Files
Rusty_Boids/src/main.rs
T
2022-05-11 13:55:36 +02:00

361 lines
13 KiB
Rust

/// file: main.rs
/// author: Rohmer Maxime <maxluligames@gmail.com>
/// date: 10/05/2022
/// version: 0.1.0
/// Sources:
/// https://eater.net/boids
/// https://docs.rs/sdl2/latest/sdl2/
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
//use sdl2::keyboard::Scancode;
//use std::collections::HashSet;
use std::time::Duration;
use sdl2::rect::Point;
use sdl2::rect::Rect;
use rand::Rng;
const WINDOW_HEIGHT:i32 = 800;
const WINDOW_WIDTH:i32 = 1000;
const MAX_BIRD_SPEED:i32 = 40;
const BIRDS_COUNT:i32 = 200;
const BIRD_SIZE:i32 = 15;
const VISION_RANGE:i32 = 10;
const COHERENCE_RATE:i32 = 1;
const SEPRATION_RATE:i32 = 1;
const ALIGNEMENT_RATE:i32 = 1;
const NEIGHBOUR_TRESHOLD:i32 = 10;
pub struct Bird{
shape:Rect,
velocity:Point,
}
pub struct Simulation{
birds:Vec<Bird>,
}
impl Simulation{
pub fn render(&mut self,ctx:&mut sdl2::render::Canvas<sdl2::video::Window>){
ctx.set_draw_color(Color::RGB(0x6D, 0x6D, 0x64));
ctx.clear();
for bird in self.birds.iter(){
ctx.set_draw_color(Color::RGB(0x33, 0x33, 0x33));
ctx.fill_rect(bird.shape).expect("Rusty Boids");
ctx.set_draw_color(Color::RGB(0xe7, 0x4c, 0x3c));
let start_pos = Point::new(bird.shape.x + bird.shape.width() as i32 / 2,bird.shape.y + bird.shape.height() as i32 /2);
let end_pos = Point::new(start_pos.x + bird.velocity.x * 2,start_pos.y + bird.velocity.y * 2);
ctx.draw_line(start_pos,end_pos).expect("Could nor draw vector line");
}
}
pub fn apply_coherence(&mut self){
// first we calculate all the averages for every birds
let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
for i in 0..BIRDS_COUNT{
let mut sum = Point::new(0,0);
let target = &self.birds[i as usize];
let mut x_offset:i32;
let mut y_offset:i32;
let mut neighbours_count = 0;
for bird in &self.birds{
x_offset = (target.shape.x - bird.shape.x).abs();
y_offset = (target.shape.y - bird.shape.y).abs();
if x_offset <= VISION_RANGE && y_offset <= VISION_RANGE{
sum.x += bird.shape.x;
sum.y += bird.shape.y;
neighbours_count += 1;
}
}
let average = Point::new(sum.x / neighbours_count as i32,sum.y / neighbours_count as i32);
averages.push(average);
}
for i in 0..BIRDS_COUNT{
//now we need to steer torwards it
let bird = &mut self.birds[i as usize];
let posx = bird.shape.x;
let posy = bird.shape.y;
let average = averages[i as usize];
let mut added_velocity:Point = Point::new(0,0);
if posx > average.x{
added_velocity.x -= COHERENCE_RATE;
}else if posx < average.x{
added_velocity.x += COHERENCE_RATE;
}
if posy > average.y{
added_velocity.y -= COHERENCE_RATE;
}else if posy < average.y{
added_velocity.y += COHERENCE_RATE;
}
if added_velocity.x > COHERENCE_RATE / 3{
added_velocity.x = COHERENCE_RATE / 3;
}
if added_velocity.x < -COHERENCE_RATE / 3{
added_velocity.x = -COHERENCE_RATE / 3;
}
if added_velocity.y > COHERENCE_RATE / 3{
added_velocity.y = COHERENCE_RATE / 3;
}
if added_velocity.y < -COHERENCE_RATE / 3{
added_velocity.y = -COHERENCE_RATE / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
pub fn apply_separation(&mut self){
