Fixed the file import bug where every tile was empty

This commit is contained in:
2022-10-13 10:10:17 +02:00
parent d96a793344
commit f1df4162a3
+2 -4
View File
@@ -127,8 +127,6 @@ namespace NonoGramme
rawData = matches[0].Groups[1].Value; rawData = matches[0].Groups[1].Value;
} }
//MessageBox.Show(rawData);
if (rawData.Length != size.Width * size.Height) if (rawData.Length != size.Width * size.Height)
MessageBox.Show("The file contains conflicting datas"); MessageBox.Show("The file contains conflicting datas");
@@ -149,7 +147,7 @@ namespace NonoGramme
Tile.State tileState = Tile.State.Empty; Tile.State tileState = Tile.State.Empty;
int flatIndex = y * GridSize.Width + x; int flatIndex = y * GridSize.Width + x;
if (rawData[flatIndex] == 1) if (rawData[flatIndex] == '1')
{ {
tileState = Tile.State.Undiscovered; tileState = Tile.State.Undiscovered;
} }
@@ -158,7 +156,7 @@ namespace NonoGramme
} }
} }
MessageBox.Show("File imported Successfully"); //MessageBox.Show("File imported Successfully");
} }
private void Populate() private void Populate()
{ {