Added partial file import and Hints calculation
This commit is contained in:
+6
-2
@@ -25,7 +25,7 @@ namespace NonoGramme
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private void NewGame()
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{
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nonogramme1.NewRandomGame(new Size(5, 5));
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nonogramme1.Refresh();
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RefreshUi();
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}
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private void Form1_Load(object sender, EventArgs e)
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@@ -47,9 +47,12 @@ namespace NonoGramme
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{
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nonogramme1.Size = new Size(ClientSize.Width - UI_BORDER, ClientSize.Width);
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}
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RefreshUi();
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}
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private void RefreshUi()
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{
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nonogramme1.Refresh();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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FolderBrowserDialog dialog = new FolderBrowserDialog();
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@@ -80,6 +83,7 @@ namespace NonoGramme
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{
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selectedNonoGram = selectedFile;
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nonogramme1.LoadNewGame(selectedNonoGram);
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RefreshUi();
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}
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}
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}
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+44
-7
@@ -14,6 +14,7 @@ namespace NonoGramme
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{
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private readonly Color DEFAULT_FULL_COLOR = Color.Black;
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private readonly Color DEFAULT_EMPTY_COLOR = Color.LightGray;
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private readonly Color DEBUG_UNDISCOVERED_COLOR = Color.DarkOliveGreen;
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private readonly Color DEFAULT_BORDER_COLOR = Color.Pink;
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private readonly Color DEFAULT_ERROR_COLOR = Color.Purple;
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@@ -127,14 +128,37 @@ namespace NonoGramme
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}
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MessageBox.Show(rawData);
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//MessageBox.Show(rawData);
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if (rawData.Length != size.Width * size.Height)
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MessageBox.Show("The file contains conflicting datas");
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/*
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for ()
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//Filling the class with infos
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GridSize = size;
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HorizontalLines = new Line[GridSize.Height];
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VerticalLines = new Line[GridSize.Width];
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for (int y = 0; y < GridSize.Height; y++)
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{
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HorizontalLines[y] = new Line(GridSize.Width);
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for (int x = 0; x < GridSize.Width; x++)
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{
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if (y == 0)
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{
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VerticalLines[x] = new Line(GridSize.Height);
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}
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*/
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Tile.State tileState = Tile.State.Empty;
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int flatIndex = y * GridSize.Width + x;
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if (rawData[flatIndex] == 1)
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{
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tileState = Tile.State.Undiscovered;
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}
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HorizontalLines[y].Edit(x,tileState);
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VerticalLines[x].Edit(y,tileState);
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}
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}
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MessageBox.Show("File imported Successfully");
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}
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private void Populate()
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{
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@@ -157,7 +181,7 @@ namespace NonoGramme
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state = Tile.State.Empty;
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break;
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case 3:
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state = Tile.State.Full;
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state = Tile.State.Undiscovered;
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break;
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default:
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state = Tile.State.Empty;
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@@ -169,8 +193,21 @@ namespace NonoGramme
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}
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Console.WriteLine("Coucou");
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}
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public void RefreshGrid()
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{
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foreach (Line line in HorizontalLines)
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{
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line.RecalculateHints();
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}
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foreach (Line line in VerticalLines)
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{
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line.RecalculateHints();
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}
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}
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public Bitmap Draw(Bitmap UI,Point offset)
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{
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RefreshGrid();
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Size actualSize = new Size(UI.Width - offset.X, UI.Height - offset.Y);
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Size blocSize = new Size(actualSize.Width/GridSize.Width,actualSize.Height/GridSize.Height);
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@@ -216,7 +253,7 @@ namespace NonoGramme
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g.FillRectangle(new SolidBrush(DEFAULT_EMPTY_COLOR), new Rectangle(position, blocSize));
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break;
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case Tile.State.Undiscovered:
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g.FillRectangle(new SolidBrush(DEFAULT_FULL_COLOR), new Rectangle(position, blocSize));
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g.FillRectangle(new SolidBrush(DEBUG_UNDISCOVERED_COLOR), new Rectangle(position, blocSize));
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break;
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default:
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g.FillRectangle(new SolidBrush(DEFAULT_ERROR_COLOR), new Rectangle(position, blocSize));
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+34
-6
@@ -16,7 +16,8 @@ namespace NonoGramme
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public int Length { get => _length; set => _length = value; }
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public List<int> Hints { get => _hints; set => _hints = value; }
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public Line(Tile[] states) {
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public Line(Tile[] states)
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{
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//This method will create a new Line wich can then be edited
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Data = states;
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RecalculateHints();
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@@ -67,13 +68,40 @@ namespace NonoGramme
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}
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public void RecalculateHints()
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{
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//This will have to be done, for now its just a placeholder
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//TO REMOVE !!
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Hints = new List<int>();
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int count = rnd.Next(1, Data.Count()-1);
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for (int i = 0;i < count;i++)
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bool previousTile = false;
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bool currentTile = false;
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int counter = 0;
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for (int i = 0; i < Data.Length; i++)
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{
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Hints.Add(rnd.Next(1, Data.Count()-1));
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switch (Data[i].CurrentState)
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{
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case Tile.State.Discovered:
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case Tile.State.Empty:
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case Tile.State.Full:
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currentTile = false;
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break;
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case Tile.State.Undiscovered:
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currentTile = true;
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break;
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}
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if (currentTile)
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{
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counter++;
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}
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if (!currentTile && previousTile)
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{
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//We had a full segment that just finished
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Hints.Add(counter);
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counter = 0;
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}
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previousTile = currentTile;
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}
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if (currentTile)
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{
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//if the last tilke is full then we need to add it at the end
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Hints.Add(counter);
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}
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}
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}
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