Fixed the file import bug where every tile was empty
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+2
-4
@@ -127,8 +127,6 @@ namespace NonoGramme
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rawData = matches[0].Groups[1].Value;
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rawData = matches[0].Groups[1].Value;
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}
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}
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//MessageBox.Show(rawData);
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if (rawData.Length != size.Width * size.Height)
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if (rawData.Length != size.Width * size.Height)
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MessageBox.Show("The file contains conflicting datas");
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MessageBox.Show("The file contains conflicting datas");
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@@ -149,7 +147,7 @@ namespace NonoGramme
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Tile.State tileState = Tile.State.Empty;
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Tile.State tileState = Tile.State.Empty;
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int flatIndex = y * GridSize.Width + x;
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int flatIndex = y * GridSize.Width + x;
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if (rawData[flatIndex] == 1)
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if (rawData[flatIndex] == '1')
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{
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{
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tileState = Tile.State.Undiscovered;
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tileState = Tile.State.Undiscovered;
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}
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}
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@@ -158,7 +156,7 @@ namespace NonoGramme
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}
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}
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}
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}
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MessageBox.Show("File imported Successfully");
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//MessageBox.Show("File imported Successfully");
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}
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}
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private void Populate()
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private void Populate()
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{
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{
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