// first we calculate all the averages for every birds
let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
for i in 0..BIRDS_COUNT{
let mut sum = Point::new(0,0);
let target = &self.birds[i as usize];
let mut x_offset:i32;
let mut y_offset:i32;
let mut neighbours_count = 0;
for bird in &self.birds{
x_offset = (target.shape.x - bird.shape.x).abs();
y_offset = (target.shape.y - bird.shape.y).abs();
if x_offset <= NEIGHBOUR_TRESHOLD && y_offset <= NEIGHBOUR_TRESHOLD{
sum.x += bird.shape.x;
sum.y += bird.shape.y;
neighbours_count += 1;
}
}
let average = Point::new(sum.x / neighbours_count as i32,sum.y / neighbours_count as i32);
averages.push(average);
}
for i in 0..BIRDS_COUNT{
//now we need to steer torwards it
let bird = &mut self.birds[i as usize];
let posx = bird.shape.x;
let posy = bird.shape.y;
let average = averages[i as usize];
let mut added_velocity:Point = Point::new(0,0);
if posx > average.x{
added_velocity.x -= SEPRATION_RATE;
}else if posx < average.x{
added_velocity.x += SEPRATION_RATE;
}
if posy > average.y{
added_velocity.y -= SEPRATION_RATE;
}else if posy < average.y{
added_velocity.y += SEPRATION_RATE;
}
if added_velocity.x > MAX_BIRD_SPEED / 3{
added_velocity.x = MAX_BIRD_SPEED / 3;
}
if added_velocity.x < -MAX_BIRD_SPEED / 3{
added_velocity.x = -MAX_BIRD_SPEED / 3;
}
if added_velocity.y > MAX_BIRD_SPEED / 3{
added_velocity.y = MAX_BIRD_SPEED / 3;
}
if added_velocity.y < -MAX_BIRD_SPEED / 3{
added_velocity.y = -MAX_BIRD_SPEED / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
pub fn apply_alignement(&mut self){
// first we calculate all the averages for every birds
let mut averages:Vec<Point> = Vec::with_capacity(BIRDS_COUNT as usize);
for i in 0..BIRDS_COUNT{
let mut sum = Point::new(0,0);
let target = &self.birds[i as usize];
let mut x_offset:i32;
let mut y_offset:i32;
let mut neighbours_count = 0;
for bird in &self.birds{
x_offset = (target.shape.x - bird.shape.x).abs();
y_offset = (target.shape.y - bird.shape.y).abs();
if x_offset <= VISION_RANGE && y_offset <= VISION_RANGE{
sum.x += bird.velocity.x;
sum.y += bird.velocity.y;
neighbours_count += 1;
}
}
let average = Point::new(sum.x / neighbours_count as i32,sum.y / neighbours_count as i32);
averages.push(average);
}
for i in 0..BIRDS_COUNT{
//now we need to steer torwards it
let bird = &mut self.birds[i as usize];
let posx = bird.shape.x;
let posy = bird.shape.y;
let average = averages[i as usize];
let mut added_velocity:Point = Point::new(0,0);
if posx > average.x{
added_velocity.x -= ALIGNEMENT_RATE;
}else if posx < average.x{
added_velocity.x += ALIGNEMENT_RATE;
}
if posy > average.y{
added_velocity.y -= ALIGNEMENT_RATE;
}else if posy < average.y{
added_velocity.y += ALIGNEMENT_RATE;
}
if added_velocity.x > MAX_BIRD_SPEED / 3{
added_velocity.x = MAX_BIRD_SPEED / 3;
}
if added_velocity.x < -MAX_BIRD_SPEED / 3{
added_velocity.x = -MAX_BIRD_SPEED / 3;
}
if added_velocity.y > MAX_BIRD_SPEED / 3{
added_velocity.y = MAX_BIRD_SPEED / 3;
}
if added_velocity.y < -MAX_BIRD_SPEED / 3{
added_velocity.y = -MAX_BIRD_SPEED / 3;
}
bird.velocity.x += added_velocity.x;
bird.velocity.y += added_velocity.y;
