use crate::prelude::*; pub struct Point{ x:i32, y:i32, } pub struct Population{ pub start_infected_ratio:i32, pub start_immune_ratio:i32, pub start_dead_ratio:i32, pub humans:Vec, pub width:i32, pub height:i32, pub age:i32, pub plague:Disease, } pub fn human_idx(x: i32, y: i32,width:i32) -> usize { ((y * width) + x)as usize } impl Population{ pub fn new(start_infected_ratio:u32,start_immune_ratio:u32,start_dead_ratio:u32,width:u32,height:u32,plague:Disease)->Self{ let mut the_humans:Vec; //we first fill the vector with empty humans to prevent any pointer to null the_humans = vec![Human::new_empty();(width*height)as usize]; //this is not sufficient, every Human should know its position so ... for x in 0..width{ for y in 0..height{ let index = human_idx(x as i32,y as i32,width as i32); the_humans[index] = Human::new(State::Normal, x as i32, y as i32); } } Self{ start_infected_ratio:start_infected_ratio as i32, start_immune_ratio:start_immune_ratio as i32, start_dead_ratio:start_dead_ratio as i32, width:width as i32, height:height as i32, plague:plague, age:0, humans:the_humans, } } pub fn change_disease(&mut self, plague:Disease){ self.plague = plague; } pub fn generate(&mut self){ //The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others //Maybe consider limiting the total to not exceed 100 in the view //Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead //One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all //In other words I did it that way but it can be changed just its not the right method to have perfect ratios let mut rng = rand::thread_rng(); for x in 0..self.width{ for y in 0..self.height{ let index = human_idx(x as i32,y as i32,self.width as i32); if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_infected_ratio as i32 { self.humans[index].present_state = State::Infected; } if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_immune_ratio as i32 { self.humans[index].present_state = State::Immune; } if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_dead_ratio as i32 { self.humans[index].present_state = State::Dead; } } } } pub fn propagate(&mut self)->[i32;4]{ let mut people_to_check:Vec = Vec::new(); let mut people_to_infect:Vec = Vec::new(); let mut people_to_cure:Vec = Vec::new(); let mut people_to_kill:Vec = Vec::new(); let mut stats: [i32;4] = [0,0,0,0]; // stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead for x in 0..self.width{ for y in 0..self.height{ let idx = human_idx(x as i32, y as i32, self.width as i32); match self.humans[idx].present_state{ State::Normal => {stats[0] += 1;} State::Infected => {people_to_check.push(Point{x:x,y:y});stats[1]+=1;} State::Immune => {stats[2] += 1;} State::Dead => {stats[3] += 1;} } } } for pos in &people_to_check { //people_to_check.iter().map(|pos|{ //get all the other people next to me and check if i die cure or infect //now we can start to check if people would be infected or not //let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32); if pos.x > 0 && pos.x < self.width as i32 -1 && pos.y > 0 && pos.y < self.height as i32 -1{ if self.roll(self.plague.curing_rate){ //checks if the man dies people_to_cure.push(Point{x:pos.x,y:pos.y}); }else{ if self.roll(self.plague.death_rate){ //cheks if the man dies people_to_kill.push(Point{x:pos.x,y:pos.y}); }else{ let mut possible_infections:Vec = Vec::new(); //possible_infections.push(Point{x:pos.x,y:pos.y}); possible_infections.push(Point{x:pos.x -1,y:pos.y -1}); //Top Left possible_infections.push(Point{x:pos.x,y:pos.y-1}); //Top possible_infections.push(Point{x:pos.x +1,y:pos.y -1}); //Top Right possible_infections.push(Point{x:pos.x -1,y:pos.y}); //Left possible_infections.push(Point{x:pos.x +1,y:pos.y}); //Right possible_infections.push(Point{x:pos.x -1,y:pos.y + 1}); //Bottom Left possible_infections.push(Point{x:pos.x,y:pos.y + 1}); //Bottom possible_infections.push(Point{x:pos.x + 1,y:pos.y + 1}); //Bottom Right for poss_infected_pos in &possible_infections{ //possible_infections.iter().map(|poss_infected_pos|{ let inf_idx = human_idx(poss_infected_pos.x as i32, poss_infected_pos.y as i32, self.width as i32); if self.humans[inf_idx].present_state == State::Normal{ if self.roll(self.plague.infection_rate){ people_to_infect.push(Point{x:poss_infected_pos.x,y:poss_infected_pos.y}); } } }; } } }else{ //TODO //Check every special cases (corners sides etc..) //REMOVE WHEN IMPLEMENTED //It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate people_to_kill.push(Point{x:pos.x,y:pos.y}); // @## // ### // ### // #@# // ### // ### // ##@ // ### // ### // ### // @## // ### // ### // ##@ // ### // ### // ### // @## // ### // ### // #@# // ### // ### // ##@ } for infected_position in &people_to_infect{ //people_to_infect.iter().map(|infected_position|{ let infected_index = human_idx(infected_position.x as i32, infected_position.y as i32, self.width as i32); //DEBUG //println!("x: {} y: {} index: {}",infected_position.x,infected_position.y,infected_index); self.humans[infected_index].present_state = State::Infected; //DEBUG //println!("Infected someone"); }; for cured_position in &people_to_cure{ //people_to_cure.iter().map(|cured_position|{ let cured_index = human_idx(cured_position.x as i32, cured_position.y as i32, self.width as i32); self.humans[cured_index].present_state = State::Immune; //DEBUG //println!("Cured someone"); }; for dead_position in &people_to_kill{ //people_to_kill.iter().map(|dead_position|{ let dead_index = human_idx(dead_position.x as i32, dead_position.y as i32, self.width as i32); self.humans[dead_index].present_state = State::Dead; //DEBUG //println!("Killed someone"); }; }; stats } pub fn roll(&self,probability:u32)->bool{ let mut rng = rand::thread_rng(); rng.gen_range(0..CORRECTED_PERCENTAGE) <= probability as i32 } pub fn display(&mut self){ let sprite = "#"; print!("\n"); for x in 0..self.width{ for y in 0..self.height{ let index = human_idx(x as i32,y as i32,self.width as i32); match self.humans[index].present_state { State::Normal => print!("{}",style(sprite).green()), State::Dead => print!("{}",style(sprite).black()), State::Infected => print!("{}",style(sprite).red()), State::Immune => print!("{}",style(sprite).blue()), _ => print!("{}",style(sprite).white()), } } print!("\n"); } } }