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < inputBitmap.Height; y++)
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int bmpHeight = inputBitmap.Height;
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int bmpWidth = inputBitmap.Width;
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Parallel.For(0, bmpHeight, y =>
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{
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = ptr + (y * bmpData.Stride);
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for (int x = 0; x < inputBitmap.Width; x++)
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for (int x = 0; x < bmpWidth; x++)
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{
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{
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byte* pixel = currentLine + (x * bytesPerPixel);
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byte* pixel = currentLine + (x * bytesPerPixel);
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@@ -308,7 +322,7 @@ namespace TrackTrends
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if (R <= F1TV_BACKGROUND_TRESHOLD.R && G <= F1TV_BACKGROUND_TRESHOLD.G && B <= F1TV_BACKGROUND_TRESHOLD.B)
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if (R <= F1TV_BACKGROUND_TRESHOLD.R && G <= F1TV_BACKGROUND_TRESHOLD.G && B <= F1TV_BACKGROUND_TRESHOLD.B)
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pixel[0] = pixel[1] = pixel[2] = 0;
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pixel[0] = pixel[1] = pixel[2] = 0;
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}
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}
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}
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});
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}
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}
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inputBitmap.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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@@ -401,7 +415,7 @@ namespace TrackTrends
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int G = pixel[1];
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int G = pixel[1];
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int R = pixel[2];
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int R = pixel[2];
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if (R >= F1TV_BACKGROUND_TRESHOLD.R +25|| G >= F1TV_BACKGROUND_TRESHOLD.G +25|| B >= F1TV_BACKGROUND_TRESHOLD.B +25)
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if (R >= F1TV_BACKGROUND_TRESHOLD.R + 25 || G >= F1TV_BACKGROUND_TRESHOLD.G + 25 || B >= F1TV_BACKGROUND_TRESHOLD.B + 25)
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{
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{
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pixel[0] = 0xFF;
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pixel[0] = 0xFF;
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pixel[1] = 0xFF;
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pixel[1] = 0xFF;
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@@ -458,7 +472,7 @@ namespace TrackTrends
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}
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}
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inputBitmap.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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return Color.FromArgb(255,Math.Min(Convert.ToInt32((float)totR / (float)totPixels),255), Math.Min(Convert.ToInt32((float)totG / (float)totPixels),255), Math.Min(Convert.ToInt32((float)totB / (float)totPixels),255));
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return Color.FromArgb(255, Math.Min(Convert.ToInt32((float)totR / (float)totPixels), 255), Math.Min(Convert.ToInt32((float)totG / (float)totPixels), 255), Math.Min(Convert.ToInt32((float)totB / (float)totPixels), 255));
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}
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}
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/// <summary>
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/// <summary>
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/// This method simply inverts all the colors in a Bitmap
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/// This method simply inverts all the colors in a Bitmap
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Block a user