initial commit with first really early version
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace NonoGramme
|
||||
{
|
||||
internal class Tile
|
||||
{
|
||||
/*
|
||||
* Empty means a tile that is empty
|
||||
* Full is an empty tile wich the user has colored
|
||||
* Undiscovered is a tile wich is secretely a good one
|
||||
* Discovered is a good tile that the user has colored
|
||||
*/
|
||||
public enum State
|
||||
{
|
||||
Empty,
|
||||
Full,
|
||||
Undiscovered,
|
||||
Discovered
|
||||
}
|
||||
|
||||
private State _currentState;
|
||||
|
||||
public State CurrentState { get => _currentState; set => _currentState = value; }
|
||||
|
||||
public Tile(State currentState)
|
||||
{
|
||||
CurrentState = currentState;
|
||||
}
|
||||
public Tile():this(State.Empty)
|
||||
{
|
||||
//Empty, just here to let people create default tiles
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user