Characters are now outlined correctly in the preview
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@@ -100,14 +100,10 @@ namespace TestVideo
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if (creatingZone)
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{
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//Convert coordinates to image coordinates
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//Rectangle screenSize = extraction.CurrentScreen.Bounds;
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float xRatio = (float)pbxInput.Image.Width / (float)pbxInput.Width;
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float yRatio = (float)pbxInput.Image.Height / (float)pbxInput.Height;
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Point tmpPoint = pbxInput.PointToClient(MousePosition);
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Point testPoint = MousePosition;
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//MouseEventArgs me = (MouseEventArgs)e;
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//Point tmpPoint = me.Location;
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Point newPoint = new Point(Convert.ToInt32((float)tmpPoint.X * xRatio),Convert.ToInt32((float)tmpPoint.Y * yRatio));
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if (newZonePoints[0] == new Point(-1,-1))
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@@ -197,8 +193,6 @@ namespace TestVideo
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float yRatio = (float)pbxInput.Image.Height / (float)pbxInput.Height;
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Point tmpPoint = pbxInput.PointToClient(new Point(MousePosition.X,MousePosition.Y));
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Point testPoint = MousePosition;
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//MouseEventArgs me = (MouseEventArgs)e;
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//Point tmpPoint = me.Location;
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Point newPoint = new Point(Convert.ToInt32((float)tmpPoint.X * xRatio), Convert.ToInt32((float)tmpPoint.Y * yRatio));
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debugLBL.Text = "Absolute : " + testPoint.ToString() + Environment.NewLine + "Relative : " + tmpPoint.ToString();
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@@ -57,15 +57,19 @@ namespace TestVideo
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break;
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string letter = data[0];
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//Point position = new Point(Convert.ToInt32(data[1]), Convert.ToInt32(data[2]));
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//Size size = new Size(Convert.ToInt32(data[3]), Convert.ToInt32(data[4]));
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Point position = new Point(Convert.ToInt32(data[1]), Convert.ToInt32(data[2]));
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Size size = new Size(Convert.ToInt32(data[3]), Convert.ToInt32(data[4]));
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Size size = new Size(Convert.ToInt32(data[3]) - Convert.ToInt32(data[1]), Convert.ToInt32(data[4]) - Convert.ToInt32(data[2]));
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Point correctedPosition = new Point(position.X, inputBmp.Height - position.Y - size.Height);
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int unknownData = Convert.ToInt32(data[5]);
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//A neat post processing Idea would be to separate letters that have a unusually big difference in X or Y axis to try and recognise words
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//Use the data
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result += letter;
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g.DrawRectangle(new Pen(Brushes.Red, 5), new Rectangle(position, size));
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//g.DrawRectangle(new Pen(Brushes.Red, 5), new Rectangle(position, size));
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g.DrawRectangle(new Pen(Brushes.Red, 3), new Rectangle(correctedPosition, size));
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}
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}
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