Files
Std_Caisses/Caisses/GraphicalStore.cs
T

235 lines
9.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Caisses
{
internal class GraphicalStore
{
public static readonly int[] ATTENDANCE = { 0, 0, 0, 0, 0, 0, 0, 30, 30, 40, 50, 60, 100, 80, 50, 30, 80, 100, 50, 50, 80, 0, 0, 0 };
public const int CROSSOVER_TIME = 10;
private List<GraphicalCheckout> _checkouts;
private List<GraphicalClient> _clients;
private int _timeOfTheDayInMinuts;
private Bitmap _shelvesCorner;
private Bitmap _checkoutCorner;
private Random rnd;
/// Stats
private int _AverageWaitingTime;
private int _OpenCheckoutCount;
private int _PlacesLeftCount;
private List<GraphicalCheckout> _NotFullCheckouts;
private List<GraphicalClient> _WaitingClients;
public int AverageWaitingTime { get => _AverageWaitingTime; set => _AverageWaitingTime = value; }
public int OpenCheckoutCount { get => _OpenCheckoutCount; set => _OpenCheckoutCount = value; }
public int TotalPlacesLeftCount { get => _PlacesLeftCount; set => _PlacesLeftCount = value; }
internal List<GraphicalCheckout> NotFullCheckouts { get => _NotFullCheckouts; set => _NotFullCheckouts = value; }
public List<GraphicalClient> WaitingClients { get => _WaitingClients; set => _WaitingClients = value; }
/// Stats
public int TimeOfTheDayInMinuts { get => _timeOfTheDayInMinuts; set => _timeOfTheDayInMinuts = value; }
public List<GraphicalClient> Clients { get => _clients; set => _clients = value; }
internal List<GraphicalCheckout> Checkouts { get => _checkouts; set => _checkouts = value; }
public Bitmap ShelvesCorner { get => _shelvesCorner; set => _shelvesCorner = value; }
public Bitmap CheckoutCorner { get => _checkoutCorner; set => _checkoutCorner = value; }
public int TimeOfTheDayInHours
{
get { return _timeOfTheDayInMinuts / 60; }
}
public GraphicalStore(int startingHour, int checkoutNumber, Size shelvesCornerSize, Size checkoutCornerSize)
{
TimeOfTheDayInMinuts = startingHour * 60;
Clients = new List<GraphicalClient>();
Checkouts = new List<GraphicalCheckout>();
CheckoutCorner = new Bitmap(checkoutCornerSize.Width, checkoutCornerSize.Height);
ShelvesCorner = new Bitmap(shelvesCornerSize.Width, shelvesCornerSize.Height);
rnd = new Random();
FillStore(ATTENDANCE[TimeOfTheDayInHours]);
populateCheckouts(checkoutNumber);
Tick();
}
public void populateCheckouts(int numberOfCheckouts)
{
int checkoutWidth = CheckoutCorner.Width / numberOfCheckouts + 1;
for (int i = 0; i < numberOfCheckouts; i++)
{
Point position = new Point(i * checkoutWidth + checkoutWidth / numberOfCheckouts, 0);
Checkouts.Add(new GraphicalCheckout(position, new Rectangle(new Point(0, 0), new Size(CheckoutCorner.Width, CheckoutCorner.Height)), numberOfCheckouts));
}
}
public void Tick()
{
TimeOfTheDayInMinuts++;
if (TimeOfTheDayInMinuts % 60 == 0)
{
if (TimeOfTheDayInMinuts >= 24 * 60)
{
TimeOfTheDayInMinuts = 0;
}
//Its a new Hour so we can send the new clients
int amountOfNewCLients = ATTENDANCE[TimeOfTheDayInHours];
FillStore(amountOfNewCLients);
}
int cumulatedWaitingTime = 0;
int waitingClients = 0;
AverageWaitingTime = 0;
WaitingClients = new List<GraphicalClient>();
if (NotFullCheckouts == null)
NotFullCheckouts = new List<GraphicalCheckout>();
//Clients that will leave the store
List<GraphicalClient> clientsToRemove = new List<GraphicalClient>();
foreach (GraphicalClient client in Clients)
{
//Tick
client.Tick();
// Calculating average waiting time
if (Clients.Count == 0 || waitingClients == 0)
{
AverageWaitingTime = 0;
}
else
{
AverageWaitingTime = cumulatedWaitingTime / waitingClients;
}
//Waiting time incrementation
if (Clients.Count != 0 && client.State == Client.ClientState.Waiting)
{
cumulatedWaitingTime += client.WaitingTime;
waitingClients += 1;
WaitingClients.Add(client);
//Checkout process
if (TotalPlacesLeftCount > 0 && NotFullCheckouts.Count > 0)
{
//Now we select a random one to put our waiting client
int index = 0;
int count = NotFullCheckouts.Count;
if (count > 0)
{
index = rnd.Next(0, count - 1);
}
else
{
index = 0;
}
if (NotFullCheckouts[index].Clients.Count < Checkout.MAX_CAPACITY)
{
//We need to check that because a client could have been already added and so the checkout could not have any places left even tho she is listed as not full
NotFullCheckouts[index].Clients.Add(client);
//Clients.Remove(client);
clientsToRemove.Add(client);
client.State = Client.ClientState.Inline;
}
}
}
}
foreach (GraphicalClient client in clientsToRemove)
{
Clients.Remove(client);
}
OpenCheckoutCount = 0;
TotalPlacesLeftCount = 0;
NotFullCheckouts = new List<GraphicalCheckout>();
foreach (GraphicalCheckout checkout in Checkouts)
{
//Tick
checkout.Tick(this);
if (checkout.Open)
{
//Calculate amount of open Checkouts
OpenCheckoutCount++;
//Calculate amount of places left
int CheckoutPlacesLeft = Checkout.MAX_CAPACITY - checkout.Clients.Count();
TotalPlacesLeftCount += CheckoutPlacesLeft;
//Collecting every non full checkout
if (CheckoutPlacesLeft > 0)
{
NotFullCheckouts.Add(checkout);
}
//Checkout behaviour
if (checkout.Clients.Count > 0)
{
Client cClient = checkout.Clients[0];
if (cClient.State != Client.ClientState.Checkout)
cClient.State = Client.ClientState.Checkout;
if (cClient.CheckoutTime <= 0)
{
checkout.Clients.Remove(cClient);
//We dont load the next because he should be loaded the next time this function is loaded
}
foreach (GraphicalClient ccClient in checkout.Clients)
{
ccClient.Tick();
}
}
}
}
}
public List<Bitmap> Draw()
{
ShelvesCorner = new Bitmap(ShelvesCorner.Width, ShelvesCorner.Height);
CheckoutCorner = new Bitmap(CheckoutCorner.Width, CheckoutCorner.Height);
foreach (GraphicalClient client in Clients)
{
client.Draw(ShelvesCorner);
}
foreach (GraphicalCheckout checkout in Checkouts)
{
checkout.Draw(CheckoutCorner);
foreach (GraphicalClient client in checkout.Clients)
{
client.Draw(ShelvesCorner);
}
}
return new List<Bitmap> { ShelvesCorner, CheckoutCorner };
}
public virtual void FillStore(int amountOfNewClients)
{
for (int i = 0; i < amountOfNewClients; i++)
{
Clients.Add(new GraphicalClient(new Point(0, 0), rnd));
}
}
public int GetEmptyCheckoutCount()
{
int result = 0;
foreach (GraphicalCheckout checkout in Checkouts)
{
if (checkout.Open && checkout.Clients.Count == 0)
{
result += 1;
}
}
return result;
}
}
}