}
}
pub fn update(&mut self){
self.apply_coherence();
self.apply_alignement();
self.apply_separation();
for bird in &mut self.birds{
check_velocity(bird);
let mut posx = bird.shape.x;
let mut posy = bird.shape.y;
let width:i32 = bird.shape.width() as i32;
let height:i32 = bird.shape.height() as i32;
let push_back = 1;
let soft_border_margin = 30;
let left_soft_border = 0 + soft_border_margin;
let right_soft_border = WINDOW_WIDTH - soft_border_margin;
let top_soft_border = 0 + soft_border_margin;
let bottom_soft_border = WINDOW_HEIGHT -soft_border_margin;
if posx + bird.velocity.x > WINDOW_WIDTH - width || posx + bird.velocity.x < 0{
bird.velocity.x = 0;
}
if posy + bird.velocity.y > WINDOW_HEIGHT - height || posy + bird.velocity.y < 0{
bird.velocity.y = 0;
}
if posx + bird.velocity.x > right_soft_border && bird.velocity.x <= 0{
//the bird is coming from the border so we accelerate it
bird.velocity.x -= push_back;
}else{
bird.velocity.x += push_back;
}
if posx - bird.velocity.x < left_soft_border && bird.velocity.x >= 0{
//the bird is coming from the border so we accelerate it
bird.velocity.x += push_back;
}else{
bird.velocity.x -= push_back;
}
if posy + bird.velocity.y > bottom_soft_border && bird.velocity.y <= 0{
//the bird is coming from the border so we accelerate it
bird.velocity.y -= push_back;
}else{
bird.velocity.y += push_back;
}
if posy - bird.velocity.y < top_soft_border && bird.velocity.y >= 0{
//the bird is coming from the border so we accelerate it
bird.velocity.y += push_back;
}else{
bird.velocity.y -= push_back;
}
posx += bird.velocity.x;
posy += bird.velocity.y;
bird.shape.set_x(posx);
bird.shape.set_y(posy);
bird.velocity = Point::new(0,0);
}
}
}
pub fn check_velocity(bird:&mut Bird){
if bird.velocity.y > MAX_BIRD_SPEED{
bird.velocity.y = MAX_BIRD_SPEED;
}else if bird.velocity.y < -MAX_BIRD_SPEED{
bird.velocity.y = -MAX_BIRD_SPEED;
}
if bird.velocity.x > MAX_BIRD_SPEED{
bird.velocity.x = MAX_BIRD_SPEED;
}else if bird.velocity.x < -MAX_BIRD_SPEED{
bird.velocity.x = -MAX_BIRD_SPEED;
}
}
pub fn main_loop(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>,event_pump:&mut sdl2::EventPump,game:&mut Simulation){
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
// MAIN LOOP
game.update();
game.render(canvas);
// MAIN LOOP
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}
pub fn generate_birds() -> Vec<Bird>{
let mut rng = rand::thread_rng();
let mut birds = Vec::with_capacity(BIRDS_COUNT as usize);
for _bird in 0..BIRDS_COUNT{
let rectangle = Rect::new(rng.gen_range(0..WINDOW_WIDTH - BIRD_SIZE),rng.gen_range(0..WINDOW_HEIGHT - BIRD_SIZE),BIRD_SIZE as u32, BIRD_SIZE as u32);
let velocity = Point::new(rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED), rng.gen_range(-MAX_BIRD_SPEED..MAX_BIRD_SPEED));
birds.push(Bird{shape:rectangle,velocity:velocity});
}
return birds;
}
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("Rust Boids Simulation", WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut simulation = Simulation{birds:generate_birds()};
main_loop(&mut canvas,&mut event_pump,&mut simulation);
}