initial commit with first really early version

This commit is contained in:
2022-10-06 09:09:25 +02:00
commit 289747f0e4
18 changed files with 1270 additions and 0 deletions
+116
View File
@@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace NonoGramme
{
internal class Grid
{
private readonly Color DEFAULT_FULL_COLOR = Color.Black;
private readonly Color DEFAULT_EMPTY_COLOR = Color.LightGray;
private readonly Color DEFAULT_BORDER_COLOR = Color.Pink;
private readonly Color DEFAULT_ERROR_COLOR = Color.Purple;
private Size _gridSize;
private Line[] _horizontalLines;
private Line[] _verticalLines;
public Size GridSize { get => _gridSize; set => _gridSize = value; }
internal Line[] HorizontalLines { get => _horizontalLines; set => _horizontalLines = value; }
internal Line[] VerticalLines { get => _verticalLines; set => _verticalLines = value; }
public Grid(Size size)
{
GridSize = size;
HorizontalLines = new Line[size.Height];
VerticalLines = new Line[size.Width];
Populate();
}
private void Populate()
{
Random rnd = new Random();
for (int y = 0; y < GridSize.Height; y++)
{
HorizontalLines[y] = new Line(GridSize.Width);
for (int x = 0; x < GridSize.Width; x++)
{
if (y == 0)
{
VerticalLines[x] = new Line(GridSize.Height);
}
Tile.State state;
int rndResult = rnd.Next(1, 4);
switch (rndResult)
{
case 2:
state = Tile.State.Empty;
break;
case 3:
state = Tile.State.Full;
break;
default:
state = Tile.State.Empty;
break;
}
HorizontalLines[y].Edit(x, state);
VerticalLines[x].Edit(y, state);
}
}
Console.WriteLine("Coucou");
}
public Bitmap Draw(Bitmap UI,Point offset)
{
Size actualSize = new Size(UI.Width - offset.X, UI.Height - offset.Y);
Size blocSize = new Size(actualSize.Width/GridSize.Width,actualSize.Height/GridSize.Height);
//Drawing the rows Text
//TODO
//Drawing the columns Text
//TODO
//Drawing the grid
using (Graphics g = Graphics.FromImage(UI))
{
int row = 0;
foreach (Line line in HorizontalLines)
{
int column = 0;
foreach (Tile tile in line.Data)
{
Point position = new Point((column*blocSize.Width) + offset.X,(row*blocSize.Height) + offset.Y);
switch (tile.CurrentState)
{
case Tile.State.Full:
g.FillRectangle(new SolidBrush(DEFAULT_FULL_COLOR),new Rectangle(position,blocSize));
break;
case Tile.State.Empty:
g.FillRectangle(new SolidBrush(DEFAULT_EMPTY_COLOR), new Rectangle(position, blocSize));
break;
case Tile.State.Discovered:
g.FillRectangle(new SolidBrush(DEFAULT_EMPTY_COLOR), new Rectangle(position, blocSize));
break;
case Tile.State.Undiscovered:
g.FillRectangle(new SolidBrush(DEFAULT_FULL_COLOR), new Rectangle(position, blocSize));
break;
default:
g.FillRectangle(new SolidBrush(DEFAULT_ERROR_COLOR), new Rectangle(position, blocSize));
break;
}
//We need to draw the outline AFTER the fill or it will be covered
g.DrawRectangle(new Pen(DEFAULT_BORDER_COLOR), new Rectangle(position, blocSize));
column++;
}
row++;
}
}
return UI;
}
}
}